The desktop v2 design is the other half of the one the phone took last commit, and this is its chrome: a 190-pixel labelled sidebar where the 54-pixel icon rail was, a titlebar with the search box centred in it, and session tabs drawn as pills. The palette was already here — it is shared, and moved when the phone's did — so what this changes is shape rather than colour. **The window's minimum grew, and by exactly what v2 added.** The sidebar is 136 wider and the chrome 14 taller, so 880x560 became 1016x574. That is not a round number somebody liked: it leaves every screen the same 826x464 it was designed against, which is the arithmetic the layout suite is built on. Four of the tables stop fitting at 690 wide, so widening the sidebar and leaving the window alone would have broken them somewhere no test was looking. LayoutHarness carries the new constants and the suite still passes at the minimum, which is the whole reason it exists. The rail's five-character abbreviations are gone with the width that caused them — PINS and SNIPS are Pins and Snippets again — and each row gains a glyph and a count. A count is drawn only where one is real, so SFTP, Logs and Preferences show nothing rather than a zero: a transfer queue's depth is not how many files a screen holds, and a log has no total until it is read. The count beside Pins is the vault's own, not the Pins screen's VisiblePins, which is the filtered list and would have made the sidebar count whatever somebody had just typed into a filter box on another screen. Teams has no count for a related reason: they are read from the server when that screen is opened rather than on unlock, so a number there would read 0 until somebody had already been to look. One colour moved with it, finishing what the repalette started: the live-session summaries on the unlock and sign-out cards were Info, so the two heads disagreed about a fact the phone paints green. They match again. **Buckets became a destination rather than a mode**, which is what the design draws and what the phone already does. The HOST / BUCKET pair inside the files screen is gone; ShellScreen.Buckets draws the same TransfersScreen with the other picker, and the sidebar entry is what sets it. That also settles an old disagreement rather than merely moving it: TotalItemCount is keys plus passwords and excludes buckets, so the number beside the keychain used to disagree with the list under it, and now counts what that screen shows. There is one session behind both file destinations, so asking for the other kind while something is open is refused rather than obeyed — and refusing means staying put. An earlier turn of this had it move anyway and only decline to switch the picker, which put the S3 entry in the sidebar over a screen still listing an SFTP host: two pieces of chrome disagreeing about where you are, which is worse than the navigation simply not happening. The message that says so goes to Transfers.Status, which turned out to be drawn in the same grid cell as the connected chip — survivable while it was mostly read before connecting, and not once a refusal reports itself there. It has its own column now. The design has nine entries' worth of screens and draws five. Pins, Teams, Import and Preferences are built, working screens, so they keep their entries — the sidebar is labelled now and has the room, and dropping an entry would have stranded a screen rather than simplified anything. The Team vault card the design pins to the foot is not drawn: it is a second route to a screen already in the list, carrying a seat count nothing here produces. **The status bar survives the design that deletes it**, cut down to one thing. Two of the three facts it carried moved into the titlebar with v2 — the sync word is beside its dot and the shortcut hint is inside the box that uses it — so those are gone from it rather than printed twice. The third is Vault.Status, the only channel this application has for saying a save failed or a merge picked a winner. The design is a mock-up of an afternoon that goes well and has nowhere to put a sentence like that; dropping the bar would have meant dropping the sentence or repeating it on nine screens. What v2 draws and this does not is in docs/design-import-gaps.md, and it is the same list as the phone's for the same reasons: the forwarding screen and both its chips, the host detail's fingerprint, tags and last-session cards, the keychain's rotate button, the logs' FOLLOW pill and severity filters, and the session footer's latency. The terminal is not inset behind a rounded frame either — it is a native child window that composites above everything Avalonia paints, so the frame would clip nothing, which is the same answer the phone gave. **The light theme is not built.** Its accent is #6D5AE6, a different hue rather than a tint of the dark one, so it needs every colour doubled, a variant to switch on, the renderer's own page switching with it, and contrast checked twice. That is a piece of work rather than a setting, and it is separable from the layout — which is why this commit is the layout. The screens themselves are restyled through the shared vocabulary rather than rebuilt: corner radii, chips, cards and the accent's ink, all in App.axaml, so every screen moves at once. Their layouts are left alone deliberately. The design draws read-only detail panes and these screens carry the editors and forms it has no equivalent of, so replacing a layout with the mock-up's would have lost the half that is actually used. Verified by the whole suite: 1309 tests over nineteen projects, none failing, including the 68 layout cases that stand up real Avalonia and measure every screen at the new minimum. Both heads build. Not run on a machine with a display — see docs/manual-checks.md for what wants looking at. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AZE3u99BNt6LzgTC5jhbz2
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An Android client: what it would take
Status: the decided scope is built. Steps 3–8 are done. src/DodoSSH.Client.Android is a phone-first
head that builds and packages: the keychain and a terminal, which is exactly the scope
decided, plus the sign-in and enrollment states needed to reach them
from a phone that has never been used before. The four decisions that shape the work are recorded in
Decisions; everything below them is the audit they were taken against, and it has held
up — with three corrections and one addition, all marked ✅ settled or ⚠️ corrected where they
belong.
What the spike came back with, since everything downstream was gated on it:
- The cryptography works.
libsodium.soandlibe_sqlite3.soare both in the arm64 APK. NSec resolving its native half despite shipping no Android-specific build was the one dependency this document said was worth proving with a build, and it proves out. Avalonia.Controls.WebViewforcestargetSdk36, which settles the open question about Android versions — see Still open. This head is minSdk 28 / targetSdk 36.- Cleartext to loopback has to be allowed explicitly. Not in the original audit and easy to lose a day
to: Android has blocked plaintext HTTP by default since API 28, so the terminal renderer needs a network
security config scoped to
127.0.0.1or the WebView loads nothing and the failure looks like a renderer that never attached. SeeResources/xml/network_security_config.xml.
Still unverified, and it is the honest limit of all this: nothing has run on a device or an emulator. No system image is installed here, so every statement below about runtime behaviour — Argon2id actually completing at the 256 MiB profile on a phone, the WebView actually loading the renderer, the biometric prompt actually releasing the key — remains reasoning from the code and the platform's rules. What is verified is that it compiles, links, packages, and carries the right natives.
The shape agreed: a phone-first client that is the keychain plus a terminal, with sessions and transfers protected by a foreground service. File transfer is not in the first scope; when it arrives it is one remote pane with Android's document picker for moving files in and out.
What was actually checked, so the rest can be read with the right amount of trust:
- Every project's target framework, read from
Directory.Build.propsand the.csprojfiles. - The target frameworks each pinned package ships, read out of the local NuGet cache — so these are the assemblies this solution would actually resolve, not what a package's README claims.
- Every site in
src/that names a Windows API, a Windows path convention, or a desktop lifetime.
What was not: nothing was compiled for Android, nothing was run on a device or emulator, and no Android SDK is installed here. Every statement below about runtime behaviour is reasoning from the code and the platform's documented rules, and is marked where it matters.
The headline
The port is smaller than it looks in one dimension and much larger in another.
The core is already portable. Every project targets plain net10.0, with no net10.0-windows anywhere
and no conditional compilation. All the Windows-specific code now sits in one project — DodoSSH.Client.App,
the desktop head. The cryptography, the sync engine, the local cache, the SSH layer, the item kinds and every
view model are platform-neutral today, and that is not luck: it is what the project structure has been
enforcing all along.
(One file was out of place when this was written — WindowsDeviceKeyStore, in DodoSSH.Client.Session. It
has since been moved, which is the only code change this audit produced; see §4.)
The product is not. DodoSSH is a two-pane file browser, a tab strip, a nav rail and a terminal, laid out at a minimum of 880×560, driven by hover, right-click, middle-click and drag-and-drop. A phone is about 360dp wide and has none of those inputs. Roughly none of the interface ports; the question an Android client really asks is not "will this compile" but "what is the Android product".
Two platform rules make that sharper, and they are the things most likely to be underestimated:
- Scoped storage. Android has no arbitrary local filesystem for an app to browse. The left-hand pane of the Files screen — this machine's drives and directories — has no Android equivalent at all.
- Background execution. Android stops a backgrounded process. A terminal client whose whole premise is that a shell survives locking the vault, and a transfer queue that runs for minutes, both assume a process that keeps running. On Android that needs a foreground service with a persistent notification, or the feature changes shape.
Neither is a porting problem; both were product decisions, and both have now been taken — a foreground service, and a single remote pane. See Decisions.
What ports as it stands
Verified from the resolved package assemblies.
| Dependency | Ships for Android | Note |
|---|---|---|
libsodium 1.0.22 |
✅ android-arm64, android-arm, android-x64, android-x86 |
The native half of all the cryptography |
NSec.Cryptography 26.4.0 |
⚠️ no Android-specific build | Ships net9.0 plus iOS/tvOS/MacCatalyst. The plain net9.0 assembly should load, since the platform-specific part is libsodium — but this is the one dependency worth proving with a build before anything else |
SSH.NET 2025.1.0 |
✅ netstandard2.0, net8.0 |
Sockets only; needs the INTERNET permission |
SQLitePCLRaw.bundle_e_sqlite3 2.1.12 |
✅ net6.0-android31.0 |
The local cache |
AWSSDK.S3 4.0 |
✅ netstandard2.0, net8.0 |
|
CommunityToolkit.Mvvm 8.4.2 |
✅ netstandard2.0 |
Every view model |
Avalonia.Controls.WebView 12.0.1 |
✅ net10.0-android36.0 |
The surprise — see below |
Avalonia.Desktop 12.1.1 |
❌ net10.0 only |
Replaced by Avalonia.Android, not ported |
So: DodoSSH.Client.Domain, .Storage, .Sync, .Api, .Auth, .Ssh, .Terminal, .Transfer,
.ObjectStore, .Import and .Crypto should all target net10.0-android unchanged. That is the great
majority of the code, including all of the cryptography and all of the sync protocol.
DodoSSH.Client.Session needed one file moved and no longer does — see §4. DodoSSH.Client.App is the
desktop head and does not port; an Android head would be a sibling project sharing its view models.
What does not port, in order of how much it costs
1. The interface — the largest item by far, and it is not a port
880×560 minimum, a 54-pixel nav rail, a 268-pixel host sidebar, a two-pane file browser with six columns per
pane, a tab strip, and a layout suite (DodoSSH.Client.App.Layout.Tests, 64 tests) whose entire premise is
that everything fits at that minimum. (Those are the numbers this audit was taken against. The desktop's own
v2 has since widened the rail to 190 and the minimum to 1016×574, and the suite is 69 cases — which makes
the point below larger rather than smaller.)
None of it survives a phone. What an Android client would be is a different product with the same core: probably a host list, a terminal, and a single-pane file browser, with the keychain, snippets, logs and pins as screens rather than as a rail. The desktop screens are not a starting point for that — they are a different answer to a different question.
This is where the real effort is, and it is design effort before it is engineering effort. Everything else on this list is a week or two of work; this is the product.
Decided: phone first. See Decisions — which means a redesign rather than a reflow, and rules out the cheaper tablet route deliberately.
2. The Files screen's left pane has no Android equivalent
Scoped storage means an app sees its own directory and whatever the user hands it through the system
picker. There is no browsable C:\ or /home. So the two-pane layout — the thing the whole screen is built
around — does not exist on Android.
The honest shapes are: a one-pane remote browser with download to and upload from going through the
system document picker, or a remote-to-remote transfer tool with no local side at all. Both are fine; both
mean the transfer queue's local half (LocalDirectory, the drive list, the breadcrumb trail) is desktop-only
code.
Note what does carry: FileTransferQueue itself, and IRemoteFileStore — Phase 6 already proved that
seam holds two very different remotes, and a Uri-backed Android document would be a third.
Decided: one remote pane and the document picker, and out of the first scope. See Decisions.
3. Background execution
TerminalWorkspace keeps shells running across a vault lock, deliberately and documented. FileTransferQueue
runs one transfer at a time for as long as it takes. VaultViewModel runs an auto-sync pass every minute.
All three assume a process Android will stop.
The options are a foreground service with a notification for as long as a session or a transfer is live (which is what every serious SSH client on Android does), or accepting that backgrounding the app drops the connection. The first is not hard; it is a decision about what the app is allowed to do to the user's battery and notification shade, and it wants taking deliberately.
Decided: a foreground service while a shell or a transfer is live. See Decisions.
4. The device key store — the cheap one, because the seam exists
WindowsDeviceKeyStore is DPAPI over a TPM-held key. IDeviceKeyStore is already the interface everything
else uses, with three methods and an IsAvailableAsync that exists precisely so a platform without a
keystore can say no.
Android's equivalent is the Android Keystore, with StrongBox where the hardware has it, and it is a closer match than the Windows one: it can require biometric or device-credential authentication to release the key, which is what the unlock screen would want anyway. This is a straightforward implementation of an existing interface, and it is the piece of Android integration most clearly worth doing well.
Done, ahead of any decision: WindowsDeviceKeyStore used to sit in DodoSSH.Client.Session, which was
the one thing keeping that project from being portable. It now lives in DodoSSH.Client.App/Platform/, and
its factory is DesktopDeviceKeyStores — named for the head it belongs to. IDeviceKeyStore and
UnavailableDeviceKeyStore stayed behind, because they are the seam rather than an implementation.
The move cost nothing but a namespace, which is the useful part of the finding: the session layer takes a
store and has never known which one, so an Android implementation drops into the same hole. Verified by the
build and the suite, with the two Windows-only tests moving to DodoSSH.Client.App.Tests alongside it.
5. Sign-in
BrowserLauncher uses Process.Start(UseShellExecute: true); LoopbackCallbackListener implements RFC 8252
§7.3 loopback redirect with a raw TcpListener.
Neither is right on Android. Process.Start does not exist; the platform way is an Intent, and the
platform way to receive the redirect is a Custom Tab plus an app link or a custom scheme. Loopback redirect
might work, and should not be used: on a shared device any other app can bind a loopback port, which is
exactly the attack RFC 8252 §8.3 warns about and the reason app links exist.
So this is a second implementation of an existing shape rather than a port. The PKCE flow, the discovery, the key binding and the token handling above it are all unchanged.
6. ClientPaths
Branches Windows / macOS / XDG, with an explicit comment about wanting a local, non-roaming directory
because two machines sharing one cache file corrupts the outbox. On Android the right answer is the app's own
filesDir, which is per-app, non-roaming and not user-visible — it satisfies the requirement more cleanly
than any desktop platform does. One more branch, or better, the value injected by the head. ClientPaths
already takes an explicit directory for exactly this reason.
7. Environment.MachineName
Used as the device name on connection and activity log entries, and when registering a device. On Android it
returns something like localhost, which would make every log entry from a phone indistinguishable. Needs a
real device name from the head.
8. The Windows-only bits of the desktop head
Listed for completeness; none of these is ported, they are simply absent from an Android head.
NativeKeyboardFocus—user32.dll SetFocus, and the whole documented asymmetry about focus not returning from the WebView. Android's focus model is different and this problem may simply not exist there.Program.Main—[STAThread](required by WebView2 specifically) andStartWithClassicDesktopLifetime. An Android head is anAvaloniaMainActivityinstead.- Middle-click tab close, right-click, hover states, drag-and-drop between panes.
9. The terminal — better news than expected, with one unknown
Avalonia.Controls.WebView ships a net10.0-android36.0 target, which was the single fact most likely to
sink this. And the transport underneath is more portable than it looks: TerminalDataPlane serves the page
and the binary protocol over a loopback WebSocket, and an Android WebView can load http://127.0.0.1:port
just as WebView2 does. The xterm.js bundles are embedded resources and are platform-neutral.
Unverified, and it is the thing to check first if this goes ahead: whether Avalonia's Android WebView
composites the same way — a native view above everything Avalonia draws. If it does, the occlusion rule in
docs/platform-flags.md applies unchanged and IsTerminalShowing keeps doing its job. If it does not, the
rule is unnecessary rather than wrong, which is the harmless direction.
The parts that are definitely different are the on-screen keyboard, and the fact that a terminal on a phone needs Ctrl, Esc, Tab and arrows that the software keyboard does not offer — every Android SSH client ships an accessory key row for this. That is UI work, not porting.
Decisions taken
Four, each recorded with the reasoning that was actually weighed rather than only the outcome.
Scope: the keychain and a terminal
Not a companion, and not the file browser. Everything that is already a list or a form — hosts, groups, keys, passwords, snippets, pins, logs — plus opening a shell.
The terminal is the expensive half and it is the half that makes it an SSH client rather than a viewer. It depends on the WebView spike coming back clean; if it does not, the companion subset is what is left and is still worth shipping, so the work is ordered to find that out early.
File transfer, when it comes: one pane and the document picker
Out of the first scope, decided now so the seams are not built the wrong way. A single remote pane, with Android's document picker for moving files in and out.
This is the shape scoped storage allows, and the interesting part is how little it costs: FileTransferQueue
and IRemoteFileStore both carry over unchanged. Phase 6 already put a bucket behind that interface beside
an SFTP host, so a picker-granted document is a third implementation of a seam that has been exercised twice.
What is desktop-only is the left pane — LocalDirectory, the drive list, the breadcrumb trail.
Sessions survive backgrounding, via a foreground service
A persistent notification for as long as a shell or a transfer is live.
It costs the user a notification and some battery. It buys the behaviour the desktop client already promises
and documents — that a shell outlives a vault lock, and that a transfer finishes — and the alternative was
to make TerminalWorkspace's guarantee desktop-only, which is a worse thing to have to write down than a
notification is to look at.
Phone first
About 360dp wide. The tablet route was cheaper — a landscape tablet is close to the existing 880×560 minimum and much of the current layout could have been reused — and the phone is the device people have with them, which for an SSH client is most of the point.
So the interface is a redesign rather than a reflow, and that is the largest single item of work here. The nav rail, the 268-pixel sidebar and the two-pane browser do not survive. What does survive is everything behind them: every view model, every command, every piece of state.
What the interface actually has to carry
Written for designing the phone client. It is an inventory of what exists today and what each part is for — not a layout, and not a claim that any of it should look the same.
Read it as a checklist of things that need somewhere to go. The desktop has room to put a warning, a confirmation and a form on screen at once; a phone does not, and the states most easily lost are the ones that appear rarely and matter most. Those are marked ◆.
Getting in: six states before the app is usable
ShellState, and every one of them is a screen.
- Starting — reading the local cache to find out whether this machine is enrolled.
- Needs a server — nothing cached: name a server, sign in through the browser. The only state that requires a network.
- Needs enrollment — signed in, but the account has no vault key yet. Choose a passphrase.
- ◆ Showing the recovery code — the user must not be able to click past this. It is the only moment the code exists; losing it along with the passphrase means the vault is unrecoverable, and there is no server-side reset by design. On desktop it is a whole screen with a confirmation. It needs to stay one.
- Locked — the unlock screen. Passphrase box, optional device unlock (biometric on Android), a status line, and the line saying this works with no network. ◆ Also carries two disclosures: how many shells are still connected behind the lock screen, and the paragraph explaining that locked describes the keychain and not this machine's access to the hosts. Plus reset this machine for a forgotten passphrase.
- Unlocked — everything below.
Chrome that is present on every screen
- Titlebar — vault name, account name, a search affordance (Ctrl+K on desktop), and a sync dot with a label: synced, pending count, offline, unreachable.
- Status bar — the selected terminal's live dot and address, the vault's last status sentence, the sync label again, and the search hint.
- Nav rail — eight destinations:
HOSTS FILES KEYS PINS SNIPS LOGS TEAM PREFS. Five characters is a desktop constraint, not a product one; the phone can use words. - Terminal strip — always visible, above every screen. Tabs with a close cross inside each tab, a
+, and a sentence when there are none. This is what makes a terminal a surface the window switches to rather than a screen you navigate away from, and it is the single most desktop-shaped idea in the product. - Quick connect — a search palette over hosts that connects on Enter.
The nine destinations
1. Hosts — the list of machines, and what is known about the selected one.
- Sidebar: filter box; group headings with a chevron and a count, shown only when groups exist; host rows carrying a connected dot, name, sync badge, address and one word for how it authenticates.
- Editor (doubles as "add"): name, hostname, port, username, notes, one authentication picker covering typed password / key / stored credential, a group picker, a relay checkbox with the sentence explaining that relay puts the address on the server in plain text, and ◆ forget host key — the only way back from a legitimately rebuilt server.
- Actions: new / edit / delete, replaced in place by the delete confirmation rather than stacked under it.
- Right column: the connect banner — a password box only for a host that asks for one, a sentence in its place when it does not, and CONNECT.
- ◆ Unknown host key prompt — fingerprint shown in full, TRUST AND CONNECT / CANCEL. Appears on first contact with any host.
- ◆ Changed host key refusal — deliberately has no continue button. Presenting this as dismissible is the one design mistake that matters here.
- ◆ Conflict log — what a merge overrode and what it discarded, scrollable, with DISMISS ALL. The merge is only allowed to pick a winner because this exists.
- Groups panel: the groups as chips with host counts, a name box that both adds and renames, delete with its own confirmation counting the affected hosts.
2. Files — two panes and a queue.
- Bar: a HOST / BUCKET toggle, the matching picker, a password box for hosts that need one, CONNECT (or OPEN for a bucket), DISCONNECT, a connected chip, a status line.
- Panes: breadcrumb trail, drive roots on the local side, and a listing with name, size, modified and — remote only — POSIX permissions. Each pane has an empty state and a drop highlight in two flavours, accepting and refusing.
- Queue: direction arrow, name, the remote path, progress with bytes and rate, state, and RESUME / RETRY / stop per row.
- ◆ The host key prompts appear here too. File transfer is a second, separate connection that makes its own trust decision.
- On Android this becomes one remote pane plus the document picker — see the decision above — but the queue, its states and the prompts are unchanged.
3. Keychain — everything that is not a host.
- Categories: ALL / SSH KEYS / PASSWORDS / BUCKETS, each with a count.
- Table: name, type, one line of detail, sync badge. The detail is what is known about an item and never the secret.
- Four editors, which are four different shapes: an SSH key (label, private key armour shown unmasked so a truncated paste is visible, passphrase, public key, notes); generate a key (algorithm choice, comment, and it fills the editor rather than saving); a password (label, username, password masked, notes); a bucket (label, bucket, access key id, secret access key masked, region, endpoint, ◆ a path-style checkbox with the sentence explaining why, notes).
- ◆ Delete confirmations that count — "three hosts authenticate with this key and will refuse to connect". The number is the difference between a sentence somebody reads and one they click past.
4. Pins — the host keys this keychain has approved.
- Filter that matches fingerprints as well as names, because the workflow is "the operator published SHA256:… — do I have that one?".
- Table: host, port, algorithm, ◆ fingerprint never truncated, approved date.
- Detail pane with the fingerprint in full again, a "no host uses this" chip, the note that the date is derived from the item id and means first approval rather than last use, and FORGET THIS HOST KEY.
5. Snippets — saved commands.
- Filter matching the command text as well as the name.
- Rows: name, ◆ a "runs immediately" chip, sync badge, and a one-line preview with newlines shown as
⏎. - Editor: name, a multi-line command box, notes, and ◆ a "press Enter after inserting this" checkbox with the paragraph explaining that leaving it off is the whole safety property.
- Detail pane with the command in full and two buttons that name the terminal they will type into —
TYPE INTO prod-dband, only for a snippet marked as running,RUN IN prod-db. Plus the "no terminal open" state, and the sentence saying whatever is in the terminal receives this.
6. Logs — two logs behind one screen.
- A CONNECTIONS / KEYCHAIN toggle and a refresh.
- Connections: live dot, host, address, ◆ "still open" rather than a dash for a session in progress, kind (terminal or files), started, device, and a chip for a refused host key.
- Keychain: item, type, what happened, the names of the fields that changed, when.
7. Preferences — import ~/.ssh/config, register or forget this device, sign out.
8. Team — nothing behind it, and the screen says so rather than being hidden from the rail.
9. Import — a preview before anything is written: tick per row, alias, resolved address, how it authenticates, a warnings chip, an "already in the keychain" badge, TICK ALL / NONE, and IMPORT N HOSTS. Nothing is stored until the button.
States that cut across every screen
- Empty states, with copy written per screen — each says what the thing is for, not "no items".
- A read-only item, written by a newer client: shown, refused for editing, with a message saying to update. Re-encoding would silently drop a colleague's field.
- Sync badges per row: not synced yet, refused and waiting on a person, read-only.
- Unreadable items — a count of things that would not decrypt, which is the signal that new key grants are needed after a rekey.
- Busy, and offline / unreachable, which are different from each other and both different from "everything is synced".
The five most likely to be lost on a phone
In the order I would worry about them, and all of them are full-width blocks today with nowhere obvious to go at 360dp:
- The changed-host-key refusal, which must not become dismissible.
- The recovery code screen, which must not become skippable.
- The counted delete confirmations, which are the difference between a decision and a reflex.
- The unknown-host-key prompt, which is the one interruption that is genuinely load-bearing.
- The conflict log, which is what makes the merge honest rather than last-writer-wins.
The order of work
-
Decide the product questions.Done — see Decisions. -
MoveDone —WindowsDeviceKeyStoreinto the desktop head.DodoSSH.Client.Sessionis now free of Windows APIs entirely. -
The spike.Done. It came back clean — see the summary at the top. The throwaway screen has been deleted; what it proved is now load-bearing in the head itself.It also produced the one structural change the audit did not anticipate. The interface is a redesign, but what survives it — every view model, command and piece of state — had to be reachable from two heads, and it was sitting inside the desktop one. So
DodoSSH.Client.Shellis new: the view models, the terminal renderer's files and the palette moved there, and both heads reference it. It is the one place the "everything exceptAppis free of Avalonia" rule bends, and it bends narrowly — what it uses isDispatcher, the asset loader and a resource dictionary, none of which imply a window. -
Android device key store.Done —AndroidDeviceKeyStoreplusBiometricGate. A StrongBox-backed AES-GCM key, generated withsetUserAuthenticationRequired, wraps the X25519 scalar into a file beside the cache; the keystore will not perform the unwrap unless the prompt actually happened, because the cipher is bound to the prompt rather than merely following it.Two things worth knowing. StrongBox is asked for and fell back from, because refusing a TEE-backed key would cost a mid-range phone the whole feature to buy a distinction the threat model does not draw. And
setInvalidatedByBiometricEnrollmentis on, which is what stops somebody who can add a fingerprint to an unlocked phone from inheriting the vault — the cost being that re-enrolment permanently destroys the key, which the load path treats as ordinary rather than exceptional.The prompt is raised on arrival at the lock screen rather than waiting for the button, which is still there and still says what it does. Two rules shape it, both in
PhoneShell.TryOfferDeviceUnlock. It happens only at launch: a lock the user asked for is not answered with a request to unlock, because that makes LOCK look inert and trains the reflex of authenticating at a prompt nobody asked for. And it happens once: a declined gesture leaves the passphrase box exactly where it was, which is the whole fallback, and a prompt that came back after being dismissed would be a modal you cannot get out of to type into it. It watches three properties rather than one because startup sets the state toLockedbefore it has asked the keystore whether there is a key to offer, and does both inside the busy wrapper. -
Android sign-in.Done, and the seam it needed turned out to be worth more than the implementation.IAuthorizationCallbacknow sits betweenOidcClientand the loopback listener, so the two heads differ in where the response arrives and in nothing else — PKCE, the state check, discovery, the token exchange and the key binding are one implementation, which is the point. A second OIDC client would have been a second place for a security bug to live.The system browser by
ACTION_VIEWrather than a Custom Tab: a Custom Tab is the nicer surface and shares the same cookie jar, but it needsandroidx.browserand this needs nothing. Worth revisiting when something else pulls AndroidX in.A private-use scheme, not an App Link, and the difference is worth writing down rather than discovering. The redirect is
dev.dodotech.dodossh:/callback— the reversed package name, which RFC 8252 §7.1 recommends. Another application can also declare that scheme, and Android will show a chooser rather than refuse; what stops that being a compromise is PKCE, since the code is useless without a verifier that never leaves the process. An App Link would close it properly, at the cost of anassetlinks.jsonon the DodoSSH server's own domain — a server change, and the natural upgrade. -
The foreground service.Done —SessionForegroundService, withSessionKeepAlivestarting and stopping it from a count rather than a lifecycle.TerminalWorkspace.LiveSessionCountis the source of truth deliberately: it already knows that a session whose shell exited is not live, which a counter incremented on open would not, and a phone showing "1 shell connected" over nothing would be exactly the dishonesty the unlock screen's count exists to prevent. -
The interface, phone-first.Done for the decided scope — all seven screens of the design, plus the two states the design does not draw because it starts at an enrolled phone (naming a server, and choosing a passphrase).All five of the ◆ states this document worried about are built and none of them softened:
- the changed-key refusal has no continue button, and is a full-screen panel rather than a bottom sheet precisely because a sheet is swipe-to-dismiss by convention;
- the recovery code cannot be skipped, and
FLAG_SECUREis raised for that state alone so the screen's claim about screenshots is true rather than decorative; - the delete confirmations keep their counts and replace the row in place;
- the unknown-key prompt shows the fingerprint in full, wrapping rather than clipping;
- the conflict log is a banner on the host list rather than a screen nobody opens.
The nav rail's eight destinations became four. Pins, snippets, logs, import and teams are not built here: import has no meaning under scoped storage, and the other four are list screens whose view models already exist — they are additive rather than structural.
Superseded by v2. A second design — DodoSSH Android v2 — is what this head now draws, and it took the "additive rather than structural" claim at its word: snippets, logs, SFTP and S3 are built, over the view models that were already shared, behind a MORE hub that holds the five destinations the bottom bar has no room for.
ShellScreengainedMoreandBuckets. The palette went blue and the two heads moved together, because it is shared. What v2 asked for and did not get is indocs/design-import-gaps.md— the short version being that port forwarding is named as absent rather than drawn, because nothing in the SSH layer forwards anything. -
The terminal.Done — oneNativeWebViewfor every session, as on the desktop and for the same reason, with the tab strip scrolling horizontally rather than wrapping so that opening a tab never reflows a terminal while output is arriving.The accessory key row needed one addition to the shared layer:
TerminalWorkspace.SendInputAsync, since ordinary typing goes from the renderer straight down the socket and there was no way in for input that has no key to produce it. Ctrl latches rather than being held — one thumb cannot chord — and the latch is drawn, because a modifier that is on and does not look on is how somebody sends^Lto a database prompt believing they typed anl.
All eight are done for the decided scope, and v2 has since gone past it — see the note under step 7.
What is left, in the order it matters:
- Running any of it on a device. Still the one that is not optional, and still true: nothing here has ever been launched on hardware or an emulator. Everything below is reasoning from the code.
- The document picker. The files screen browses a remote, downloads from it and runs the queue; putting
a file on a host from the phone needs
ACTION_OPEN_DOCUMENTbehind a thirdIRemoteFileStore-shaped source, which is the decision recorded above and the obvious next piece of work. - Editors. There is no host editor and no keychain item editor on the phone, so both are create-on-
desktop-and-sync. That is why the v2 design's
+buttons on HOSTS and on the keychain are not drawn. - Pins, teams and import, which v2 does not draw either.
- The App Link upgrade, unchanged from step 5.
Still open
Neither of these blocks the spike, and both want answering before there is anything to release.
-
Which Android versions.✅ Settled: minSdk 28, targetSdk 36, and the reasoning divided in two.The ceiling is not a choice at all, which the audit had slightly wrong.
Avalonia.Controls.WebViewships only anet10.0-android36.0assembly — there is no lower Android target in the package — so a project belowtargetSdk36 cannot resolve it and therefore cannot have a terminal. That is a hard constraint rather than a preference, and it also means the API 36 platform must be installed to build this head at all.The floor was a real choice, and 28 is where the three platform APIs the device key store depends on all exist in the framework rather than behind an AndroidX shim:
BiometricPrompt, StrongBox-backed keys, andsetInvalidatedByBiometricEnrollment. Going lower would mean carryingandroidx.biometricto reach devices that mostly cannot hold a hardware-backed key anyway — which is the one thing the store is for. API 28 and 29 still cost one branch each inBiometricGate, because allowed-authenticator lists arrived in 30. -
How it is distributed, and what that does to the supply-chain story. ADR 0001 says plainly that an operator who wants the secrets attacks the client rather than the crypto, and that release signing with a key not held by the server is what that costs. Play App Signing means Google holds the release key. That is not necessarily wrong — it is a different, and in some ways better-audited, trust arrangement — but it is a change to a documented security property of this product, and it should be reasoned about in an ADR rather than discovered at upload time. Sideloading a self-signed APK preserves the current story and costs reach.
Smaller things, decided by default
Recorded so they are choices rather than accidents. Any of them is cheap to revisit.
ClientPathsgets the app's ownfilesDir, injected by the head rather than branched for inside the record — which already takes an explicit directory for exactly this reason. It satisfies the local-and-non-roaming requirement more cleanly than any desktop platform does.- The device name on log entries comes from the head, not
Environment.MachineName, which returns something likelocalhoston Android and would make every entry from a phone indistinguishable. NativeKeyboardFocusis not ported. It exists for a documented Win32 asymmetry — focus crosses into WebView2 but does not come back — and Android's focus model is different enough that the problem should be confirmed to exist before anything is written to solve it.