Public Access
Each live session gets its credit window reset — the unacknowledged bytes died with the old page, and their acknowledgement is never coming — and its SessionOpened frame again, flagged as a replay so the page can tell a reattach from a genuinely new session. A session whose shell already ended gets nothing: its scrollback lived only in the page that is gone, and a frame implying otherwise would lie. RendererReattached is the seam for what the workspace has no business owning: the font size and the selected tab live in the shell, which re-pushes them from its own subscription.
253 lines
8.1 KiB
C#
253 lines
8.1 KiB
C#
using DodoSSH.Client.Ssh;
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namespace DodoSSH.Client.Terminal.Tests;
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/// <summary>A shell session that produces output on demand, for exercising the pump.</summary>
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internal sealed class FakeShellSession : ISshShellSession
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{
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private readonly List<byte> written = [];
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private readonly Lock gate = new();
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private readonly bool blockReads;
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private long remaining;
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private byte pattern;
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/// <param name="bytesToProduce">
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/// How many bytes to emit before reporting end of stream. <see cref="long.MaxValue"/> for an
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/// endless producer, which is what a runaway remote process looks like — those sessions are ended
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/// by disposing the pump rather than by running out of data.
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/// </param>
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/// <param name="blockReads">
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/// True for a shell that is open and live but has nothing to say — an idle prompt, rather than either
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/// end of the "produces bytes" and "hit end of stream" spectrum <paramref name="bytesToProduce"/>
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/// covers. <see cref="ReadAsync"/> then blocks until cancelled, which is what a real idle SSH channel's
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/// read does. Exists for tests that need a session whose <c>Run</c> stays live without a background
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/// read loop racing the test for control of the pump's credit window — see the reattach tests in
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/// <c>TerminalWorkspaceTests</c>.
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/// </param>
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internal FakeShellSession(long bytesToProduce = 0, bool blockReads = false)
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{
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remaining = bytesToProduce;
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this.blockReads = blockReads;
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}
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/// <inheritdoc />
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public bool IsOpen { get; private set; } = true;
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/// <summary>Reads issued against this session, to detect a pump that kept reading.</summary>
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public int ReadCount { get; private set; }
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/// <summary>Bytes the pump wrote toward the remote.</summary>
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public byte[] Written
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{
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get
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{
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lock (gate)
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{
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return [.. written];
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}
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}
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}
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/// <summary>The last size the pump forwarded, or null if it forwarded none.</summary>
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public TerminalSize? LastResize { get; private set; }
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/// <summary>How many resizes were forwarded, so a dropped one is observable.</summary>
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public int ResizeCount { get; private set; }
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/// <inheritdoc />
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/// <remarks>
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/// Returns 0 once the configured budget is spent, which is what a remote closing the channel looks
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/// like. Not synchronous: a fake that never yields would let the pump's read loop monopolise the
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/// thread and hide any ordering problem between reading and flushing.
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/// </remarks>
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public async ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken)
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{
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ReadCount++;
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if (blockReads)
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{
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// Never completes on its own. The only way out is the same way a real blocked read ends: the
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// token being cancelled, which is what disposing the pump does.
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await Task.Delay(Timeout.InfiniteTimeSpan, cancellationToken).ConfigureAwait(false);
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}
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await Task.Yield();
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cancellationToken.ThrowIfCancellationRequested();
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if (remaining <= 0)
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{
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return 0;
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}
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var count = (int)Math.Min(buffer.Length, remaining);
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buffer.Span[..count].Fill(unchecked(pattern++));
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remaining -= count;
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return count;
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}
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/// <inheritdoc />
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public ValueTask WriteAsync(ReadOnlyMemory<byte> data, CancellationToken cancellationToken)
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{
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lock (gate)
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{
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written.AddRange(data.ToArray());
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}
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return ValueTask.CompletedTask;
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}
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/// <inheritdoc />
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public void Resize(TerminalSize size)
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{
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// Mirrors the real session: an unusable size is dropped rather than forwarded.
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if (!size.IsUsable)
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{
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return;
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}
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ResizeCount++;
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LastResize = size;
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}
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/// <inheritdoc />
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public ValueTask DisposeAsync()
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{
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IsOpen = false;
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remaining = 0;
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return ValueTask.CompletedTask;
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}
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}
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/// <summary>
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/// Hands out <see cref="FakeShellSession"/>s, so a workspace can be driven with no network.
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/// </summary>
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/// <remarks>
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/// Exists for the session-lifetime tests. Everything else in this suite works on a pump directly; the
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/// workspace is the layer that decides when a session is over, and that decision is what needs a
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/// connection whose shell can be made to end on cue.
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/// </remarks>
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internal sealed class FakeConnectionFactory(long bytesPerShell = long.MaxValue, bool blockShellReads = false)
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: ISshConnectionFactory
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{
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/// <summary>Connections handed out, in order.</summary>
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internal List<FakeConnection> Connections { get; } = [];
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/// <inheritdoc />
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public Task<ISshConnection> ConnectAsync(
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SshConnectionRequest request,
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CancellationToken cancellationToken)
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{
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var connection = new FakeConnection(request, bytesPerShell, blockShellReads);
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Connections.Add(connection);
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return Task.FromResult<ISshConnection>(connection);
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}
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}
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/// <summary>A connection that opens fake shells and records its own disposal.</summary>
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internal sealed class FakeConnection(SshConnectionRequest request, long bytesPerShell, bool blockShellReads = false)
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: ISshConnection
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{
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/// <inheritdoc />
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public bool IsConnected { get; private set; } = true;
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/// <inheritdoc />
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public HostKeyPresentation HostKey { get; } =
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new(request.Host, request.Port, "ssh-ed25519", "SHA256:fake");
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/// <inheritdoc />
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public string Cipher { get; } = "aes256-gcm@openssh.com";
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/// <summary>The shell this connection opened, if it opened one.</summary>
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internal FakeShellSession? Shell { get; private set; }
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/// <summary>Whether the connection was disposed, which is what closing a session must do.</summary>
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internal bool IsDisposed { get; private set; }
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/// <inheritdoc />
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public Task<ISshShellSession> OpenShellAsync(TerminalSize size, CancellationToken cancellationToken)
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{
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Shell = new FakeShellSession(bytesPerShell, blockShellReads);
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return Task.FromResult<ISshShellSession>(Shell);
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}
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/// <inheritdoc />
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public ValueTask DisposeAsync()
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{
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IsDisposed = true;
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IsConnected = false;
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return ValueTask.CompletedTask;
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}
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}
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/// <summary>Records frames, and can acknowledge them to keep credit flowing.</summary>
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internal sealed class RecordingTransport : ITerminalTransport
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{
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private readonly List<byte[]> frames = [];
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private readonly Lock gate = new();
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/// <summary>Set to acknowledge every output frame immediately, as a keeping-up renderer would.</summary>
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internal TerminalSessionPump? AutoAcknowledge { get; set; }
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/// <summary>Frames sent so far.</summary>
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internal IReadOnlyList<byte[]> Frames
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{
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get
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{
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lock (gate)
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{
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return [.. frames];
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}
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}
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}
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/// <inheritdoc />
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public ValueTask SendAsync(ReadOnlyMemory<byte> frame, CancellationToken cancellationToken)
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{
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var copy = frame.ToArray();
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lock (gate)
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{
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frames.Add(copy);
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}
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if (AutoAcknowledge is { } pump
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&& TerminalFrame.TryRead(copy, out var opcode, out _, out var payload)
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&& opcode == (byte)TerminalServerOpcode.Output)
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{
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pump.Acknowledge((uint)payload.Length);
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}
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return ValueTask.CompletedTask;
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}
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/// <summary>Concatenated payloads of every output frame.</summary>
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internal byte[] OutputBytes()
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{
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var output = new List<byte>();
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foreach (var frame in Frames)
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{
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if (TerminalFrame.TryRead(frame, out var opcode, out _, out var payload)
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&& opcode == (byte)TerminalServerOpcode.Output)
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{
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output.AddRange(payload);
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}
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}
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return [.. output];
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}
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/// <summary>Counts frames of one opcode.</summary>
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internal int CountOf(TerminalServerOpcode opcode) =>
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Frames.Count(frame =>
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TerminalFrame.TryRead(frame, out var actual, out _, out _)
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&& actual == (byte)opcode);
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}
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