Public Access
The teams screen listed teams that owned vaults, so sharing four servers with two
colleagues meant creating a team, then a vault inside it, then wrapping a key.
Two of those three steps are about a concept nobody arrives wanting. The screen
now lists vaults: naming one creates the membership list that carries it, named
after the vault and owned by you, and members, invitations, roles, hand-over and
key holders all hang off the vault they apply to.
Nothing on the server moved. VaultAccessService still resolves a shared vault
through team_membership and every membership call still names a team id — what
went is the requirement that anybody make one. The split the whole design rests
on is untouched and is still what the screen is built around: adding somebody
authorises the server to serve them, and only a machine holding the key can make
the vault readable. ADR 0009 keeps its decision and gains an addendum recording
which half of it a person is now asked about.
The one place the team resurfaces is a membership list carrying several vaults,
which this screen cannot produce and does not hide: the members section says so,
because "adding somebody here adds them there" is precisely the fact a
vault-shaped screen is in a position to conceal.
Two things left the interface and one arrived. Creating a team is gone, and so is
archiving one — it was only ever possible for a team owning no vaults, and a
screen whose rows are vaults has no row for one, so the button would have been
unreachable or always refused. The endpoint is unchanged and the screen states
the limit instead, since a vault cannot be deleted at all. The exception is a
create whose second call failed: cancelling that form archives the membership
list it left behind, which is a deliberate departure from this client's rule
against tidying up on the user's behalf, made because nothing else can reach it.
What arrived is PUT /api/v1/vaults/{id}. Without it the screen loses its only
editing action, since renaming the team behind a vault is invisible to everybody
who was never shown the team. It is gated on PermissionFlags.Admin — the line
UpdateTeamEndpoint already draws, because a name is what everybody in the vault
sees it called rather than part of its contents — and it renames the owning team
with it when that team carries nothing else, so the row an operator reads and the
name a user says cannot drift apart. The slug never moves, for the reason it does
not move on a team rename. The session edits its cached vault row rather than
replacing it with the response, which deliberately carries no wrapped key.
The host editor now asks which vault a host goes into, beside the name, while
adding and only where there is more than one vault to write to. It is a second
picker rather than the keychain screen's reused, and the two selections are
separate on purpose: that one is a standing preference about where new items go,
this is a field of the host in front of you, and binding both to one selection
would mean a click on the other screen could move a half-typed host. An existing
host is not offered it at all rather than offered it disabled — the two vaults
are encrypted under different keys, so moving an item is a delete and a retype.
That forced a fix worth naming. The group picker was built from the active
vault's groups whatever vault the host was being filed into, so a host put in a
shared vault could be filed under a group only its author can resolve — a
colleague would see it filed under nothing, which is the quietest kind of wrong.
Groups are now kept per vault and the picker follows the vault choice.
Two renames, because the pair they would otherwise have made is a bug farm:
ShellScreen.Vault became Keychain and VaultScreen became KeychainScreen, which is
what the rail has always labelled that screen, leaving Vault for one vault's
contents and Vaults for the vaults themselves. The enum values are unchanged;
NavRail.axaml writes them as x:Static literals.
1536 tests pass, seven more than before. Five are new on the server — the rename
endpoint's success, the team it does and does not take with it, the two refusals
and the empty name — and the client suite gains six and folds four together,
having lost the two about archiving a team.
609 lines
22 KiB
C#
609 lines
22 KiB
C#
using DodoSSH.Client.Session;
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// FakeDeviceKeyStore is compiled into this assembly from a source link and keeps its original namespace;
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// see the csproj for why it is shared rather than reimplemented.
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using DodoSSH.Client.Session.Tests;
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using DodoSSH.Client.Shell.ViewModels;
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using DodoSSH.Client.Ssh;
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using DodoSSH.Client.Storage;
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using DodoSSH.Client.Terminal;
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using DodoSSH.Contracts;
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using DodoSSH.Crypto;
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namespace DodoSSH.Client.App.Tests;
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/// <summary>
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/// Making a vault by naming it, and switching one off without switching it out.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Two features that meet in the same place. <b>Creating</b> a vault takes a name and nothing else — the
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/// team that owns it is derived and made behind it — so the half worth testing is the failure between the
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/// two calls, where the team exists and the vault does not.
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/// </para>
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/// <para>
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/// <b>Hiding</b> one is a preference about what is drawn, and every test below that says "still" is
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/// guarding the line it must not cross. A hidden vault goes on syncing, its keys go on authenticating
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/// hosts that are still on screen, and it stays choosable as somewhere to file a new item. What changes is
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/// the lists a person reads, and nothing else.
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/// </para>
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/// </remarks>
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public sealed class VaultVisibilityTests : IAsyncLifetime
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{
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private const string Passphrase = "a sufficiently long passphrase";
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private static readonly Argon2Profile CheapProfile =
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Argon2Profile.FromStoredParameters(memoryKibibytes: 8 * 1024, passes: 1, parallelism: 1);
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private readonly FakeVaultServer server = new();
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private readonly FakeSshConnectionFactory ssh = new();
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private string directory = null!;
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private ClientPaths paths = null!;
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private ClientCacheFactory caches = null!;
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private TerminalWorkspace workspace = null!;
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private VaultKnownHostStore knownHosts = null!;
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private FakeDeviceKeyStore deviceKeys = null!;
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private MainWindowViewModel shell = null!;
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private static CancellationToken Token => TestContext.Current.CancellationToken;
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/// <inheritdoc />
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public ValueTask InitializeAsync()
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{
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directory = Path.Combine(Path.GetTempPath(), $"dodossh-visibility-{Guid.CreateVersion7():N}");
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paths = new ClientPaths(directory);
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caches = ClientCacheFactory.ForFile(paths.CacheFile);
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knownHosts = new VaultKnownHostStore();
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deviceKeys = new FakeDeviceKeyStore();
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workspace = new TerminalWorkspace(
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new InMemoryTerminalAssetProvider(
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new Dictionary<string, TerminalAsset>(StringComparer.Ordinal)),
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ssh,
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TimeProvider.System);
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shell = NewShell();
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return ValueTask.CompletedTask;
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}
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/// <inheritdoc />
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public async ValueTask DisposeAsync()
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{
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await shell.DisposeAsync();
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knownHosts.Close();
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await workspace.DisposeAsync();
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caches.Dispose();
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try
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{
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Directory.Delete(directory, recursive: true);
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}
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catch (IOException)
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{
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// A cache file the process has not finished releasing. The directory is under the temp path
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// and named per run, so leaving it costs a few kilobytes and never collides.
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}
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}
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// ---- Making one ----
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/// <remarks>
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/// The whole feature in one test. A name is all that is asked for, and what comes back is a vault this
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/// machine can already write to, with a membership list this account owns — which is what makes the
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/// rest of the screen, members and roles and key holders, apply to it.
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/// </remarks>
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[Fact]
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public async Task CreatingAVaultByNameAlone_MakesTheMembershipListForItAndOwnsIt()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await vaults.LoadAsync(Token);
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await CreateVaultAsync("Platform secrets");
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// Read from the server rather than off the screen: the membership list behind a vault is not a
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// thing this screen shows any more, and that is exactly why it is worth asserting on directly.
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var team = (await server.Teams.ListTeamsAsync(Token)).ShouldHaveSingleItem();
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team.Name.ShouldBe("Platform secrets");
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team.Slug.ShouldBe("platform-secrets", "the slug is derived rather than asked for");
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team.Role.ShouldBe(TeamMemberRole.Owner);
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var vault = vaults.Vaults.Single(
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row => string.Equals(row.Name, "Platform secrets", StringComparison.Ordinal));
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vault.IsOwned.ShouldBeTrue(vaults.Status);
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shell.Vault!.Session.ReadableVaults
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.Select(row => row.VaultId)
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.ShouldContain(vault.VaultId, "a vault made here is usable here, without a relock");
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}
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/// <remarks>
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/// Where the flow lands, and it is the point of routing the tab strip's entry through this screen: the
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/// next thing anybody making a shared vault wants is the people, and the people are here.
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/// </remarks>
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[Fact]
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public async Task CreatingAVaultByNameAlone_LeavesTheNewVaultSelectedOnTheVaultsScreen()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await vaults.LoadAsync(Token);
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await CreateVaultAsync("Platform secrets");
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vaults.SelectedVault.ShouldNotBeNull(vaults.Status);
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vaults.SelectedVault.Name.ShouldBe("Platform secrets");
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vaults.Members.ShouldHaveSingleItem().Role.ShouldBe("OWNER");
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}
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/// <remarks>
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/// The failure between the two calls. The membership list is real and is kept for the retry — the
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/// sentence has to carry the whole state rather than "creating the vault failed", because pressing
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/// CREATE again is what finishes the job and cancelling is what undoes it.
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/// </remarks>
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[Fact]
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public async Task AVaultCreateThatFailsAfterTheMembershipList_KeepsItAndSaysSo()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await vaults.LoadAsync(Token);
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server.VaultCreateFailures = 1;
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vaults.NewVaultCommand.Execute(null);
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vaults.NewVaultName = "Platform secrets";
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await vaults.CreateVaultCommand.ExecuteAsync(null);
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(await server.Teams.ListTeamsAsync(Token)).ShouldHaveSingleItem();
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vaults.Vaults.ShouldNotContain(
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row => string.Equals(row.Name, "Platform secrets", StringComparison.Ordinal));
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vaults.IsCreatingVault.ShouldBeTrue("the form stays open so CREATE can be pressed again");
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vaults.NewVaultName.ShouldBe("Platform secrets", "and what was typed is still in it");
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vaults.Status.ShouldContain("was not created");
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vaults.Status.ShouldContain("Press CREATE again");
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}
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/// <remarks>
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/// The retry, and the reason the id is generated once and held rather than per attempt. A second
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/// membership list would be one nothing on this screen could show and nobody could remove.
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/// </remarks>
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[Fact]
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public async Task RetryingAfterTheVaultCreateFailed_ReusesTheMembershipListRatherThanMakingASecond()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await vaults.LoadAsync(Token);
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server.VaultCreateFailures = 1;
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vaults.NewVaultCommand.Execute(null);
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vaults.NewVaultName = "Platform secrets";
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await vaults.CreateVaultCommand.ExecuteAsync(null);
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var teamId = (await server.Teams.ListTeamsAsync(Token)).ShouldHaveSingleItem().TeamId;
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// Pressed again on the form that is still open, which is exactly what the message tells the user
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// to do.
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await vaults.CreateVaultCommand.ExecuteAsync(null);
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(await server.Teams.ListTeamsAsync(Token)).ShouldHaveSingleItem().TeamId.ShouldBe(teamId);
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vaults.Vaults.ShouldContain(
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row => string.Equals(row.Name, "Platform secrets", StringComparison.Ordinal));
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vaults.IsCreatingVault.ShouldBeFalse(vaults.Status);
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}
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/// <remarks>
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/// Cancelling takes the half-made membership list with it, which is the one place this application
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/// tidies up on the user's behalf. The reason is that nothing on the screen can reach it: a membership
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/// list with no vault has no row, so leaving it would leave something the user can neither see nor
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/// remove.
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/// </remarks>
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[Fact]
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public async Task CancellingAfterTheVaultCreateFailed_TakesTheMembershipListWithIt()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await vaults.LoadAsync(Token);
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server.VaultCreateFailures = 1;
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vaults.NewVaultCommand.Execute(null);
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vaults.NewVaultName = "Platform secrets";
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await vaults.CreateVaultCommand.ExecuteAsync(null);
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await vaults.CancelNewVaultCommand.ExecuteAsync(null);
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(await server.Teams.ListTeamsAsync(Token))
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.ShouldBeEmpty("the membership list nobody was shown is not left behind");
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}
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/// <remarks>
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/// A slug is derived, so a collision is something the user cannot see coming and cannot fix by editing
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/// a field they were never shown. One retry with a disambiguated slug, and the name they typed is left
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/// alone — the name is theirs, the slug is a handle.
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/// </remarks>
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[Fact]
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public async Task ASlugAlreadyInUse_IsRetriedOnceWithADisambiguatedOne()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await vaults.LoadAsync(Token);
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server.TakenSlugs.Add("platform-secrets");
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await CreateVaultAsync("Platform secrets");
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var team = (await server.Teams.ListTeamsAsync(Token)).ShouldHaveSingleItem();
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team.Name.ShouldBe("Platform secrets", "the name is what the user typed");
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team.Slug.ShouldStartWith("platform-secrets-");
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team.Slug.ShouldNotBe("platform-secrets");
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}
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/// <remarks>
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/// A name written in a script with no a-z or 0-9 in it leaves nothing to slugify. It still has to be a
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/// vault a person can make, so the fallback is an id rather than a refusal pointing at a field that
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/// does not exist.
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/// </remarks>
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[Fact]
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public async Task AVaultNameWithNothingSluggableInIt_StillGetsAUsableSlug()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await vaults.LoadAsync(Token);
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await CreateVaultAsync("διαχείριση");
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var team = (await server.Teams.ListTeamsAsync(Token)).ShouldHaveSingleItem();
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team.Name.ShouldBe("διαχείριση");
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team.Slug.ShouldStartWith("vault-");
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team.Slug.Length.ShouldBeGreaterThan("vault-".Length);
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}
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// ---- Switching one off ----
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/// <remarks>
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/// What the switch is for. Somebody in four teams does not want four teams' machines in front of them
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/// all day, and this is the list that gets shorter.
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/// </remarks>
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[Fact]
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public async Task HidingATeamVault_TakesItsHostsOffTheHostsScreen()
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{
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await UnlockedAsync();
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var teamVaultId = await VaultWithAHostAsync("Platform secrets", "prod-db");
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var vault = shell.Vault!;
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vault.VisibleHosts.ShouldContain(row => row.VaultId == teamVaultId);
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await HideAsync(teamVaultId);
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vault.VisibleHosts.ShouldNotContain(row => row.VaultId == teamVaultId);
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vault.Hosts.ShouldContain(
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row => row.VaultId == teamVaultId,
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"the unfiltered list stays whole — everything that resolves a binding reads it");
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vault.HasVisibleHosts.ShouldBeFalse("the personal vault has nothing in it in this test");
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vault.NoVisibleHostsMessage.ShouldContain("switched off");
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}
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/// <remarks>
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/// The keychain is vault-scoped too, so the same switch has to reach it. The table is what is filtered
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/// rather than the typed lists behind it — see the test below for why that distinction is load-bearing.
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/// </remarks>
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[Fact]
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public async Task HidingATeamVault_TakesItsKeysOffTheKeychain()
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{
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await UnlockedAsync();
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var teamVaultId = await VaultWithAKeyAsync("Platform secrets", "deploy");
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var vault = shell.Vault!;
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vault.VaultItems.ShouldContain(row => string.Equals(row.Name, "deploy", StringComparison.Ordinal));
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await HideAsync(teamVaultId);
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vault.VaultItems.ShouldNotContain(
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row => string.Equals(row.Name, "deploy", StringComparison.Ordinal));
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}
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/// <remarks>
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/// <b>The regression this whole design is shaped around.</b> A host in one vault may authenticate with
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/// a key filed in another, and the only authentication resolution in the product reads the keychain's
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/// typed list. Filtering that list rather than the table would make switching a vault off break
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/// connections to hosts still on screen — a preference about reading turning into an outage.
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/// </remarks>
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[Fact]
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public async Task HidingATeamVault_LeavesAHostThatBindsItsKeyStillConnectable()
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{
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await UnlockedAsync();
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var teamVaultId = await VaultWithAKeyAsync("Platform secrets", "deploy");
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var vault = shell.Vault!;
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var key = vault.Keys.Single(row => string.Equals(row.Label, "deploy", StringComparison.Ordinal));
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await HideAsync(teamVaultId);
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vault.Keys.ShouldContain(
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row => row.EntityId == key.EntityId,
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"a hidden vault's keys still have to resolve for the hosts that name them");
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vault.NewHostCommand.Execute(null);
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vault.EditorAuthenticationChoices.ShouldContain(
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choice => choice.EntityId == key.EntityId,
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"and still have to be offerable, or the binding could never be repaired");
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}
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/// <remarks>
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/// Hiding is about reading. A destination you cannot choose is a vault you cannot put anything in, so
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/// switching a team's forty hosts out of the way must not quietly stop you filing into it.
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/// </remarks>
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[Fact]
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public async Task HidingATeamVault_LeavesItInTheSaveTargetPicker()
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{
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await UnlockedAsync();
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var teamVaultId = await VaultWithAHostAsync("Platform secrets", "prod-db");
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await HideAsync(teamVaultId);
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shell.Vault!.TargetVaults.Select(choice => choice.VaultId).ShouldContain(teamVaultId);
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}
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/// <remarks>
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/// The line the feature must not cross. A vault that stopped syncing because somebody tidied it off
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/// their screen would be found out weeks later, by a host that was never there.
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/// </remarks>
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[Fact]
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public async Task HidingATeamVault_DoesNotStopItSyncing()
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{
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await UnlockedAsync();
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var teamVaultId = await VaultWithAHostAsync("Platform secrets", "prod-db");
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var vault = shell.Vault!;
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await HideAsync(teamVaultId);
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vault.Session.ReadableVaults.Select(row => row.VaultId).ShouldContain(teamVaultId);
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// And it still accepts writes and still pushes them, which is the part a user would notice.
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var before = server.LiveRowCount;
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await AddHostAsync(vault, teamVaultId, "prod-cache", "cache.internal");
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server.LiveRowCount.ShouldBe(before + 1, vault.Status);
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vault.PendingChanges.ShouldBe(0, "saving pushes, hidden or not");
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}
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/// <remarks>
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/// The pin list describes a pin nothing dials as unused, which is a hint that invites withdrawing
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/// trust. That answer is taken over every host rather than the shown ones, so switching a vault off
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/// cannot turn a pin somebody relies on into one they are being nudged to delete.
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/// </remarks>
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[Fact]
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public async Task HidingATeamVault_StillCountsItsHostsWhenDecidingWhichPinsNothingDials()
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{
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await UnlockedAsync();
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var teamVaultId = await VaultWithAHostAsync("Platform secrets", "prod-db");
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var vault = shell.Vault!;
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// Trusted into the personal vault, which is where the handshake writes; the host it is for lives in
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// the team's. That crossing is exactly the case the count has to survive.
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await knownHosts.TrustAsync(
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new HostKeyPresentation("db.internal", 22, "ssh-ed25519", "SHA256:the-key"), Token);
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await vault.LoadAsync(Token);
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vault.KnownHostPins.ShouldHaveSingleItem().IsDialledByAHost.ShouldBeTrue();
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await HideAsync(teamVaultId);
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vault.KnownHostPins.ShouldHaveSingleItem().IsDialledByAHost
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.ShouldBeTrue("hiding a vault must not make a pin look abandoned");
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}
|
|
|
|
/// <remarks>
|
|
/// It is a preference, so it belongs to the machine rather than to the session. Somebody who set a
|
|
/// vault aside yesterday has not asked to be shown it again this morning.
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task HidingAVault_SurvivesLockingAndUnlocking()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
var teamVaultId = await VaultWithAHostAsync("Platform secrets", "prod-db");
|
|
|
|
await HideAsync(teamVaultId);
|
|
await shell.LockCommand.ExecuteAsync(null);
|
|
|
|
shell.VaultToggles.ShouldBeEmpty("the switches belong to the session that was open");
|
|
|
|
shell.Passphrase = Passphrase;
|
|
await shell.UnlockCommand.ExecuteAsync(null);
|
|
|
|
shell.State.ShouldBe(ShellState.Unlocked, shell.StatusMessage);
|
|
|
|
shell.VaultToggles.Single(toggle => toggle.VaultId == teamVaultId).IsShown.ShouldBeFalse();
|
|
shell.Vault!.VisibleHosts.ShouldNotContain(row => row.VaultId == teamVaultId);
|
|
}
|
|
|
|
/// <remarks>
|
|
/// It is drawn in the menu and ticked, because a vault missing from a list of vaults reads as something
|
|
/// having gone wrong — and it cannot be switched off, because snippets, logs, buckets and the editable
|
|
/// group and tag lists are all read from it alone. Switching it off would empty half the application
|
|
/// rather than filter it, so the refusal says why instead of doing nothing.
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task ThePersonalVaultIsListedAndCannotBeHidden()
|
|
{
|
|
await UnlockedAsync();
|
|
await CreateVaultAsync("Platform secrets");
|
|
|
|
var personal = shell.VaultToggles.Single(toggle => toggle.IsPersonal);
|
|
|
|
personal.IsShown.ShouldBeTrue();
|
|
personal.CanHide.ShouldBeFalse();
|
|
|
|
await shell.ToggleVaultCommand.ExecuteAsync(personal);
|
|
|
|
shell.VaultToggles.Single(toggle => toggle.IsPersonal).IsShown.ShouldBeTrue();
|
|
shell.StatusMessage.ShouldContain("always shown");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// The switches are the readable vaults, personal first. A vault whose grant awaits re-wrap has nothing
|
|
/// that would decrypt, so a switch for it would do nothing at all.
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task TheVaultMenu_ListsEveryReadableVaultWithThePersonalOneFirst()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
shell.HasVaultSwitches.ShouldBeFalse("one vault is a menu with nothing to choose between");
|
|
|
|
await CreateVaultAsync("Platform secrets");
|
|
|
|
shell.HasVaultSwitches.ShouldBeTrue();
|
|
shell.VaultToggles.Count.ShouldBe(2);
|
|
shell.VaultToggles[0].IsPersonal.ShouldBeTrue();
|
|
// SHARED rather than TEAM: a team is no longer something the person reading this menu has been
|
|
// shown, so the word names what the switch is actually about.
|
|
shell.VaultToggles[1].Display.ShouldBe("Platform secrets · SHARED");
|
|
}
|
|
|
|
// ---- Helpers ----
|
|
|
|
private MainWindowViewModel NewShell() =>
|
|
new(
|
|
paths,
|
|
caches,
|
|
workspace,
|
|
knownHosts,
|
|
deviceKeys,
|
|
(_, _) => Task.FromResult<IVaultServer>(server),
|
|
TimeProvider.System,
|
|
NSubstitute.Substitute.For<ISftpSessionFactory>(),
|
|
CheapProfile);
|
|
|
|
/// <summary>Names a vault, from the form the tab strip's menu opens.</summary>
|
|
private async Task<Guid> CreateVaultAsync(string name)
|
|
{
|
|
var vaults = shell.Vaults;
|
|
|
|
vaults.NewVaultCommand.Execute(null);
|
|
vaults.NewVaultName = name;
|
|
|
|
await vaults.CreateVaultCommand.ExecuteAsync(null);
|
|
|
|
vaults.IsCreatingVault.ShouldBeFalse(vaults.Status);
|
|
|
|
return vaults.Vaults.Single(row => string.Equals(row.Name, name, StringComparison.Ordinal))
|
|
.VaultId;
|
|
}
|
|
|
|
private async Task<Guid> VaultWithAHostAsync(string vaultName, string hostLabel)
|
|
{
|
|
await shell.Vaults.LoadAsync(Token);
|
|
|
|
var vaultId = await CreateVaultAsync(vaultName);
|
|
|
|
await AddHostAsync(shell.Vault!, vaultId, hostLabel, "db.internal");
|
|
|
|
return vaultId;
|
|
}
|
|
|
|
private async Task<Guid> VaultWithAKeyAsync(string vaultName, string keyLabel)
|
|
{
|
|
await shell.Vaults.LoadAsync(Token);
|
|
|
|
var vaultId = await CreateVaultAsync(vaultName);
|
|
var vault = shell.Vault!;
|
|
|
|
await vault.LoadAsync(Token);
|
|
|
|
vault.SelectedTargetVault = vault.TargetVaults.Single(choice => choice.VaultId == vaultId);
|
|
|
|
vault.NewKeyCommand.Execute(null);
|
|
vault.KeyEditorLabel = keyLabel;
|
|
vault.KeyEditorPrivateKey =
|
|
"-----BEGIN OPENSSH PRIVATE KEY-----\nMATERIAL\n-----END OPENSSH PRIVATE KEY-----\n";
|
|
|
|
await vault.SaveKeyCommand.ExecuteAsync(null);
|
|
|
|
vault.IsEditingKey.ShouldBeFalse(vault.Status);
|
|
|
|
return vaultId;
|
|
}
|
|
|
|
private async Task AddHostAsync(
|
|
VaultViewModel vault,
|
|
Guid vaultId,
|
|
string label,
|
|
string hostname)
|
|
{
|
|
await vault.LoadAsync(Token);
|
|
|
|
vault.SelectedTargetVault = vault.TargetVaults.Single(choice => choice.VaultId == vaultId);
|
|
|
|
vault.NewHostCommand.Execute(null);
|
|
vault.EditorLabel = label;
|
|
vault.EditorHostname = hostname;
|
|
vault.EditorUsername = "deploy";
|
|
|
|
await vault.SaveHostCommand.ExecuteAsync(null);
|
|
|
|
vault.IsEditing.ShouldBeFalse(vault.Status);
|
|
}
|
|
|
|
/// <summary>Switches a vault off through the menu, as the tab strip does.</summary>
|
|
private async Task HideAsync(Guid vaultId)
|
|
{
|
|
var toggle = shell.VaultToggles.Single(row => row.VaultId == vaultId);
|
|
|
|
await shell.ToggleVaultCommand.ExecuteAsync(toggle);
|
|
|
|
shell.VaultToggles.Single(row => row.VaultId == vaultId).IsShown
|
|
.ShouldBeFalse(shell.StatusMessage);
|
|
}
|
|
|
|
/// <inheritdoc cref="TeamSharingTests.UnlockedAsync" />
|
|
private async Task UnlockedAsync()
|
|
{
|
|
await shell.StartAsync(Token);
|
|
await shell.SignInCommand.ExecuteAsync(null);
|
|
|
|
shell.Passphrase = Passphrase;
|
|
shell.ConfirmPassphrase = Passphrase;
|
|
await shell.EnrollCommand.ExecuteAsync(null);
|
|
|
|
shell.RecoveryCodeWrittenDown = true;
|
|
shell.ConfirmRecoveryCodeCommand.Execute(null);
|
|
|
|
shell.Passphrase = Passphrase;
|
|
await shell.UnlockCommand.ExecuteAsync(null);
|
|
|
|
shell.State.ShouldBe(ShellState.Unlocked, shell.StatusMessage);
|
|
}
|
|
}
|