Public Access
The teams screen listed teams that owned vaults, so sharing four servers with two
colleagues meant creating a team, then a vault inside it, then wrapping a key.
Two of those three steps are about a concept nobody arrives wanting. The screen
now lists vaults: naming one creates the membership list that carries it, named
after the vault and owned by you, and members, invitations, roles, hand-over and
key holders all hang off the vault they apply to.
Nothing on the server moved. VaultAccessService still resolves a shared vault
through team_membership and every membership call still names a team id — what
went is the requirement that anybody make one. The split the whole design rests
on is untouched and is still what the screen is built around: adding somebody
authorises the server to serve them, and only a machine holding the key can make
the vault readable. ADR 0009 keeps its decision and gains an addendum recording
which half of it a person is now asked about.
The one place the team resurfaces is a membership list carrying several vaults,
which this screen cannot produce and does not hide: the members section says so,
because "adding somebody here adds them there" is precisely the fact a
vault-shaped screen is in a position to conceal.
Two things left the interface and one arrived. Creating a team is gone, and so is
archiving one — it was only ever possible for a team owning no vaults, and a
screen whose rows are vaults has no row for one, so the button would have been
unreachable or always refused. The endpoint is unchanged and the screen states
the limit instead, since a vault cannot be deleted at all. The exception is a
create whose second call failed: cancelling that form archives the membership
list it left behind, which is a deliberate departure from this client's rule
against tidying up on the user's behalf, made because nothing else can reach it.
What arrived is PUT /api/v1/vaults/{id}. Without it the screen loses its only
editing action, since renaming the team behind a vault is invisible to everybody
who was never shown the team. It is gated on PermissionFlags.Admin — the line
UpdateTeamEndpoint already draws, because a name is what everybody in the vault
sees it called rather than part of its contents — and it renames the owning team
with it when that team carries nothing else, so the row an operator reads and the
name a user says cannot drift apart. The slug never moves, for the reason it does
not move on a team rename. The session edits its cached vault row rather than
replacing it with the response, which deliberately carries no wrapped key.
The host editor now asks which vault a host goes into, beside the name, while
adding and only where there is more than one vault to write to. It is a second
picker rather than the keychain screen's reused, and the two selections are
separate on purpose: that one is a standing preference about where new items go,
this is a field of the host in front of you, and binding both to one selection
would mean a click on the other screen could move a half-typed host. An existing
host is not offered it at all rather than offered it disabled — the two vaults
are encrypted under different keys, so moving an item is a delete and a retype.
That forced a fix worth naming. The group picker was built from the active
vault's groups whatever vault the host was being filed into, so a host put in a
shared vault could be filed under a group only its author can resolve — a
colleague would see it filed under nothing, which is the quietest kind of wrong.
Groups are now kept per vault and the picker follows the vault choice.
Two renames, because the pair they would otherwise have made is a bug farm:
ShellScreen.Vault became Keychain and VaultScreen became KeychainScreen, which is
what the rail has always labelled that screen, leaving Vault for one vault's
contents and Vaults for the vaults themselves. The enum values are unchanged;
NavRail.axaml writes them as x:Static literals.
1536 tests pass, seven more than before. Five are new on the server — the rename
endpoint's success, the team it does and does not take with it, the two refusals
and the empty name — and the client suite gains six and folds four together,
having lost the two about archiving a team.
687 lines
24 KiB
C#
687 lines
24 KiB
C#
using DodoSSH.Client.Api;
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using DodoSSH.Contracts;
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using DodoSSH.Crypto;
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namespace DodoSSH.Client.App.Tests;
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/// <summary>
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/// The team, directory and grant half of the fake server.
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/// </summary>
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/// <remarks>
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/// <para>
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/// <b>The key log is real.</b> Entries are chained with <see cref="KeyLogChain.ComputeEntryHash"/> exactly
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/// as the server chains them, because the client refuses to wrap a vault key to a directory answer that
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/// does not appear in a log whose chain verifies — so a fake that returned a plausible-looking log would
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/// make every sharing test pass against a check that was never exercised. It also means a test can break
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/// the chain deliberately and watch the client refuse.
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/// </para>
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/// <para>
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/// Everything else is deliberately thin. Roles, slugs and idempotency are the server's rules and are
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/// tested against the real one in <c>DodoSSH.Api.Tests</c>; what the shell needs from here is that a team
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/// can be created, a member added, and a vault key wrapped and recorded.
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/// </para>
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/// </remarks>
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internal sealed partial class FakeVaultServer : ITeamApi, IDirectoryApi, IVaultGrantApi
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{
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private readonly List<TeamSummary> teams = [];
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private readonly Dictionary<Guid, List<TeamMemberSummary>> members = [];
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private readonly Dictionary<Guid, VaultSummary> teamVaults = [];
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private readonly Dictionary<(Guid VaultId, Guid UserId), IssueVaultGrantRequest> grants = [];
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private readonly List<KeyLogRecord> keyLog = [];
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private readonly List<DirectoryEntry> directory = [];
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private readonly Dictionary<Guid, List<TeamInvitationSummary>> invitations = [];
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/// <summary>
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/// Every account on this fake server, enrolled or not.
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/// </summary>
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/// <remarks>
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/// Kept apart from <see cref="directory"/> because the real server keeps them apart, and the gap
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/// between the two is where a real bug lived: the directory omits anybody who has not published a
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/// key, so a fake that had only one list could not tell an account that does not exist from one
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/// that exists and has not enrolled — which is exactly the distinction the add path turns on.
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/// </remarks>
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private readonly List<(Guid UserId, string Email, string DisplayName)> accounts = [];
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/// <inheritdoc />
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public ITeamApi Teams => this;
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/// <inheritdoc />
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public IDirectoryApi Directory => this;
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/// <inheritdoc />
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public IVaultGrantApi Grants => this;
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/// <summary>Grants this fake has been asked to record, for a test to assert on.</summary>
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internal IReadOnlyDictionary<(Guid VaultId, Guid UserId), IssueVaultGrantRequest> IssuedGrants => grants;
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/// <summary>
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/// When true, the log served omits its last entry's link, so its chain no longer verifies.
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/// </summary>
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/// <remarks>
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/// The switch a test flips to prove the client refuses rather than shares. A fake with no way to be
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/// wrong can only ever confirm the happy path.
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/// </remarks>
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internal bool CorruptKeyLog { get; set; }
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/// <summary>Slugs this fake refuses, as the real server refuses one already in use.</summary>
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/// <remarks>
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/// A vault's slug is derived from its name rather than typed, so a collision is something the client
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/// has to get out of on its own — and a fake that accepted every slug could not tell whether it does.
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/// </remarks>
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internal HashSet<string> TakenSlugs { get; } = new(StringComparer.Ordinal);
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/// <summary>How many vault creates to refuse before answering normally.</summary>
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/// <remarks>
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/// Creating a vault of its own is two calls, and the failure worth testing is the one between them:
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/// the team is made and the vault is not. One refusal is enough to leave the client in that state and
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/// let the test press CREATE again.
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/// </remarks>
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internal int VaultCreateFailures { get; set; }
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/// <summary>How many team creates have been asked for, for a test to assert on.</summary>
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internal int TeamCreates { get; private set; }
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/// <summary>Registers another account, as though they had signed in and enrolled here.</summary>
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/// <returns>Their user id.</returns>
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internal Guid AddAccount(string email, string displayName)
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{
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var userId = Guid.CreateVersion7();
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// Real keys rather than filler: the client recomputes the fingerprint over both halves and refuses
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// an entry whose fingerprint does not match, so random bytes would fail for the wrong reason.
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using var bundle = UserSecretBundle.Create(DateTimeOffset.UnixEpoch);
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var sequence = AppendKeyLog(
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userId, bundle.EncryptionPublicKey, bundle.SigningPublicKey, new byte[64]);
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directory.Add(new DirectoryEntry(
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userId,
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email,
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displayName,
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bundle.EncryptionPublicKey,
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bundle.SigningPublicKey,
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DshCrypto.ComputeFingerprint(bundle.EncryptionPublicKey, bundle.SigningPublicKey),
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KeyGeneration: 1,
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KeyLogSequence: sequence));
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accounts.Add((userId, email, displayName));
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return userId;
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}
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/// <summary>
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/// Registers an account that has signed in here but has not enrolled a key.
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/// </summary>
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/// <remarks>
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/// Normal rather than exotic: an account exists from its owner's first authenticated request and
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/// stays keyless until they choose a passphrase on their own machine. It is absent from the
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/// directory throughout, because a directory entry exists to be wrapped to and this one has nothing
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/// to wrap. It can still be made a member — membership grants nothing readable.
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/// </remarks>
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/// <returns>Their user id.</returns>
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internal Guid AddUnenrolledAccount(string email, string displayName)
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{
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var userId = Guid.CreateVersion7();
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accounts.Add((userId, email, displayName));
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return userId;
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}
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/// <inheritdoc />
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public Task<IReadOnlyList<TeamSummary>> ListTeamsAsync(CancellationToken cancellationToken) =>
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Task.FromResult<IReadOnlyList<TeamSummary>>([.. teams]);
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/// <inheritdoc />
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public Task<TeamSummary> CreateTeamAsync(
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CreateTeamRequest request,
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CancellationToken cancellationToken)
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{
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TeamCreates++;
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// Idempotent on the client-chosen id, as the real one is. That is the whole of how a create whose
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// second half failed is retried without leaving a second team behind, so a fake that made one
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// anyway would let the bug through.
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if (teams.Find(row => row.TeamId == request.TeamId) is { } existing)
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{
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return Task.FromResult(existing);
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}
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if (TakenSlugs.Contains(request.Slug))
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{
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throw new DodoSshApiException(
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System.Net.HttpStatusCode.Conflict,
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ProblemCodes.TeamSlugTaken,
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$"The slug '{request.Slug}' is already in use.");
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}
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var team = new TeamSummary(
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request.TeamId,
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request.Name,
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request.Slug,
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request.Description,
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TeamMemberRole.Owner,
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MemberCount: 1,
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VaultCount: 0,
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DateTimeOffset.UnixEpoch);
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teams.Add(team);
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members[team.TeamId] =
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[
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new TeamMemberSummary(
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UserId,
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"alice@example.com",
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"Alice Example",
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TeamMemberRole.Owner,
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TeamMemberStatus.Active,
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IsEnrolled: true,
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DateTimeOffset.UnixEpoch,
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DateTimeOffset.UnixEpoch),
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];
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return Task.FromResult(team);
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}
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/// <inheritdoc />
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public Task<TeamSummary> UpdateTeamAsync(
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Guid teamId,
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UpdateTeamRequest request,
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CancellationToken cancellationToken)
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{
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var index = teams.FindIndex(team => team.TeamId == teamId);
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if (index < 0)
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{
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throw new DodoSshApiException(
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System.Net.HttpStatusCode.NotFound, ProblemCodes.InvalidTeam, "No such team.");
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}
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// The slug is deliberately not touched, matching the server: a rename changes the display
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// name only. A fake that also moved the slug would let a test assert behaviour nothing has.
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teams[index] = teams[index] with
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{
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Name = request.Name,
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Description = request.Description,
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};
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return Task.FromResult(teams[index]);
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}
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/// <inheritdoc />
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/// <remarks>
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/// The vault refusal is reproduced rather than skipped, unlike the other server rules here. It is
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/// the one whose consequence the shell has to render — a status line explaining why nothing
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/// happened — so a fake that always succeeded would leave that path untested.
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/// </remarks>
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public Task<bool> ArchiveTeamAsync(Guid teamId, CancellationToken cancellationToken)
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{
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var index = teams.FindIndex(team => team.TeamId == teamId);
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if (index < 0)
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{
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return Task.FromResult(false);
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}
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if (teamVaults.Values.Any(vault => vault.TeamId == teamId))
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{
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throw new DodoSshApiException(
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System.Net.HttpStatusCode.Conflict,
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ProblemCodes.TeamNotEmpty,
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"This team still owns vaults, and archiving it would take them away from everybody "
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+ "holding a key — including you.");
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}
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teams.RemoveAt(index);
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members.Remove(teamId);
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invitations.Remove(teamId);
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return Task.FromResult(true);
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}
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/// <inheritdoc />
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/// <remarks>
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/// Both rows move, because a fake that only promoted the recipient would let a test pass while
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/// the team was owned twice — which is the exact failure the real service uses a transaction to
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/// make impossible.
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/// </remarks>
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public Task TransferTeamOwnershipAsync(
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Guid teamId,
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TransferTeamOwnershipRequest request,
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CancellationToken cancellationToken)
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{
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var list = members.GetValueOrDefault(teamId, []);
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var incoming = list.FindIndex(member => member.UserId == request.UserId);
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if (incoming < 0)
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{
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throw new DodoSshApiException(
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System.Net.HttpStatusCode.BadRequest,
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ProblemCodes.InvalidTeam,
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"That account is not an active member of this team.");
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}
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var outgoing = list.FindIndex(member => member.Role == TeamMemberRole.Owner);
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list[incoming] = list[incoming] with { Role = TeamMemberRole.Owner };
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if (outgoing >= 0)
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{
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list[outgoing] = list[outgoing] with { Role = TeamMemberRole.Admin };
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}
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var index = teams.FindIndex(team => team.TeamId == teamId);
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if (index >= 0)
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{
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teams[index] = teams[index] with { Role = TeamMemberRole.Admin };
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}
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return Task.CompletedTask;
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}
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/// <summary>
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/// When set, a member read waits on it before answering.
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/// </summary>
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/// <remarks>
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/// Every other method here answers from memory and therefore completes before its caller's await
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/// ever suspends, which hides anything the screen only gets wrong while a read is in flight — the
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/// state a real server leaves it in for the length of a round trip. A test that wants that state
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/// holds the gate.
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/// </remarks>
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internal TaskCompletionSource? MemberReadGate { get; set; }
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/// <summary>How many member reads have been asked for, for a test to assert on.</summary>
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internal int MemberReads { get; private set; }
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/// <inheritdoc />
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public async Task<IReadOnlyList<TeamMemberSummary>> ListTeamMembersAsync(
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Guid teamId,
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CancellationToken cancellationToken)
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{
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MemberReads++;
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if (MemberReadGate is { } gate)
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{
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await gate.Task.WaitAsync(cancellationToken).ConfigureAwait(false);
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}
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return members.TryGetValue(teamId, out var list) ? [.. list] : [];
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}
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/// <summary>Adds a member, resolved by id when the caller has one and by address otherwise.</summary>
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/// <remarks>
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/// Resolved against <see cref="accounts"/> rather than <see cref="directory"/>, which is the whole
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/// point of the two being separate here: an account with no published key is missing from the
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/// directory and is still perfectly addable. <c>IsEnrolled</c> is reported from whether the
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/// directory has them rather than hardcoded, so a member row can say it holds no key.
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/// </remarks>
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public Task<TeamMemberSummary> AddTeamMemberAsync(
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Guid teamId,
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AddTeamMemberRequest request,
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CancellationToken cancellationToken)
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{
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var account = request.UserId != Guid.Empty
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? accounts.Find(candidate => candidate.UserId == request.UserId)
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: accounts.Find(candidate => string.Equals(
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candidate.Email, request.Email, StringComparison.OrdinalIgnoreCase));
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if (account.UserId == Guid.Empty)
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{
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throw new DodoSshApiException(
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System.Net.HttpStatusCode.NotFound,
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ProblemCodes.NoSuchAccount,
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"No such account on this server.");
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}
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// LastActiveAt is left null: this account has been added, not seen. The owner's row carries a
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// real one, so both branches of the interface's "last active / never" split are exercised.
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var member = new TeamMemberSummary(
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account.UserId,
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account.Email,
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account.DisplayName,
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request.Role,
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TeamMemberStatus.Active,
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IsEnrolled: directory.Exists(entry => entry.UserId == account.UserId),
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DateTimeOffset.UnixEpoch,
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LastActiveAt: null);
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members[teamId] = [.. members.GetValueOrDefault(teamId, []), member];
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Recount(teamId);
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return Task.FromResult(member);
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}
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/// <inheritdoc />
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public Task<IReadOnlyList<TeamInvitationSummary>> ListTeamInvitationsAsync(
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Guid teamId,
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CancellationToken cancellationToken) =>
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Task.FromResult<IReadOnlyList<TeamInvitationSummary>>(
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invitations.TryGetValue(teamId, out var list) ? [.. list] : []);
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/// <inheritdoc />
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public Task<TeamInvitationSummary> CreateTeamInvitationAsync(
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Guid teamId,
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CreateTeamInvitationRequest request,
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CancellationToken cancellationToken)
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{
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var list = invitations.GetValueOrDefault(teamId, []);
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if (list.Exists(invitation =>
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invitation.State == TeamInvitationState.Pending
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&& string.Equals(invitation.Email, request.Email, StringComparison.OrdinalIgnoreCase)))
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{
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throw new DodoSshApiException(
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System.Net.HttpStatusCode.BadRequest,
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ProblemCodes.InvalidTeamInvitation,
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"There is already an invitation to that address for this team.");
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}
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var invited = new TeamInvitationSummary(
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request.InvitationId,
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request.Email,
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request.Role,
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TeamInvitationState.Pending,
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UserId,
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DateTimeOffset.UnixEpoch,
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DateTimeOffset.UnixEpoch.AddDays(14),
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AcceptedAt: null);
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invitations[teamId] = [.. list, invited];
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return Task.FromResult(invited);
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}
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/// <inheritdoc />
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public Task<bool> RevokeTeamInvitationAsync(
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Guid teamId,
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Guid invitationId,
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CancellationToken cancellationToken)
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{
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var list = invitations.GetValueOrDefault(teamId, []);
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var index = list.FindIndex(invitation =>
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invitation.InvitationId == invitationId
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&& invitation.State == TeamInvitationState.Pending);
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if (index < 0)
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{
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return Task.FromResult(false);
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}
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// Kept and marked rather than removed, as the server keeps it: the screen has to be able to
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// say an invitation was withdrawn rather than letting it vanish and read as never sent.
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list[index] = list[index] with { State = TeamInvitationState.Revoked };
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return Task.FromResult(true);
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}
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/// <inheritdoc />
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public Task<TeamMemberSummary> ChangeTeamMemberRoleAsync(
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Guid teamId,
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Guid userId,
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ChangeTeamMemberRoleRequest request,
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CancellationToken cancellationToken)
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{
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var list = members.GetValueOrDefault(teamId, []);
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var index = list.FindIndex(member => member.UserId == userId);
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if (index < 0)
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{
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throw new DodoSshApiException(
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System.Net.HttpStatusCode.BadRequest,
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ProblemCodes.InvalidTeam,
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"That account is not an active member of this team.");
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}
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list[index] = list[index] with { Role = request.Role };
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return Task.FromResult(list[index]);
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}
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/// <inheritdoc />
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public Task<bool> RemoveTeamMemberAsync(
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Guid teamId,
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Guid userId,
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CancellationToken cancellationToken)
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{
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var list = members.GetValueOrDefault(teamId, []);
|
|
var removed = list.RemoveAll(member => member.UserId == userId) > 0;
|
|
|
|
// Every grant they held from this team goes with them, as the real service revokes them in the
|
|
// same transaction. A fake that removed the membership and left the grants would let a test
|
|
// "prove" a revocation that had not happened.
|
|
foreach (var vaultId in teamVaults.Values
|
|
.Where(vault => vault.TeamId == teamId)
|
|
.Select(vault => vault.VaultId))
|
|
{
|
|
grants.Remove((vaultId, userId));
|
|
}
|
|
|
|
Recount(teamId);
|
|
|
|
return Task.FromResult(removed);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public Task<VaultSummary> CreateTeamVaultAsync(
|
|
Guid teamId,
|
|
CreateTeamVaultRequest request,
|
|
CancellationToken cancellationToken)
|
|
{
|
|
if (VaultCreateFailures > 0)
|
|
{
|
|
VaultCreateFailures--;
|
|
|
|
throw new DodoSshApiException(
|
|
System.Net.HttpStatusCode.ServiceUnavailable,
|
|
code: null,
|
|
"The server is not answering.");
|
|
}
|
|
|
|
var vault = new VaultSummary(
|
|
request.VaultId,
|
|
request.Name,
|
|
IsPersonal: false,
|
|
TeamId: teamId,
|
|
KeyGeneration: 1,
|
|
Permissions: 31,
|
|
request.WrappedVaultKey,
|
|
RekeyRequired: false);
|
|
|
|
teamVaults[vault.VaultId] = vault;
|
|
|
|
Recount(teamId);
|
|
|
|
return Task.FromResult(vault);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
/// <remarks>
|
|
/// The owning team is renamed with the vault when it owns nothing else, exactly as the real service
|
|
/// does it — a fake that moved only the vault would let a test pass while the two names disagreed,
|
|
/// which is the state the server code goes out of its way to avoid.
|
|
/// </remarks>
|
|
public Task<VaultSummary> RenameVaultAsync(
|
|
Guid vaultId,
|
|
UpdateVaultRequest request,
|
|
CancellationToken cancellationToken)
|
|
{
|
|
if (personalVault is { } personal && personal.VaultId == vaultId)
|
|
{
|
|
personalVault = personal with { Name = request.Name };
|
|
|
|
return Task.FromResult(personalVault);
|
|
}
|
|
|
|
if (!teamVaults.TryGetValue(vaultId, out var vault))
|
|
{
|
|
throw new DodoSshApiException(
|
|
System.Net.HttpStatusCode.NotFound, ProblemCodes.InvalidTeam, "No such vault.");
|
|
}
|
|
|
|
var renamed = vault with { Name = request.Name };
|
|
|
|
teamVaults[vaultId] = renamed;
|
|
|
|
if (renamed.TeamId is { } teamId
|
|
&& !teamVaults.Values.Any(other => other.TeamId == teamId && other.VaultId != vaultId))
|
|
{
|
|
var index = teams.FindIndex(team => team.TeamId == teamId);
|
|
|
|
if (index >= 0)
|
|
{
|
|
teams[index] = teams[index] with { Name = request.Name };
|
|
}
|
|
}
|
|
|
|
return Task.FromResult(renamed);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public Task<IReadOnlyList<DirectoryEntry>> LookupByEmailAsync(
|
|
string email,
|
|
CancellationToken cancellationToken) =>
|
|
Task.FromResult<IReadOnlyList<DirectoryEntry>>(
|
|
[
|
|
.. directory.Where(entry =>
|
|
string.Equals(entry.Email, email, StringComparison.OrdinalIgnoreCase)),
|
|
]);
|
|
|
|
/// <inheritdoc />
|
|
public Task<DirectoryEntry?> LookupByIdAsync(Guid userId, CancellationToken cancellationToken) =>
|
|
Task.FromResult(directory.Find(entry => entry.UserId == userId));
|
|
|
|
/// <inheritdoc />
|
|
public Task<KeyLogPage> ReadKeyLogAsync(
|
|
long afterSequence,
|
|
int? limit,
|
|
CancellationToken cancellationToken)
|
|
{
|
|
var page = keyLog.Where(entry => entry.Sequence > afterSequence).ToList();
|
|
|
|
if (CorruptKeyLog && page.Count > 0)
|
|
{
|
|
// One byte, in the field the chain is built from. Enough to break the link and nothing else,
|
|
// which is what a tampered log would look like.
|
|
var last = page[^1];
|
|
page[^1] = last with { EncryptionPublicKey = [.. last.EncryptionPublicKey.Reverse()] };
|
|
}
|
|
|
|
var head = keyLog.Count == 0
|
|
? KeyLogChain.CreateGenesisPreviousHash()
|
|
: keyLog[^1].Hash;
|
|
|
|
return Task.FromResult(new KeyLogPage(page, keyLog.Count, head, HasMore: false));
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public Task<VaultGrantsResponse> ListVaultGrantsAsync(
|
|
Guid vaultId,
|
|
CancellationToken cancellationToken) =>
|
|
Task.FromResult(new VaultGrantsResponse(
|
|
vaultId,
|
|
KeyGeneration: 1,
|
|
RekeyRequired: false,
|
|
Grants:
|
|
[
|
|
.. grants.Where(entry => entry.Key.VaultId == vaultId).Select(entry =>
|
|
new VaultGrantSummary(
|
|
entry.Key.UserId,
|
|
directory.Find(candidate => candidate.UserId == entry.Key.UserId)?.Email,
|
|
null,
|
|
KeyGeneration: 1,
|
|
VaultGrantState.Active,
|
|
UserId,
|
|
DateTimeOffset.UnixEpoch,
|
|
null)),
|
|
]));
|
|
|
|
/// <inheritdoc />
|
|
public Task IssueVaultGrantAsync(
|
|
Guid vaultId,
|
|
IssueVaultGrantRequest request,
|
|
CancellationToken cancellationToken)
|
|
{
|
|
grants[(vaultId, request.RecipientUserId)] = request;
|
|
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public Task<bool> RevokeVaultGrantAsync(
|
|
Guid vaultId,
|
|
Guid userId,
|
|
CancellationToken cancellationToken) =>
|
|
Task.FromResult(grants.Remove((vaultId, userId)));
|
|
|
|
/// <summary>Publishes the enrolling account's own key, in the directory and the key log.</summary>
|
|
private void RegisterSelf(KeyStatement statement, byte[] statementSignature)
|
|
{
|
|
if (directory.Exists(entry => entry.UserId == UserId))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var sequence = AppendKeyLog(
|
|
UserId, statement.EncryptionPublicKey, statement.SigningPublicKey, statementSignature);
|
|
|
|
directory.Add(new DirectoryEntry(
|
|
UserId,
|
|
"alice@example.com",
|
|
"Alice Example",
|
|
statement.EncryptionPublicKey,
|
|
statement.SigningPublicKey,
|
|
DshCrypto.ComputeFingerprint(statement.EncryptionPublicKey, statement.SigningPublicKey),
|
|
statement.KeyGeneration,
|
|
sequence));
|
|
}
|
|
|
|
/// <summary>Appends a key log entry, chained as the real log chains it.</summary>
|
|
private long AppendKeyLog(
|
|
Guid userId,
|
|
byte[] encryptionPublicKey,
|
|
byte[] signingPublicKey,
|
|
byte[] statementSignature)
|
|
{
|
|
var previous = keyLog.Count == 0
|
|
? KeyLogChain.CreateGenesisPreviousHash()
|
|
: keyLog[^1].Hash;
|
|
|
|
var createdAt = KeyLogChain.TruncateTimestamp(DateTimeOffset.UnixEpoch);
|
|
var sequence = keyLog.Count + 1;
|
|
|
|
var hash = KeyLogChain.ComputeEntryHash(
|
|
previous, userId, 1, encryptionPublicKey, signingPublicKey, statementSignature, createdAt);
|
|
|
|
keyLog.Add(new KeyLogRecord(
|
|
sequence,
|
|
userId,
|
|
Generation: 1,
|
|
encryptionPublicKey,
|
|
signingPublicKey,
|
|
statementSignature,
|
|
previous,
|
|
hash,
|
|
createdAt));
|
|
|
|
return sequence;
|
|
}
|
|
|
|
private void Recount(Guid teamId)
|
|
{
|
|
var index = teams.FindIndex(team => team.TeamId == teamId);
|
|
|
|
if (index < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
teams[index] = teams[index] with
|
|
{
|
|
MemberCount = members.GetValueOrDefault(teamId, []).Count,
|
|
VaultCount = teamVaults.Values.Count(vault => vault.TeamId == teamId),
|
|
};
|
|
}
|
|
}
|