Public Access
The teams screen listed teams that owned vaults, so sharing four servers with two
colleagues meant creating a team, then a vault inside it, then wrapping a key.
Two of those three steps are about a concept nobody arrives wanting. The screen
now lists vaults: naming one creates the membership list that carries it, named
after the vault and owned by you, and members, invitations, roles, hand-over and
key holders all hang off the vault they apply to.
Nothing on the server moved. VaultAccessService still resolves a shared vault
through team_membership and every membership call still names a team id — what
went is the requirement that anybody make one. The split the whole design rests
on is untouched and is still what the screen is built around: adding somebody
authorises the server to serve them, and only a machine holding the key can make
the vault readable. ADR 0009 keeps its decision and gains an addendum recording
which half of it a person is now asked about.
The one place the team resurfaces is a membership list carrying several vaults,
which this screen cannot produce and does not hide: the members section says so,
because "adding somebody here adds them there" is precisely the fact a
vault-shaped screen is in a position to conceal.
Two things left the interface and one arrived. Creating a team is gone, and so is
archiving one — it was only ever possible for a team owning no vaults, and a
screen whose rows are vaults has no row for one, so the button would have been
unreachable or always refused. The endpoint is unchanged and the screen states
the limit instead, since a vault cannot be deleted at all. The exception is a
create whose second call failed: cancelling that form archives the membership
list it left behind, which is a deliberate departure from this client's rule
against tidying up on the user's behalf, made because nothing else can reach it.
What arrived is PUT /api/v1/vaults/{id}. Without it the screen loses its only
editing action, since renaming the team behind a vault is invisible to everybody
who was never shown the team. It is gated on PermissionFlags.Admin — the line
UpdateTeamEndpoint already draws, because a name is what everybody in the vault
sees it called rather than part of its contents — and it renames the owning team
with it when that team carries nothing else, so the row an operator reads and the
name a user says cannot drift apart. The slug never moves, for the reason it does
not move on a team rename. The session edits its cached vault row rather than
replacing it with the response, which deliberately carries no wrapped key.
The host editor now asks which vault a host goes into, beside the name, while
adding and only where there is more than one vault to write to. It is a second
picker rather than the keychain screen's reused, and the two selections are
separate on purpose: that one is a standing preference about where new items go,
this is a field of the host in front of you, and binding both to one selection
would mean a click on the other screen could move a half-typed host. An existing
host is not offered it at all rather than offered it disabled — the two vaults
are encrypted under different keys, so moving an item is a delete and a retype.
That forced a fix worth naming. The group picker was built from the active
vault's groups whatever vault the host was being filed into, so a host put in a
shared vault could be filed under a group only its author can resolve — a
colleague would see it filed under nothing, which is the quietest kind of wrong.
Groups are now kept per vault and the picker follows the vault choice.
Two renames, because the pair they would otherwise have made is a bug farm:
ShellScreen.Vault became Keychain and VaultScreen became KeychainScreen, which is
what the rail has always labelled that screen, leaving Vault for one vault's
contents and Vaults for the vaults themselves. The enum values are unchanged;
NavRail.axaml writes them as x:Static literals.
1536 tests pass, seven more than before. Five are new on the server — the rename
endpoint's success, the team it does and does not take with it, the two refusals
and the empty name — and the client suite gains six and folds four together,
having lost the two about archiving a team.
768 lines
29 KiB
C#
768 lines
29 KiB
C#
using DodoSSH.Client.Session;
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// FakeDeviceKeyStore is compiled into this assembly from a source link and keeps its original namespace;
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// see the csproj for why it is shared rather than reimplemented.
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using DodoSSH.Client.Session.Tests;
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using DodoSSH.Client.Shell.ViewModels;
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using DodoSSH.Client.Ssh;
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using DodoSSH.Client.Storage;
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using DodoSSH.Client.Terminal;
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using DodoSSH.Contracts;
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using DodoSSH.Crypto;
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namespace DodoSSH.Client.App.Tests;
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/// <summary>
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/// Vaults, from the side that holds the keys: make one, add somebody, and wrap its key to them.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The reason this suite exists rather than leaving sharing to the server's own tests is that the
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/// interesting half is not on the server. Adding a member is a row; <b>sharing is a decision the client
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/// makes about whether to trust a public key the server just handed it</b>, and that decision is what
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/// stands between an end-to-end encrypted vault and one the operator can read by answering a directory
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/// lookup with a key of their own.
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/// </para>
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/// <para>
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/// So the fake server keeps a real key log — chained with the same <c>KeyLogChain</c> the server uses —
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/// and can be told to corrupt it. A test that only ever saw a well-formed log would be checking that
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/// sharing works, not that verification does.
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/// </para>
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/// <para>
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/// It was <c>TeamSharingTests</c>, and the screen it drives stopped being about teams: a vault is what
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/// gets made and named, and the membership list behind it is made with it. The team is still what the
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/// server authorises against, which is why the assertions about roles, hand-over and invitations are all
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/// still here — they are the same operations, reached through the vault they apply to.
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/// </para>
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/// </remarks>
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public sealed class VaultSharingTests : IAsyncLifetime
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{
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private const string Passphrase = "a sufficiently long passphrase";
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private static readonly Argon2Profile CheapProfile =
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Argon2Profile.FromStoredParameters(memoryKibibytes: 8 * 1024, passes: 1, parallelism: 1);
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private readonly FakeVaultServer server = new();
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private readonly FakeSshConnectionFactory ssh = new();
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private string directory = null!;
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private ClientCacheFactory caches = null!;
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private TerminalWorkspace workspace = null!;
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private VaultKnownHostStore knownHosts = null!;
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private FakeDeviceKeyStore deviceKeys = null!;
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private MainWindowViewModel shell = null!;
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private static CancellationToken Token => TestContext.Current.CancellationToken;
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/// <inheritdoc />
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public ValueTask InitializeAsync()
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{
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directory = Path.Combine(Path.GetTempPath(), $"dodossh-vaults-{Guid.CreateVersion7():N}");
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var paths = new ClientPaths(directory);
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caches = ClientCacheFactory.ForFile(paths.CacheFile);
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knownHosts = new VaultKnownHostStore();
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deviceKeys = new FakeDeviceKeyStore();
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workspace = new TerminalWorkspace(
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new InMemoryTerminalAssetProvider(
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new Dictionary<string, TerminalAsset>(StringComparer.Ordinal)),
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ssh,
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TimeProvider.System);
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shell = new MainWindowViewModel(
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paths,
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caches,
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workspace,
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knownHosts,
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deviceKeys,
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(_, _) => Task.FromResult<IVaultServer>(server),
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TimeProvider.System,
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NSubstitute.Substitute.For<ISftpSessionFactory>(),
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CheapProfile);
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return ValueTask.CompletedTask;
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}
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/// <inheritdoc />
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public async ValueTask DisposeAsync()
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{
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await shell.DisposeAsync();
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knownHosts.Close();
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await workspace.DisposeAsync();
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caches.Dispose();
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try
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{
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Directory.Delete(directory, recursive: true);
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}
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catch (IOException)
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{
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// A cache file the process has not finished releasing. The directory is under the temp path
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// and named per run, so leaving it costs a few kilobytes and never collides.
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}
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}
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/// <remarks>
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/// The whole point of a shared vault, in one test. Note what the status line says after the add and
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/// before the share: adding somebody grants them nothing readable, and the interface has to say so
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/// rather than let a user believe the credential is already with their colleague.
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/// </remarks>
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[Fact]
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public async Task CreatingAVaultAndSharingIt_WrapsTheKeyToTheOtherMember()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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var colleague = server.AddAccount("bob@example.com", "Bob Example");
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await CreateVaultAsync(vaults, "Platform secrets");
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vaults.InviteEmail = "bob@example.com";
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await vaults.AddMemberCommand.ExecuteAsync(null);
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vaults.Members.Count.ShouldBe(2, vaults.Status);
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vaults.Status.ShouldContain("cannot read anything yet");
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vaults.SelectedMember = vaults.Members.Single(member => member.UserId == colleague);
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await vaults.ShareVaultCommand.ExecuteAsync(null);
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var vaultId = vaults.SelectedVault!.VaultId;
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server.IssuedGrants.ShouldContainKey((vaultId, colleague));
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vaults.Status.ShouldContain("Shared");
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// The one thing verification cannot promise, said in the same breath as the success.
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vaults.Status.ShouldContain("fingerprint", Case.Insensitive);
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}
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/// <remarks>
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/// <para>
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/// The test this whole design exists for. A server that wants to read a shared vault only has to
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/// answer one directory lookup with a key it holds the private half of — so the client reads the
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/// append-only key log, verifies its chain, and refuses to wrap anything unless the key it was
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/// offered is in there unchanged.
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/// </para>
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/// <para>
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/// Nothing may be sent. A refusal that still issued the grant, or that issued it on a retry, would be
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/// worse than no check at all, because the interface would have said it was verified.
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/// </para>
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/// </remarks>
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[Fact]
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public async Task ATamperedKeyLog_StopsTheShareRatherThanWarningAboutIt()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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var colleague = server.AddAccount("mallory@example.com", "Mallory Example");
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await CreateVaultAsync(vaults, "Platform secrets");
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vaults.InviteEmail = "mallory@example.com";
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await vaults.AddMemberCommand.ExecuteAsync(null);
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vaults.SelectedMember = vaults.Members.Single(member => member.UserId == colleague);
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server.CorruptKeyLog = true;
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await vaults.ShareVaultCommand.ExecuteAsync(null);
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server.IssuedGrants.ShouldBeEmpty();
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vaults.Status.ShouldContain("Did not share");
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vaults.Status.ShouldContain("key log");
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}
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/// <remarks>
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/// A vault created here is usable here, without a relock. The key was generated in this process, so
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/// making the user lock and unlock to reach the vault they just made would be asking them to work
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/// around bookkeeping.
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/// </remarks>
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[Fact]
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public async Task AVaultCreatedHere_IsImmediatelyReadableAndWritable()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await CreateVaultAsync(vaults, "Platform secrets");
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var vaultId = vaults.SelectedVault!.VaultId;
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var session = shell.Vault!.Session;
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session.ReadableVaults.Select(vault => vault.VaultId).ShouldContain(vaultId);
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// And it is offered as somewhere to file a new item, which is what makes it worth having.
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await shell.Vault.LoadAsync(Token);
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shell.Vault.TargetVaults.Select(choice => choice.VaultId).ShouldContain(vaultId);
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shell.Vault.HasVaultChoice.ShouldBeTrue();
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}
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/// <remarks>
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/// Making a vault makes exactly one membership list, and this is the assertion that the two-step create
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/// has not started leaking them: the screen no longer offers to make one on its own, so a second one
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/// per vault would be invisible in the interface and visible only to an operator.
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/// </remarks>
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[Fact]
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public async Task CreatingAVault_MakesOneMembershipListWithTheCallerAsItsOwner()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await CreateVaultAsync(vaults, "Platform secrets");
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server.TeamCreates.ShouldBe(1);
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var row = vaults.Vaults.Single(
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vault => string.Equals(vault.Name, "Platform secrets", StringComparison.Ordinal));
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row.IsShared.ShouldBeTrue("a vault made here is one other people can be added to");
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row.IsOwned.ShouldBeTrue(vaults.Status);
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row.SharedWithOtherVaults.ShouldBe(0, "it was made with a membership list of its own");
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vaults.Members.ShouldHaveSingleItem().Role.ShouldBe("OWNER");
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}
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/// <remarks>
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/// The personal vault is in the list, is marked as the one thing it is, and offers nothing to share:
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/// the server refuses a grant on one outright, so a screen that let somebody try would be sending them
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/// at a refusal.
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/// </remarks>
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[Fact]
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public async Task ThePersonalVault_IsListedAndCannotBeSharedWithAnybody()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await vaults.LoadAsync(Token);
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var personal = vaults.Vaults.ShouldHaveSingleItem();
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personal.IsPersonal.ShouldBeTrue();
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personal.IsShared.ShouldBeFalse();
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personal.RoleLabel.ShouldBe("PERSONAL");
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vaults.SelectedVault = personal;
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vaults.SelectedIsShared.ShouldBeFalse();
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vaults.InviteEmail = "bob@example.com";
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await vaults.AddMemberCommand.ExecuteAsync(null);
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vaults.Members.ShouldBeEmpty();
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vaults.Status.ShouldContain("cannot be shared");
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}
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/// <remarks>
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/// Filing into a shared vault has to be chosen and has to stick. The bug this guards is the obvious
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/// one: an editor that read the picker at save time rather than at open time, so changing the picker
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/// with a half-typed host on screen would move it.
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/// </remarks>
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[Fact]
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public async Task AHostFiledIntoASharedVault_StaysThere()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await CreateVaultAsync(vaults, "Platform secrets");
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var vault = shell.Vault!;
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var sharedVaultId = vaults.SelectedVault!.VaultId;
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await vault.LoadAsync(Token);
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vault.SelectedTargetVault =
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vault.TargetVaults.Single(choice => choice.VaultId == sharedVaultId);
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vault.NewHostCommand.Execute(null);
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vault.EditorLabel = "prod-db";
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vault.EditorHostname = "db.internal";
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vault.EditorUsername = "deploy";
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// Moved back after the editor opened. The host must still land in the shared vault: the keychain
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// screen's picker seeds the editor's and stops mattering from there.
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vault.SelectedTargetVault =
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vault.TargetVaults.First(choice => choice.VaultId != sharedVaultId);
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await vault.SaveHostCommand.ExecuteAsync(null);
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var row = vault.Hosts.Single(
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host => string.Equals(host.Label, "prod-db", StringComparison.Ordinal));
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row.VaultId.ShouldBe(sharedVaultId);
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}
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/// <remarks>
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/// <para>
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/// The picker the host editor grew, and the thing it is for: choosing at the moment a host is created,
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/// on the form the host is being typed into, rather than through a standing preference on another
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/// screen.
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/// </para>
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/// <para>
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/// It is asserted from the editor's own selection rather than the keychain screen's, because the two
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/// are deliberately separate — moving one must not move the other.
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/// </para>
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/// </remarks>
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[Fact]
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public async Task TheHostEditorChoosesItsOwnVault_WithoutMovingTheKeychainScreensPicker()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await CreateVaultAsync(vaults, "Platform secrets");
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var vault = shell.Vault!;
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var sharedVaultId = vaults.SelectedVault!.VaultId;
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await vault.LoadAsync(Token);
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vault.NewHostCommand.Execute(null);
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vault.ShowsEditorVaultChoice.ShouldBeTrue("there are two vaults to choose between");
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var personal = vault.SelectedTargetVault!;
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vault.EditorSelectedVault =
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vault.EditorVaultChoices.Single(choice => choice.VaultId == sharedVaultId);
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vault.EditorLabel = "prod-db";
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vault.EditorHostname = "db.internal";
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await vault.SaveHostCommand.ExecuteAsync(null);
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vault.Hosts
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.Single(host => string.Equals(host.Label, "prod-db", StringComparison.Ordinal))
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.VaultId
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.ShouldBe(sharedVaultId);
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vault.SelectedTargetVault.ShouldBe(
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personal, "the editor's picker is the host's, not the screen's standing preference");
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}
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/// <remarks>
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/// An existing host is not offered the picker at all. Moving an item between vaults is a delete and a
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/// retype — they are encrypted under different keys — so a control that appeared to offer it would be
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/// offering something no layer below can do.
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/// </remarks>
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[Fact]
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public async Task EditingAnExistingHost_DoesNotOfferToMoveItBetweenVaults()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await CreateVaultAsync(vaults, "Platform secrets");
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var vault = shell.Vault!;
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await vault.LoadAsync(Token);
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vault.NewHostCommand.Execute(null);
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vault.EditorLabel = "prod-db";
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vault.EditorHostname = "db.internal";
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await vault.SaveHostCommand.ExecuteAsync(null);
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vault.SelectedHost = vault.Hosts.Single(
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host => string.Equals(host.Label, "prod-db", StringComparison.Ordinal));
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vault.EditSelectedHostCommand.Execute(null);
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vault.IsEditing.ShouldBeTrue(vault.Status);
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vault.ShowsEditorVaultChoice.ShouldBeFalse("an item cannot be moved between vaults");
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}
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/// <remarks>
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/// The mirror image of the host test above, and it goes the other way on purpose. A host filed into a
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/// shared vault has to stay there, because hosts are read across every readable vault and so come back.
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/// Tags are not — the editable list is the active vault's alone, like groups and buckets — so a tag
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/// filed anywhere else would be created, pushed, reported as added and then invisible, with nothing on
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/// the keychain screen able to rename or delete it and no active-vault switcher to go and find it with.
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/// </remarks>
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[Fact]
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public async Task ATagIgnoresTheTargetPicker_BecauseItsListOnlyEverShowsOneVault()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await CreateVaultAsync(vaults, "Platform secrets");
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var sharedVaultId = vaults.SelectedVault!.VaultId;
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var vault = shell.Vault!;
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await vault.LoadAsync(Token);
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vault.HasVaultChoice.ShouldBeTrue("this test is meaningless with one vault");
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vault.SelectedTargetVault = vault.TargetVaults.Single(
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choice => choice.VaultId == sharedVaultId);
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vault.NewTagCommand.Execute(null);
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vault.TagEditorLabel = "eu-west-1";
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await vault.SaveTagCommand.ExecuteAsync(null);
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vault.Tags.ShouldHaveSingleItem().Label
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.ShouldBe("eu-west-1", "a tag that is not in the list is a tag nothing can reach");
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}
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/// <remarks>
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/// The screen's answer to "who can actually open this". Asserted after a share rather than before,
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/// because an empty list proves nothing about whether the call was made.
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/// </remarks>
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[Fact]
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public async Task SelectingAVault_ListsWhoHoldsAKeyToIt()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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var colleague = server.AddAccount("bob@example.com", "Bob Example");
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await CreateVaultAsync(vaults, "Platform secrets");
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vaults.InviteEmail = "bob@example.com";
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await vaults.AddMemberCommand.ExecuteAsync(null);
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vaults.SelectedMember = vaults.Members.Single(member => member.UserId == colleague);
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await vaults.ShareVaultCommand.ExecuteAsync(null);
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var holder = vaults.Grants.ShouldHaveSingleItem();
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holder.UserId.ShouldBe(colleague);
|
|
holder.IsLive.ShouldBeTrue(vaults.Status);
|
|
holder.State.ShouldBe("holds a key");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// A role change is authorization only. The status line has to say so, because the obvious reading
|
|
/// of "demoted to viewer" is that they can no longer read the vault — and they still can, with the
|
|
/// key they were already wrapped. Withdrawing that is a separate act.
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task ChangingAMembersRole_SaysItDoesNotTakeBackTheKeyTheyHold()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
var vaults = shell.Vaults;
|
|
var colleague = server.AddAccount("bob@example.com", "Bob Example");
|
|
|
|
await CreateVaultAsync(vaults, "Platform secrets");
|
|
|
|
vaults.InviteEmail = "bob@example.com";
|
|
await vaults.AddMemberCommand.ExecuteAsync(null);
|
|
|
|
vaults.SelectedMember = vaults.Members.Single(member => member.UserId == colleague);
|
|
|
|
await vaults.ChangeRoleCommand.ExecuteAsync(TeamMemberRole.Admin);
|
|
|
|
vaults.Members.Single(member => member.UserId == colleague).Role.ShouldBe("ADMIN");
|
|
vaults.Status.ShouldContain("does not withdraw a vault key");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// The owner's role is the one that cannot be changed this way, and the interface has to refuse it
|
|
/// itself rather than letting the server do it: a button that produced a server error would be
|
|
/// reporting a rule the screen already knew.
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task MakingSomebodyOwnerThroughTheRolePicker_IsRefusedAndPointsAtHandingOver()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
var vaults = shell.Vaults;
|
|
var colleague = server.AddAccount("bob@example.com", "Bob Example");
|
|
|
|
await CreateVaultAsync(vaults, "Platform secrets");
|
|
|
|
vaults.InviteEmail = "bob@example.com";
|
|
await vaults.AddMemberCommand.ExecuteAsync(null);
|
|
|
|
vaults.SelectedMember = vaults.Members.Single(member => member.UserId == colleague);
|
|
|
|
await vaults.ChangeRoleCommand.ExecuteAsync(TeamMemberRole.Owner);
|
|
|
|
vaults.Members.Single(member => member.UserId == colleague).Role.ShouldBe("MEMBER");
|
|
vaults.Status.ShouldContain("HAND OVER");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// <para>
|
|
/// Both halves, because a transfer that only promoted the recipient would leave the vault owned
|
|
/// twice and a test asserting one role would pass anyway. That is the exact failure the server uses
|
|
/// a single transaction to make impossible, so the client test asserts the same pair.
|
|
/// </para>
|
|
/// <para>
|
|
/// It also goes through the armed confirmation rather than calling the command directly, since
|
|
/// arming and confirming are where the target ids are carried — and carrying them on the selection
|
|
/// instead is how a confirmation ends up applied to whatever was clicked last.
|
|
/// </para>
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task HandingOverAVault_MakesThemTheOwnerAndTheCallerAnAdmin()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
var vaults = shell.Vaults;
|
|
var colleague = server.AddAccount("bob@example.com", "Bob Example");
|
|
|
|
await CreateVaultAsync(vaults, "Platform secrets");
|
|
|
|
vaults.InviteEmail = "bob@example.com";
|
|
await vaults.AddMemberCommand.ExecuteAsync(null);
|
|
|
|
vaults.SelectedMember = vaults.Members.Single(member => member.UserId == colleague);
|
|
|
|
vaults.HandOverCommand.Execute(null);
|
|
|
|
vaults.IsConfirming.ShouldBeTrue("the hand-over has to be answered, not just pressed");
|
|
vaults.ShowsVaultActions.ShouldBeFalse("the buttons that armed it are replaced, not left live");
|
|
|
|
await vaults.ConfirmActionCommand.ExecuteAsync(null);
|
|
|
|
vaults.Members.Single(member => member.UserId == colleague).Role.ShouldBe("OWNER");
|
|
vaults.Members.Single(member => member.IsSelf).Role.ShouldBe("ADMIN");
|
|
vaults.IsConfirming.ShouldBeFalse();
|
|
}
|
|
|
|
/// <remarks>
|
|
/// Renaming reaches the rest of the shell, which is the half a client can get wrong quietly: the name
|
|
/// is drawn on the badge of every host card in a session holding more than one vault, in the
|
|
/// file-this-into picker, and in the tab strip's menu.
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task RenamingAVault_ReachesTheKeychainScreensPickerToo()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
var vaults = shell.Vaults;
|
|
|
|
await CreateVaultAsync(vaults, "Platform secrets");
|
|
|
|
var vaultId = vaults.SelectedVault!.VaultId;
|
|
|
|
vaults.RenameVaultCommand.Execute(null);
|
|
vaults.EditVaultName = "Platform";
|
|
|
|
await vaults.SaveVaultNameCommand.ExecuteAsync(null);
|
|
|
|
vaults.Vaults.Single(vault => vault.VaultId == vaultId).Name.ShouldBe("Platform");
|
|
vaults.Status.ShouldContain("re-encrypted");
|
|
|
|
await shell.Vault!.LoadAsync(Token);
|
|
|
|
shell.Vault.TargetVaults
|
|
.Single(choice => choice.VaultId == vaultId)
|
|
.Name
|
|
.ShouldBe("Platform");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// <para>
|
|
/// The address the directory does not know used to be a dead end — the screen said they had to sign
|
|
/// in first and stopped. It invites them instead, from the same button, because which of the two
|
|
/// applies is a fact about the server's account table rather than about what the user is doing.
|
|
/// </para>
|
|
/// <para>
|
|
/// The status assertion is the point of the test. Nothing is sent, and an interface that said
|
|
/// "invited" without saying that would leave somebody waiting for an email that is never coming.
|
|
/// </para>
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task AddingAnAddressWithNoAccount_InvitesItAndSaysNothingWasSent()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
var vaults = shell.Vaults;
|
|
|
|
await CreateVaultAsync(vaults, "Platform secrets");
|
|
|
|
vaults.InviteEmail = "newcomer@example.com";
|
|
await vaults.AddMemberCommand.ExecuteAsync(null);
|
|
|
|
vaults.Members.ShouldHaveSingleItem("nobody has joined — they have only been invited");
|
|
|
|
var invitation = vaults.Invitations.ShouldHaveSingleItem();
|
|
|
|
invitation.Email.ShouldBe("newcomer@example.com");
|
|
invitation.IsPending.ShouldBeTrue();
|
|
invitation.State.ShouldContain("Nothing was sent");
|
|
|
|
vaults.Status.ShouldContain("cannot send mail");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// <para>
|
|
/// The regression this whole path was rewritten for. An account exists from its owner's first
|
|
/// authenticated request and publishes no key until they choose a passphrase on their own machine,
|
|
/// and the directory omits it for that entire window — an entry exists to be wrapped to, and this
|
|
/// one has nothing to wrap. Reading that silence as "there is no such account" meant ADD quietly
|
|
/// issued an invitation instead: the members list did not change, the screen said they had no
|
|
/// account here, and they only actually joined on the next hourly sweep.
|
|
/// </para>
|
|
/// <para>
|
|
/// So the assertion is that they are a <em>member</em>, not an invitation, and that the row says
|
|
/// what is true of them — no key, so nothing can be shared with them yet.
|
|
/// </para>
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task AddingAnAccountThatHasNotEnrolled_MakesThemAMemberWithNoKey()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
var vaults = shell.Vaults;
|
|
var colleague = server.AddUnenrolledAccount("carol@example.com", "Carol Example");
|
|
|
|
await CreateVaultAsync(vaults, "Platform secrets");
|
|
|
|
vaults.InviteEmail = "carol@example.com";
|
|
await vaults.AddMemberCommand.ExecuteAsync(null);
|
|
|
|
vaults.Invitations.ShouldBeEmpty("they have an account here, so there is nothing to invite");
|
|
|
|
vaults.Members.Count.ShouldBe(2, vaults.Status);
|
|
|
|
var member = vaults.Members.Single(row => row.UserId == colleague);
|
|
|
|
member.Email.ShouldBe("carol@example.com");
|
|
|
|
// The label the user asked to see, and the reason SHARE KEY is not the next step.
|
|
member.KeyState.ShouldContain("no key yet");
|
|
|
|
vaults.Status.ShouldContain("Added");
|
|
vaults.Status.ShouldContain("no key yet");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// The other half of the pair above: an address with no account at all still falls through to an
|
|
/// invitation. It is the server that decides which, so this proves the fall-through survived being
|
|
/// moved behind it rather than being replaced by an error.
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task AddingAnAddressWithNoAccount_StillInvitesRatherThanFailing()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
var vaults = shell.Vaults;
|
|
|
|
await CreateVaultAsync(vaults, "Platform secrets");
|
|
|
|
vaults.InviteEmail = "stranger@example.com";
|
|
await vaults.AddMemberCommand.ExecuteAsync(null);
|
|
|
|
vaults.Members.ShouldHaveSingleItem("nobody has joined — they have only been invited");
|
|
vaults.Invitations.ShouldHaveSingleItem().Email.ShouldBe("stranger@example.com");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// A withdrawn invitation stays on the list saying it was withdrawn, rather than vanishing. One that
|
|
/// disappeared would read as never having been sent, which is the same thing the screen looks like
|
|
/// before anybody does anything.
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task WithdrawingAnInvitation_LeavesItListedAsWithdrawn()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
var vaults = shell.Vaults;
|
|
|
|
await CreateVaultAsync(vaults, "Platform secrets");
|
|
|
|
vaults.InviteEmail = "newcomer@example.com";
|
|
await vaults.AddMemberCommand.ExecuteAsync(null);
|
|
|
|
vaults.SelectedInvitation = vaults.Invitations.ShouldHaveSingleItem();
|
|
|
|
await vaults.RevokeInvitationCommand.ExecuteAsync(null);
|
|
|
|
vaults.Invitations.ShouldHaveSingleItem().State.ShouldBe("withdrawn");
|
|
vaults.Status.ShouldContain("Withdrew the invitation");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// <para>
|
|
/// A reload rebuilds the vault list and reselects, so a reload that changed the selection — creating
|
|
/// the first shared vault is exactly that — used to leave two reads of the same membership list in
|
|
/// flight: the one the reload awaits, and one the selection handler started on its own. Both clear the
|
|
/// member list and then both append to it, so every member was drawn twice. On a vault nobody has been
|
|
/// added to yet, whose only member is its owner, that read as the owner being in it twice.
|
|
/// </para>
|
|
/// <para>
|
|
/// Counted rather than inferred from the list, and the gate is why: against a fake that answers from
|
|
/// memory each read finishes before the next begins, so the duplicate never appears and the bug
|
|
/// survives the test. Holding the read open is what makes this behave like a server.
|
|
/// </para>
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task CreatingAVault_ReadsItsMembersOnce()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
var vaults = shell.Vaults;
|
|
|
|
await vaults.LoadAsync(Token);
|
|
|
|
vaults.NewVaultCommand.Execute(null);
|
|
vaults.NewVaultName = "Platform secrets";
|
|
|
|
var gate = new TaskCompletionSource();
|
|
|
|
server.MemberReadGate = gate;
|
|
|
|
var create = vaults.CreateVaultCommand.ExecuteAsync(null);
|
|
|
|
// Asserted while the read is still in flight: that is the only moment at which a second read
|
|
// started by the selection handler is distinguishable from the reload's own.
|
|
server.MemberReads.ShouldBe(1, "a reload reads the selected vault's members once");
|
|
|
|
gate.SetResult();
|
|
|
|
await create;
|
|
|
|
vaults.Members.ShouldHaveSingleItem().Role.ShouldBe("OWNER");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// Through the form rather than straight at the command, because the name is what the form is for —
|
|
/// and because the form is now the only way in: there is no separate "make a team" step behind it.
|
|
/// </remarks>
|
|
private static async Task CreateVaultAsync(VaultsViewModel vaults, string name)
|
|
{
|
|
await vaults.LoadAsync(Token);
|
|
|
|
vaults.NewVaultCommand.Execute(null);
|
|
vaults.NewVaultName = name;
|
|
|
|
await vaults.CreateVaultCommand.ExecuteAsync(null);
|
|
|
|
vaults.IsCreatingVault.ShouldBeFalse(vaults.Status);
|
|
vaults.SelectedVault.ShouldNotBeNull(vaults.Status);
|
|
vaults.SelectedVault!.IsShared.ShouldBeTrue(vaults.Status);
|
|
}
|
|
|
|
/// <remarks>
|
|
/// The whole path rather than a shortcut into the unlocked state, because sharing needs an identity
|
|
/// key that was really enrolled: the fake server publishes it into its key log during enrollment, and
|
|
/// that entry is what the client verifies its own directory answer against.
|
|
/// </remarks>
|
|
private async Task UnlockedAsync()
|
|
{
|
|
await shell.StartAsync(Token);
|
|
await shell.SignInCommand.ExecuteAsync(null);
|
|
|
|
shell.Passphrase = Passphrase;
|
|
shell.ConfirmPassphrase = Passphrase;
|
|
await shell.EnrollCommand.ExecuteAsync(null);
|
|
|
|
shell.RecoveryCodeWrittenDown = true;
|
|
shell.ConfirmRecoveryCodeCommand.Execute(null);
|
|
|
|
shell.Passphrase = Passphrase;
|
|
await shell.UnlockCommand.ExecuteAsync(null);
|
|
|
|
shell.State.ShouldBe(ShellState.Unlocked, shell.StatusMessage);
|
|
}
|
|
}
|