e96d01aab9a09e2da29d965ce52bcb19a5b7be41
106
Commits
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e96d01aab9 |
Let the host editor make the credential it is about to bind
The authentication picker has listed saved credentials since they existed, but making one meant leaving a half-typed host for the keychain screen and coming back to find it gone. On the phone it was worse than a detour: that head has no credential editor at all, so it could bind a host to a credential and never produce one. + NEW CREDENTIAL opens a card under the picker — name, optional username, password, notes — and ADD writes it and binds the host in one step. A button beside the picker rather than an entry inside it. Every row of that list is a binding a host can have, and "make a new one" is an action: as an entry it would sit in the box afterwards describing a state no host can be in, and cancelling the form would leave the picker showing it. It carries its own five fields rather than reusing the keychain editor's, and that is the load-bearing part. IsEditingCredential is what AVaultEditorIsInTheWay asks about, so sharing it would have made the whole Vault screen refuse to open an editor while this card sat open on the Hosts screen, with a status line naming a form the user cannot see on a screen they are not looking at — the exact failure that guard was split in two to end. A test pins it. It writes to the keychain immediately, unlike every other field in this editor, because a credential is a shared item with an id and a host can only name an id that exists. The consequence is honest rather than hidden and the hint says so: a credential added this way outlives a cancelled host edit. What was still being typed does not — every path that closes the host editor clears the form, and one of those fields is a password. The binding is written before the reload rather than after it. RefreshOpenEditors rebuilds this picker and then restores it from the editor's own selection, so setting it first is what survives the pass, and by the time it is read ReloadCredentialsAsync has put the matching entry in the list to land on. A name already taken is duplicated, not reused, and that is a deliberate parting from the new-tag box six lines further down which offers the existing tag instead. Two tags called "staging" are one intention spelled twice; two credentials called "root" are two different passwords, and quietly binding the host to whichever was there already would authenticate it as an account nobody chose. A duplicate label in the picker is the smaller problem. Into editingHostVaultId, so the credential lands wherever the host is being sealed and everybody who can read the host can read what it authenticates with. Stricter than the tag path — which files into the active vault and is recorded as a gap in docs/design-import-gaps.md — and it can be, because this picker lists credentials from every readable vault rather than one. Five flow tests cover the bind-through-reload path, the cancel semantics on both the saved credential and the abandoned one, the cross-screen guard, the duplicate name and the empty-password refusal. The layout test is separate and necessary: the card is collapsed until somebody presses the button, so a harness driven by the default state draws none of it, and TheHostDrawerFitsWithTheHostEditorOpen would have gone on passing over a card that blew the column. 1,854 tests, none failing. |
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810bc48d3f |
Tell the keep-alive wire when the Files session opens and closes
HasLiveFileSession answers the phone's foreground-service question — is there a connection here that dying with the process would sever — and a bucket answers no, because HTTP holds nothing open. ActivityChanged now also fires at the end of MarkHostConnected and CloseSessionAsync, where both facts it reads are finally true together. Also makes the bucket pins test actually open a bucket: it never set Remote, so CONNECT dialled the auto-selected host, and its assertions passed only because that host had no pins either. |
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dbf6ce1bcf |
Give the phone its pins: an editor section and chips on Files
The data was never the gap — HostSecret.PinnedPaths syncs and merges on both heads, and the desktop's drawer has staged it since v5 — the phone just had nowhere to add, remove or use a pin. Now it has both halves. The host editor page gains a QUICK ACCESS section over the same shared staging the drawer binds (EditorPinnedPaths, AddEditorPin, RemoveEditorPin), with the remove target at this head's 44dp touch floor rather than the desktop's 22-pixel close box, and no folder glyph because this head embeds no icon font for one. The page also gains a Status line of its own: the add command's five refusals speak through Status, and this page covers the screen that normally draws it — a refusal nothing shows is no refusal at all. The Files screen draws the connected host's pins as chips between the breadcrumb and the listing, each running GoRemoteCommand exactly as a crumb does. They are captured at connect, like ConnectedTo and the session facts before them; a bucket gets none, having no HostSecret to pin anything on. Covered headlessly in ShellFlowTests — connect populates, disconnect clears, a bucket stays empty — and by manual checks 8.18 and 8.19, whose phase preamble also stops claiming thirteen checks when it lists twenty-one. |
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242280ce6b |
Name a root chip after the root, not with its whole path
The chip derivation was TrimEnd(separator), which is a name only for the Windows drives it was written against: on Unix it made the / chip an empty pill and the home chip the entire home path, drawn at full width in a header column nothing bounds. A home directory deep enough — CI's per-job HOME is forty-six characters — had that one chip walk the header's own buttons out of the window at the session shell's 472-pixel budget, which is the half of the runner's red suite the star-column fix before this one did not reach. A chip says C:, /, ~, or a mount's last segment now; the full path stays on its command parameter, where length costs nothing. RootChipNameTests pins the derivation with fixed strings, so it no longer takes a machine with a deep profile path to ask the question. |
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009b35e069 |
Cover the mixed-keychain regroup refusal headlessly
The two-keychain branch of VaultViewModel.RegroupChosenHosts had no test: 7.6a's manual walk was the only thing asserting that a mixed set gets the sentence instead of the picker. A ShellFlowTests case now ticks a host in each of two vaults, reads the refusal off the status line, and shows the same command opening the picker once the set is one keychain's again. Check 7.6a cites the test and keeps only the popup wiring for the eye. |
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9d5ff9f23a |
Draw what authenticated, and over what, on the session status bar
The v5b design's own row: the negotiated cipher, then the host key's algorithm and the name of the key or credential that authenticated, as one mono run beside CONNECTED — on both surfaces, off MainWindowViewModel's surface-aware SessionCipher and SessionIdentityText, the same shape SessionAddress set. The identity's name comes out of TryBuildAuthentication, the one resolution point that always had it in scope and always threw it away; it rides HostAuthentication to the tab and to the SFTP connect alike. Three deviations, recorded in the gaps doc: the algorithm prints as negotiated rather than shortened, the run is plain text because no pin-details modal exists for an open session, and a typed password shows the algorithm alone — there is no item behind the dot. A dead terminal tab keeps its facts for the scrollback still on screen; an SFTP disconnect, with no scrollback, clears them. |
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8209f15741 |
Let a session's transport say what it negotiated
ISshConnection and ISftpSession both carry Cipher now — the server-to-client algorithm off SSH.NET's own ConnectionInfo, captured once because a rekey is not an event that library raises — and TerminalWorkspace.GetSessionFacts hands that plus the host key's algorithm back per session, without ever handing over the connection itself. Nothing reads either yet; the status bar that will is the next commit. |
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c8507b44fe | Give the application a settings area built from what really exists | ||
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43c939b697 | Give the window its v5b chrome and each session surface its own shell | ||
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281e828e25 | Sweep out the group-card navigation nothing reaches any more | ||
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2ba7c14e35 | Restyle the drawer, pin folders on a host, and say when it was last connected | ||
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507cd9ff88 |
Choose more than one host card on the desktop, the way the phone already can
The chosen-hosts set has been in VaultViewModel since the phone's connect card became a contextual action bar: a set of entity ids, a tick on the row, and seven things that can be done to it. Only one head could fill it. The desktop's grid answered a press with one selection — the card the drawer, CONNECT and the context menu are about — so filing eleven imported machines under a heading was eleven drags, and clearing out a vault was eleven rounds of the deletion question. So the pointer gets three ways into the same set. Ctrl-clicks a card to tick it, Shift-clicks to tick the run between the anchor and the card, and drags a band out over the space between and below the cards to tick everything it touches. Esc, CLEAR, a plain click on a card and a click on the empty space each drop it, and Ctrl+A takes every card being drawn — VisibleHosts, so with something in the find box that is the ones on screen and not the ones it is hiding, which is the version of that shortcut whose result can be checked before Delete is pressed. TWO SELECTIONS ON ONE SCREEN, AND KEEPING THEM FROM DISAGREEING IS MOST OF THE CHANGE. Ctrl and Shift are answered on the tunnel and marked handled, so the ListBox never moves its own mark onto the card: a Ctrl-click that also selected would light the card it had just unticked and open the drawer on a machine somebody is removing from a set. A plain press drops the set unless it lands on a ticked card, and that case is deferred to the release, because the press may be the start of a drag of all of it. After any ordinary click exactly one card is in play, which is what makes every command on the screen unambiguous again. The context menu is where the seven live, and it is one markup with two halves gated on IsChoosingHosts. Connect, Browse files and Edit… are drawn only for a single ticked host, as the phone's sheet collapses them and for the same reason; the other four read better for a count. A right click on a card outside the set drops the set first, so a Delete… about the card under the pointer can never be offered while six sit ticked behind the menu — the same rule OnContextRequested has always enforced for the selection, reached from the other direction. No bar of buttons: the phone raises one because it has no other way to hold seven entries, and a strip repeating a menu that already exists would be a second home for the wording that matters most. What the desktop gains instead is a count beside the HOSTS heading, CLEAR, and a sentence saying where the actions are. A drag that starts on a ticked card carries every ticked card. The payload is a list rather than a row now, and a drop of more than one goes through FileChosenHostsUnder, which makes the refusals once — an open editor, and a group belonging to one keychain — and reports a count instead of forty status lines. Moving whichever card the pointer happened to be holding and leaving the other five where they are is a gesture that quietly does a fraction of what it looks like it does, and the five left behind look filed. The three panels the set's actions raise had never been drawn in a window: the vault picker with its key question, the group picker, and the deletion question. All three sit above the grid rather than over it, which is the arrangement the GROUPS section and the phone's list already use and for the reason written there — the ticked cards are the information the question exists to give, so the grid shortens instead. A DEFECT FOUND BEHIND IT, AND IT WAS ALREADY LIVE ON THE PHONE. The deletion question names a count and the run that answers it reads the set again, and nothing kept the two the same set: the panel is deliberately above a live list, so one more tick between "Delete these 6 hosts?" and pressing DELETE deleted seven, with the seventh named in nothing the user had read. It needed a deliberate act on a phone and a second's work with a band, which is what turned it up. VaultViewModel now remembers which hosts the question was asked about and drops the question when the set stops being them — the question rather than the set, because what somebody has just chosen is what they meant. It also covers the case nobody performs: a colleague's deletion arriving mid-question and shrinking the set under it. VERIFIED. 354 tests in App.Tests and 111 in App.Layout.Tests, build clean, no new warnings. Six gesture tests drive real pointer and key input through the headless window — the modifier click and what it must not do to the selection, the run and its re-measurement from the anchor, the band and the click that drops the set, Ctrl+A under a filter, and the menu's two halves — plus a DragOver carrying two hosts. Four layout tests measure the strip and the three panels at the window's minimum; the vault panel binds a key to its host first, or it would measure the short shape and certify the tall one. Two flow tests cover the multi-drop's write and its refusal, and the deletion question dropping itself. manual-checks gains 7.6a for dragging a set, which no test can see for the reason 7.6 gives, and 7.7a for the gestures — the rectangle actually being painted and the tick and the fill being legible together are the two things the harness cannot look at. |
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1e8a1f2e83 | Merge branch 'claude/trust-connect-popup-56abec' | ||
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4f9faa2fe3 |
Ask about a host key where the connection was made, not on the host list
The trust prompt was two banners at the top of the desktop's hosts screen, so the shell navigated there before letting a handshake raise one: Screen = Hosts, Surface = Page, in OnVaultConnectionFailed and again in the palette's own connect. The reason was sound — a connection can be started from Ctrl+K on any screen, and a question behind whatever somebody is looking at is a question nobody can answer — and it was answered the wrong way round. Rather than making the decision reachable from where the user is, it moved the user to where the decision was, and charged every screen for it. It is worst for the one connection that has no host at all. A machine typed into the phone's connect box is deliberately in no keychain, so a first contact from there judged it on a list it does not appear on, after taking the box that dialled it away. So both heads now draw the decision over the surface. HostKeyCard is the desktop's, and is the counterpart of the phone's HostKeySheet: a scrim with no press handler, because a question with two named answers must not be answerable by missing; the unknown key offering TRUST AND CONNECT, because judging a fingerprint against what an operator published is a decision a person is entitled to make and the only moment they can make it; and the changed key offering no way forward at all, because a button beside that warning is "continue anyway" with two clicks instead of one. The phone needed no new markup — its sheet was already a shell-level overlay, so deleting the navigation is what puts it over the Connections screen. IsHostKeyDecisionShowing is on the shell rather than on a screen because the answer decides an occlusion. A second connection can be refused while a first one is open, so this card is routinely raised over a live terminal, and that rectangle is a native child window: layered over it the card would be sliced at its left edge with TRUST AND CONNECT taking no clicks, which for the most safety-critical question in the product is the worst place for that class of bug to land. IsTerminalShowing gives the rectangle up instead. The banners are gone rather than copied. One prompt in two markups is two copies of the most safety-critical wording here, and the second is the one that goes stale. TWO DEFECTS FOUND BEHIND IT. VaultViewModel.RejectHostKey cleared only the pending key and never the mismatch, so the changed-key refusal had no working exit. That was invisible for as long as it was a banner nothing was drawn over — nothing was trapped, and the next attempt cleared it — and it was already live on the phone, where that refusal is an opaque full-screen panel whose one button runs this command: pressing it left the panel up over every screen the user went to next, including the host editor the panel tells them to open. TransfersViewModel.RejectHostKey has always cleared both; the vault's was the outlier. Its button said BACK TO HOSTS, which was wrong twice over, and now says BACK. And an assertion written for this change could not fail: the palette test asserted the renderer was collapsed in a scenario whose only tab had just been removed, so it was collapsed for want of a session whatever the occlusion rule said. It is gone, with a note pointing at the test that can fail on it. VERIFIED. 1580 tests, build clean, no new warnings, format clean. Three mutations each seen to fail and then seen green again: dropping !IsHostKeyDecisionShowing from IsTerminalShowing, caught by AChangedHostKey_CollapsesTheTerminalItIsRefusedOver; reverting RejectHostKey to clear one flag, caught by RefusingAHostKeyDecision_TakesItOffTheScreen(false) and by that same test; and dropping the two host-key arms from OnVaultPropertyChanged, caught by TheHostKeyDecision_IsAnnouncedToTheWindowWhenItArrivesAndWhenItGoes. That last one is the first test in this repository to watch PropertyChanged, and it is worth being the first: every other assertion about the flag reads it directly, and a direct read passes with the subscription deleted — while the card would never go away. The two layout tests moved with the prompts, from the hosts screen to the card. manual-checks gains 7.4a for the occlusion, 7.4b for getting out of a refusal and 11.7a for the hand-typed case, none of which a test can see; 1.5 and 7.4 are corrected rather than left describing a window that no longer moves. ONE ROUGH EDGE, DELIBERATELY LEFT. On the desktop, refusing a first contact whose tab was the only one leaves the terminal surface with no tabs — a blank rectangle under the strip's "no terminals open · press + or Ctrl+K", which is the one sentence near that rectangle Avalonia can draw. The alternative was falling back to the page, and on the phone that means the host list, which is the bug this commit is about. A desktop connect page would close it properly. |
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e750ba05e3 | Merge branch 'claude/edit-screen-refresh-items-63a808' | ||
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6d6edb02c1 |
Keep an open editor's pickers in step with the vault
The host editor's four pickers were snapshots taken when it opened, and the comment on EditorAuthenticationChoices said why: a picker whose contents move under somebody halfway through a form is worse than a list a minute stale, and only one editor could be open at a time anyway, so the only way to add a key was to close this one. The second half of that stopped being true when AHostEditorIsInTheWay was split from AVaultEditorIsInTheWay. The host editor is the Hosts screen's business and the keychain's editors are the Vault screen's; neither refuses the other now, which was the right split — it stopped three quarters of a screen going inert over an editor the user was not looking at — but it left the assumption those snapshots rested on false and nothing to notice. So the ordinary way of using the feature was the broken one. Somebody starts editing a host, finds there is no key to bind it to, goes to KEYS, makes one, and comes back to a picker that does not have it — with the fix being to throw the form away and start again. The same for a password, a tag, a group, and for a whole vault made on the Teams screen because the host being typed belongs to the team rather than to the person typing it: the vault they had just made for it was the one place they could not file it. RefreshOpenEditors refills whichever editor is open, and it hangs off ReloadAsync rather than off the twenty-odd commands that write to the vault. That is the choice worth stating, because it is what makes a sync count as well as a save: a key pulled from another machine reaches the open editor by the same path a key typed here does, and a place that wrote to the vault without refreshing the editor would be a bug nobody would find for months. What the old comment was protecting against is real, so every picker is put back onto what it was already showing, by id, and not one typed field is touched. An editor that reset its own bindings because a background sync landed would be a worse bug than the stale list this fixes — it would rebind a host as a side effect of somebody else's work. The placeholder entries go back too, which is the case 3.4 measures: a group deleted on another machine mid-edit still cannot unfile the host when the form is saved. The group editor gets the same treatment for the same reasons; it shares the drawer, and its default binding is lent to every host under it. The snippet editor's vault picker was the same copy of the same list and went stale the same way. It watches TargetVaults rather than the reload, because that screen has always been a wrapper over the vault's collections and has no reload of its own to hang off — which is how it already follows Snippets. The move panels are deliberately left alone. A vault arriving from a sync while one is open still will not appear in it, but a move panel is opened by the act that fills it and its picker resets its selection to the first entry on every rebuild, so refreshing it would move a destination somebody had chosen. Same class of bug, different answer, and not this change. Five tests, and four of them were checked failing with the RefreshOpenEditors call commented out: a key reaching the open host editor and binding when chosen, an item arriving without moving a selection that was already made, a tag arriving as an unworn chip, a key reaching the group editor, and a vault reaching the host and snippet editors without moving either. Manual check 7.12 sits beside 7.11, which is this same bug on the files screen's picker, and says what the worse failure would look like: a picker that moves rather than one that does not notice. |
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808a9a7fc1 |
Open a new host in the vault of the group it is being made in
+ NEW HOST decided two defaults separately and let them contradict each other. The group came from the screen — the selected card, or failing that the group whose contents are showing — and the vault came from the keychain screen's standing "new items go to" preference. Inside a group belonging to any other vault the two disagreed, and the group is what lost: GroupInEditingVault drops a group the editor's vault has not got, on the sound reasoning that a host filed under an id its readers cannot resolve looks unfiled to everybody but the person who wrote it. So pressing the button while standing inside a team's PLATFORM opened a form filed under nothing, bound for the personal vault, with no sentence anywhere saying either thing had happened. The vault now follows the group. A group lives in exactly one vault, so a host that is to land in that group has to be sealed in that vault too — which is the rule + NEW GROUP has followed for a parent since the cards became a tree, and the comment there claiming this as a deliberate difference from the host's editor is the one the code has now caught up with. The filter stays, because there is one case left for it: the group's vault may be one this session can read and not write, a team vault this account is a viewer of. TargetVaults is the readable-and-writable set and is what decides here, so a viewer keeps the standing preference and loses the group with it, rather than opening an editor aimed at a save that cannot happen. Both directions are tested, since one alone would not say which default wins: standing in a shared vault's group, the editor opens on that vault with the group selected and the host saves there; and with the preference pointed at the shared vault while a personal-vault group is open, the group beats the picker somebody set once. |
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f1d6499bb5 |
Merge branch 'main'
Two of main's changes land in files this branch rewrote, and both needed carrying across by hand rather than by the merge. The phone's nav staying up on Connections with nothing running is a fourth input to RefreshChrome, which this branch had already given two more — whether hosts are ticked and whether the host editor is filling the screen. They compose: the rail and the bottom bar now ask (pages || connectPage) && !editing, so a page-shaped terminal surface keeps its way off the screen and the editor still takes the whole display. The key question under the host's move panel is the harder one, because this branch deleted the panel it was added to. The connect card is gone and the phone's only route to a move is the action bar, so leaving the merge to take this side would have removed a capability main had just shipped — silently, since nothing would fail to build. It is asked in the action bar's own picker instead, in two shapes fewer than the desktop's: one host, because which key to carry is a fact about one machine and a selection of six has six answers, and a move rather than a copy, because taking the key out from under an original that is staying put would leave that original unable to connect. BindingOfTheMovingHost splits into MovableBindingOf so both heads answer it the same way from different panels. Main also fixed a real trap in the same commit — a host that only inherited its key from its group arrived in the destination naming nothing at all, because the group stays behind — and the batch move had the same bug for the same reason. It goes through Detached now, which is where that fix lives. The carried host is written as the carry left it rather than being detached again, which is the one thing worth measuring: the key takes a new id over there, so a run that rebuilt the payload from the row would send the machine across naming a tombstone. Both directions are pinned, along with the rule about which shapes the question is asked in at all. |
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c882fa0cd3 |
Give the phone a selection instead of a card under the list
A long press on a host raised a connect card over the bottom of the list: a password box, CONNECT, EDIT, MOVE and DELETE. It was the right idea in the wrong place. It covered rows, it had room for five things and never a sixth, and every one of them was about exactly one machine — so filing eleven imported hosts under a group was eleven trips through a form, and there was nowhere to put a sixth action if anybody wanted one. A long press now chooses the host it landed on, and the actions move into a bar across the top of the screen, in the vault header's place rather than beside it. That is where Android has put them since contextual action bars existed, and it is the one strip a list can never grow into — but the real reason for it is that while it is up the screen is unambiguously about the ticked hosts and nothing else, which is what lets the count in the middle of it mean something. Left to right: the cross that leaves the mode, the count, the pencil, and a ⋯ holding Connect, Connect via SFTP, Move to vault, Copy to vault, Change group, Duplicate and Remove. A tap still connects and still raises nothing. Once anything is ticked it ticks and unticks instead, which is what every Android list does and is not merely a convention worth following: a tap that connected while five machines sat ticked would open a terminal on top of a selection somebody was halfway through building. Unticking the last host leaves the mode, so there are two ways out of it and the cross is only one of them. Both gestures now read the row from the element under the finger rather than from the list's selection, and that is a correctness change rather than tidying. A tap on a group heading moves the selection and the view model bounces it straight back to whichever host was chosen before — which answered "a host, or nothing" for free while a tap only ever connected. It stops answering it the moment a tap can tick one: the heading would tick a machine the user was not pointing at, into a set they are about to delete. Three of the seven entries are about one machine and are drawn only for one. A terminal, a file-transfer session and a form each have no reading over six, so they are collapsed rather than refused. The other four read better for a count than without one — it is the reason the set exists — and each of them says afterwards how many hosts it wrote and how many it left alone. Skipping beats refusing the whole run: a selection of eleven with one read-only row would otherwise do nothing at all and then report about the wrong ten. Copy to vault and Duplicate are new, and the difference between them is what each can safely carry. A copy crosses a key boundary, so it drops the group and the tags exactly as a move does — both are items of the vault being left, and a host arriving with either would point at something the destination does not contain, resolvable on the machine that sent it and dangling for everybody else. A duplicate stays in the same keychain, so everything it points at is still there and it keeps both. Change group is the write dragging a card onto a group already makes on the desktop, run over a selection; it refuses one spanning two keychains rather than half-filing it, which is the refusal a drop across that boundary already makes one host at a time. Connect via SFTP is the one action that leaves the vault. Which machine is a decrypted item and so is this object's business; the screen it leads to and the transfers view model behind it are the shell's — so it is an event, on the same division SessionOpened already draws for a shell. The host is re-found in that screen's own copy of the list, because the picker binds to rows in that copy and handing it the vault's object would select nothing. What is left of the card is the password box, and only because it had nowhere else to go: a host that authenticates with a typed password cannot be reached by a tap alone. That tap now raises a sheet rather than the bar, and the difference is that a sheet is up only while a question is on screen — the bar was raised by a long press and stayed, so it was a password box sitting over the list whether or not anything was being asked. Dismissing it empties the box, which is not tidiness either: a secret left behind would satisfy the emptiness check that decides whether to raise the sheet at all, so the next tap would dial with somebody else's password. The pencil moving into that bar takes the host editor with it. It was a card in the list's own row, under the search box and the sync line — twenty controls sharing a screen with two rows of chrome about the list it had replaced. It is a page now, and PhoneShell stands all four of its rows down for it, which is what "opens with all the options" means at 360dp. That needed a second subscription in that control: two of its flags are questions about the vault rather than about the shell, and the shell does not forward the vault's notifications. The ticks are held as entity ids rather than as rows, and written back onto the rows after every reload. Every row object in the list is replaced on every filter keystroke and every synchronisation pass, so a set of rows would empty itself once a minute under somebody choosing what to do with eleven machines. Ids that no longer resolve are dropped, so a colleague's deletion arriving mid-selection leaves a count that matches what is on screen. One caller had to change with it. ConnectToRecent opened the pane about a host, which was the desktop's drawer and the phone's card; the phone's answer is now a tick, and nothing on that list means "selected" any more — so arriving with the host merely selected would be arriving at a screen with nothing to press. Both are raised together, and the one the head in front of the user does not draw is inert. |
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69858f82d1 | Merge branch 'claude/vault-key-sync-sharing-d098aa' | ||
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185790fb14 |
Let a key move to another vault, and ask whether it goes with the host
Keys sync and keys are shared: SshKey is in the sync registry on both sides, the material rides in the sealed payload, and every generation of the vault key is wrapped to a new member. What was missing was the way in. Hosts and groups could move between vaults and keychain items could not, so a key typed into a personal vault before the team existed stayed there for good — and moving a host into the team's vault left it authenticating with something nobody else in that vault can read. The code said so and could do nothing about it: "the answer is usually to put a copy of that key in the destination vault", which meant pasting the private half into a second item and deleting the first. A private key on a clipboard, and two items nobody can tell apart afterwards. MoveAsync already existed on the generic repository and is now exposed for keys and passwords as it is for hosts and groups. What had to be built around it is the re-aim. An item re-sealed under another vault's key lands with an id of that vault's making, so every host bound to the old one and every group lending it as a default is left naming a tombstone — and a host bound to something its vault no longer holds refuses to connect rather than falling back to a typed password. A move without the re-aim would look like a success and break every machine on that key. It runs over every vault this session can write to, because a binding resolves across all of them, and it counts what it could not rewrite: an item from a newer client, or one in a vault this account may only read. Those are said in the sentence afterwards rather than swallowed. The host's move asks the question rather than deciding it. A binding resolves across vaults, so the moved host goes on working for the person who moved it whichever way this is answered; it is the colleagues they have just joined who hold one vault's key and cannot connect with a host whose key stayed behind. Unticked, and it stays that way on purpose: moving a key into a team's vault hands it to everybody holding that key, and this design does not default anybody into a disclosure. Under the box is the count of everything else that authenticates with that key, because a key twenty machines use is a different decision from one nothing else touches, and neither number is visible from the panel otherwise. The question is answered against the vault in the picker, so choosing a different destination re-asks it and a key already in the destination offers nothing. One thing fixed on the way. A host that inherited its key from its group arrived in the destination naming nothing at all — the group belongs to the vault it left — so a machine that connected before the move refused after it, with no sentence anywhere saying why. The resolved binding is now written onto the host as it crosses, and the stranded-binding warning reads the resolved binding too, which is the case where somebody is least likely to know a key is involved. MOVE is on both heads, for keys and passwords only: a tag, a bucket and a pin are read from the active vault alone, so "another vault" is not a question any of them has. Four tests cover the move and its re-aim, the host's move with the key brought and without it, and the inherited binding. |
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3d9ed03b09 |
Let a snippet be shared to a vault, the way a host already can
A snippet was a first-class vault item everywhere except where it mattered: the crypto, the sync, the server table and every registry already treated it exactly as they treat a host, and the screen read it out of the active vault alone. So the one command a team most obviously wants to hold in common — the incantation somebody worked out once and everybody else retypes — was the only item kind that could not leave the machine that wrote it. The read is the half that had to come first, and it is why this is not simply a MoveAsync. ReloadSnippetsAsync now lists every readable vault rather than the active one, in the shape ReloadHostsAsync and ReloadKeysAsync already use: the vault new items go into first, then by vault name, then by label, with a badge on the row only where there is more than one vault to tell apart. Without that, a snippet moved into a team vault would have disappeared from the very screen that moved it, and one a colleague wrote there would never have arrived at all — sharing would have looked like losing. Three writes were pinned to the active vault and each one broke differently once the list spanned several. The delete tombstoned in the wrong vault, which tombstones nothing and leaves the snippet on screen. The save is the bad one: an update sent to the active vault creates a second snippet there and leaves the team original untouched, so the person editing sees their fix and nobody else ever does. That is a fork with no symptom, which is why the vault is now a parameter and the screen latches it when the editor opens — the chosen vault for a new snippet, the row own vault for an existing one — rather than reading it back off a selection that can move under a half-typed form. VaultViewModel has carried editingHostVaultId for the same reason since hosts crossed vaults. Two controls rather than one, and that is the same line the host pane draws. The editor asks which vault a new snippet is filed into; MOVE re-seals an existing one under another key and tombstones the first. Putting the second inside the first would let somebody correcting a typo hand a command to a team by leaving a picker where they found it, so the picker is not drawn for an existing snippet at all. Both live on SnippetsViewModel rather than VaultViewModel because this screen owns its editor, unlike the host drawer; the writing they ask for is still the vault. A snippet crosses whole, which is the one way this is simpler than the host it copies. A host leaves its group and its tags behind because both are items of the vault it came from and would dangle for everybody in the destination. A snippet is a label, a command and a note, and none of them points at anything — so there is nothing to strip, nothing to report as left behind, and what the copy says instead is the thing that is actually at stake: who can read the command afterwards. For a command that may carry a hostname or a path, that is the whole decision. Two judgement calls worth finding later. A hidden vault now hides its snippets, filtered in the screen projection rather than in VaultViewModel.Snippets, which is the rule keys and passwords already follow: the list stays whole so nothing that resolves against it breaks, and the projection is what a preference about reading gets to change. And the nav rail count is left spanning vaults unfiltered, because Vault.Hosts.Count beside it is unfiltered too — filtering one of the four would make the rail disagree with itself. Four flow tests in VaultSharingTests, beside the host ones they mirror: the move re-seals with a new id and carries the runs-on-insert flag across, the move with nowhere to go refuses rather than opening an empty picker, the editor files into the vault chosen on it, and the edit of a shared snippet goes back to its own vault instead of forking. That last one is the regression the latch exists for and the only one whose absence has no visible symptom. Plus a layout test with the move panel open, since that paragraph wraps in a 300-pixel column and the desktop pane it lands in is measured. The whole suite passes: 1660 tests, none failing. |
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ca7fee2358 |
Start the confirmation Android hands back, so an update can install
Pressing INSTALL closed the application, installed nothing and said nothing. That is two independent faults in one method, either of which breaks it on its own, and they hid each other: the first kills the process before the second can be observed, and the second is silent by construction. The pending intent handed to commit was implicit — an action string with no component behind it. A mutable pending intent may not wrap one of those from API 34, and this head targets 36, so every current phone threw IllegalArgumentException before commit was reached. Nothing caught it, so it left the command handler, passed the dispatcher and took the process with it. That is the closing. Below 34, where it did not throw, it still installed nothing. An application holding REQUEST_INSTALL_PACKAGES rather than the privileged INSTALL_PACKAGES gets no verdict back from a commit: what the platform answers first is STATUS_PENDING_USER_ACTION, carrying the activity that draws the dialogue in EXTRA_INTENT for the application to start. Android does not draw it on its own. The comment here asserted the opposite — that a pending intent is required whether or not anything listens, and that nothing needed to — so no receiver was ever written, and the session was written, committed and left staged forever. So there is a receiver now, not exported because the only sender is this application's own commit, and the intent naming it is explicit, which is the same change that stops the throw. Sessions are abandoned when anything fails, since one created and neither committed nor abandoned stays staged against a per-application cap — a repeating fault would have started failing at CreateSession instead, which is the same bug wearing a completely unrelated face. The reporting is the part worth keeping even after the cause is gone. Where applying ends the process an exception has nowhere to go; where it does not, which is this head's whole shape, it goes out through the dispatcher. RestartNowAsync now answers the way CheckNowAsync already did, and the regression test asserts the absence of a throw rather than the presence of one. ADR 0014 rule 6 gets the correction in place: "asks Android to ask" is one step longer than it reads. Check 17.5 needed no rewording — it asks for the installer appearing by name, which is exactly the thing that never happened — so what it gets instead is the two symptoms named, because both present as a dead button. It is the only thing in the project that can catch either, and it plainly was never run against a real pair of builds. Note for whoever takes the next nightly: a broken updater cannot install its own fix. The phone is running the code this commit replaces, so the first build carrying it has to be sideloaded by hand; the ones after that install normally. Compile-verified and manifest-verified — the receiver reaches the generated manifest — and 321 tests pass. Not run on a device, which is what 17.5 is for. |
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dc1ebf6afa |
Let the recovery code be copied, and give the phone a clipboard to copy to
Both screens had made the code selectable and both said why: a person who cannot get it out of the box photographs the screen, and a screenshot is a worse home for it than a clipboard. This finishes that argument. Selecting 64 characters of letter-spaced monospace with a thumb is the version of "possible" people give up on halfway — and on the phone the screen blocks screenshots, so the honest remaining options were retyping it or losing it. It is the one secret this application deliberately offers to a clipboard, and the contrast with the keychain's copy is the whole argument rather than an inconsistency. There, copying the private half is refused outright, because installing a key means pasting the public one and the private one has no business leaving the vault. Here there is no better route: the code exists for one screen, is stored nowhere, and has to reach a password manager. The clipboard is the intended destination rather than a way round the design. The sentence afterwards matters as much as the copy, and is asserted: a clipboard is a staging post, this screen is the only place the code exists, and the next thing copied replaces it. Somebody who copies and does nothing has not saved it. The phone had no clipboard delegate at all — the desktop passed one and this head passed null — so COPY PUBLIC KEY on the keychain answered "this machine has no clipboard" on a device that plainly has one. Nothing about that was platform shaped: Android has a clipboard and Avalonia surfaces it through the same TopLevel. Wiring it fixes that copy too. The test fixture built its shell without a clipboard, which modelled the bug rather than the product, so it has one now and the public-key test asserts what lands there instead of the refusal. The refusal keeps its own test, on a shell built without one, because the view model reads the delegate's absence rather than an empty result — and because a button that silently does nothing on this screen is worse than one that refuses. |
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ca07d63585 |
Offer to bring the keys an ssh_config points at
An import that recorded a key path and left every host asking for a password was an import whose result did not connect. The answer to that was a manual paste per key, which is the sort of thing people do once and then stop importing. So there is a tick, and it starts off. With it off nothing changes: an IdentityFile becomes a note and the host asks for a password. With it on, IMPORT reads each host's first IdentityFile out of ~/.ssh, stores it in the vault encrypted like any other key, and binds the host to it. Three things about how it is drawn are load-bearing rather than tidy. It is a default nobody arrives at by accident. The sentence beside it names the directory rather than saying "your keys", because that is what somebody is agreeing to. And nothing is read during SCAN — tick it, read what it says, untick it, and no private key has been opened. This is the only place the application opens key material out of a directory the user did not point at file by file, and the whole of what makes that acceptable is that it took a deliberate press. One vault key per file, however many entries named it: an ssh_config pointing twelve hosts at one id_ed25519 is the ordinary shape, and twelve copies would be twelve things to rotate and eleven to forget. A file whose material is already in the keychain is bound to rather than stored again, which is what makes running the import twice harmless. What cannot be read off a disk is a passphrase, so a protected key arrives without one — and the report under the button names those files rather than leaving a host to fail at connect time with a message about a malformed key. Telling them apart means decoding for OpenSSH's own container, whose cipher name is the first field inside the base64 rather than anything in the armour, and that is the format ssh-keygen has written by default for years. The 88 base64 characters it decodes need 66 bytes, not 64: with the smaller span every protected key came back unprotected, which the tests now pin. A path that is not on this machine leaves its host imported and unbound, exactly as it would have been with the tick off, and is named in the same report. A config carried from another machine is the ordinary case, not an error. |
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746711da9d |
Let a tap on the phone's host list mean connect
Choosing a machine raised the connect bar over the bottom of the list: a password box, CONNECT, EDIT, MOVE and DELETE. Five controls in the way of the one thing a tap on a machine's name obviously means. So the gestures split. A tap connects. A long press raises the bar, with all five. The pencil in the phone's header — its only persistent chrome — edits whichever host is chosen, which is the one of the five common enough to be worth a control that is always in the same place. The flag doing it is the desktop's own IsHostPaneOpen rather than a second one. That head made exactly this move when a selection stopped opening its drawer, and the question both are asking is "has somebody asked about this host" — answering it twice is how two heads come to disagree about what a selection means. One tap cannot finish: a host that authenticates with a typed password has nowhere on a list to be given one. That tap raises the bar with the box in it and says so, and a second tap with the box filled in connects. The branch is in the view model rather than in the head, because "can this machine be reached without asking for anything" is the same question the bar's own password box answers, and a copy of it in a view would be a second reading of a binding chain that has one. Two mechanics worth knowing. Avalonia raises Tapped on release whatever the press lasted, so a long press would open the bar and then connect — one touch firing both gestures — which is why HostsScreen tracks the hold and swallows the tap it precedes. And Holding only fires once IsHoldingEnabled is set, so that and the handler are attached together rather than one in markup and one in code. ConnectToRecent now opens the pane rather than selecting the row. On the phone it has to: a selection alone raises nothing now, so going back to a recent machine would land on a screen with nothing to press. |
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69bc9e270b |
Let a team be joined only by somebody who is already here
An invitation decided access from an assertion about an address. Everything else
in this model decides it from something a person did — an admin naming an
account, a key holder wrapping a vault key to a key they verified — and this was
the one place a token's email claim was the thing that let somebody in.
It was guarded as tightly as that can be guarded: the claim was refused outright
on an unverified or absent `email_verified`, with no setting to relax it. But the
guard and the risk were the same shape. The whole defence was one boolean sent by
a system the deployment does not control.
So `POST /teams/{id}/members` is the only way in, and an address with no account
is refused with `no-such-account` — which is now the end of the road rather than
the signal to invite. Both clients say the remedy: that person signs in here
once, which is what creates the account, and then they can be added. The desktop
leaves the address in the box, because a message telling you to come back later
is one you act on later.
Gone with it: the `team_invitation` table, the claim hook in the sign-in path,
and `Oidc:EmailVerifiedClaim`, which that hook was the only reader of. Nothing in
the server now reads the email claim to decide anything.
Pending invitations are dropped rather than converted. Converting one would mean
creating a membership because an address matched, which is the property being
removed — and an invitation to an address that did have an account here had
already been claimed by the hourly sweep, so what is left is offers to people who
never arrived.
Two tests carry the property rather than the feature: the endpoint inventory
asserts the three routes are absent, and the API suite adds an address that has
no account, watches the refusal, then signs that address in and checks it joined
nothing. Without the second half, a server that merely renamed the deferred path
would pass.
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b4a6c19ac1 |
Let the phone replace itself, and give CI a channel it may sign
The Android head had no updater and no release path, and the two are one problem: Android refuses an update signed by a different key, and CI generates a fresh debug key in every container. An APK released from a workflow could be installed once and never updated again — each new one an uninstall, which on this product means losing the cache, the outbox and the device key. So there are two channels, and they are two applications because the platform gives no third option. dev.dodotech.dodossh is cut from a v* tag by a person running scripts/release-android.ps1 with the key ADR 0011 rule 1 keeps off runners. dev.dodotech.dodossh.nightly is cut from main by CI and signed with a keystore committed here in the open — a key everybody has cannot be stolen and grants nothing by being held, which is why putting it in CI does not touch the rule. Neither can update the other, by construction. See ADR 0014. The android job assumed an image with a JDK and an Android SDK on it, which is what a GitHub runner is and what this project's is not. It now installs a JDK, fetches Google's command-line tools, accepts the licences and installs API 36 — each a no-op where it is already satisfied, and each cached by the persistent runner's own disk rather than by an action that would move a quarter of a gigabyte to rebuild a directory that never left. The client reads a small JSON manifest beside the APK, the counterpart of releases.win.json, and compares Android's versionCode rather than a version name: that integer is what the platform itself uses to accept or refuse an install, so comparing anything else would offer updates the phone then rejects. It fetches, and then asks Android to ask — the system draws its own confirmation, and from API 26 will not draw even that until unknown sources is on for this application. IUpdateChannel gained ApplyingEndsTheProcess. On Windows applying replaces the files and restarts, so the shell disposes the vault first and that is what zeroes the keys. On the phone the install is a request and the answer may be no, so disposing first would answer "not now" with a locked keychain and every shell closed — a punishment for declining an update. Two measured bugs found on the way, both older than this work and both invisible to a -getProperty check. ApplicationDisplayVersion is read by the Android targets in a top-level PropertyGroup, so the target setting it from MinVer ran after the only thing that reads it: every APK ever built here said versionName 1.0.0. And nothing found so far varies the launcher name per channel — four mechanisms tried, all of them recorded in platform-flags, none of them reaching the label the launcher shows. The two channels share an icon name for now and are told apart by package name, version, and what the preferences screen says. |
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50fa6fba38 |
Let the phone delete a host, and move or remove a group
The desktop gained three things the phone did not follow: moving a group to another vault, the second question asking whether a group's deletion takes its hosts with it, and — since long before either — deleting a host at all. What that left was a head whose v3 + can fill a keychain and whose editors can correct one, with no way to empty either. The commands could not simply be bound. DeleteGroup and MoveGroup aim at GroupTarget, which is the selected card or the open group, and the phone has neither: its list draws headings, and a heading's selection deliberately bounces back to the host. Called bare on that head they would have returned having done nothing — a DELETE that appears to have been pressed and has not. Both now take the row and fall back to GroupTarget for the desktop's menu, and ConfirmMoveGroupAsync resolves from the panel's own movingGroupId rather than from the selection, which is also the honester answer on the desktop: what moves is the shelf the panel was opened on. The heading's pencil became a menu. Three icons after a chevron, a name, a vault badge and a count is what would be left of the name at 360dp, so the ⋯ raises the add sheet's shape carrying Edit, Move to another vault, a rule, and Delete — the desktop's card menu, in the one idiom this screen already has. It does not carry Open: the desktop's grid holds one level of the group tree and this list holds all of it flattened, so there is nowhere to open a group into. DELETE under a host sits on a row of its own beneath EDIT and MOVE rather than beside them. A phone has no hover and no tooltip, so where a thumb lands is the only thing separating a destructive control from an ordinary one. Both questions take the controls that asked them — ShowsConnectControls, which is the phone's half of the rule ShowsHostPaneActions already carries for the desktop's drawer — so DELETE cannot be pressed a second time underneath its own confirmation. Preferences gained the running version, and the sentence saying this head does not replace itself and that no DodoSSH server will ever offer one. It reads Updates.CurrentVersion off the same view model the desktop's UPDATES section does, over the null channel that reports itself unsupported. Nothing was needed for the realtime push: it is composed in ServerConnection, which both heads use. Seven tests, all phone-shaped — a group acted on with nothing selected, the menu waved away leaving nothing armed, the ungrouped heading raising none, and the bar's three states. The rectangles remain unmeasurable for the reason phase 8 gives; the checks for them are 8.10 to 8.13 and 13.6. |
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3ead865f01 |
Merge branch 'main' into the desktop updater, and give way on two numbers
Main landed a realtime push feature while this branch was building the updater, and the two collided in three places. Every one of them resolves the same way: main got there first, so this branch moves. **Two ADRs were both numbered 0012.** Main's is realtime push; this one is now [ADR 0013](docs/adr/0013-desktop-distribution-and-updates.md). Git did not call this a conflict — the filenames differ — so it would have merged quietly and left the directory with two 0012s and every cross-reference ambiguous. Renumbered here along with the nine places that point at it. **Two manual-check phases were both numbered 15**, and that one git did catch. Main's "Changes that arrive without a timer" keeps 15; installing and updating the desktop client becomes Phase 16, with its checks and every reference to them renumbered. The file's own rule is that a number is for life, which is exactly why the one that had not been pushed is the one that gives way. **The merge rewrote several files with CRLF**, and `.editorconfig` asks for LF on everything except `*.ps1`. That is not cosmetic here: IDE0055 is an error and `EnforceCodeStyleInBuild` is on, so it failed the build on three lines of App.axaml.cs whose only change in this branch was an ADR number in a comment. Forty-six files normalised back to LF; the release script keeps CRLF, which is what `.gitattributes` and `.editorconfig` both already say for a PowerShell file. Nothing else conflicted. The updater does not touch the sync loop or the event stream, and the one file both sides edited heavily — MainWindowViewModel — merged without a hunk in common. Verified after merging: the solution restores locked and builds clean, and 304 shell, 100 layout, 54 session, 28 client-api and 25 contracts tests pass. The first two counts are higher than before the merge because main's own tests came with it and pass alongside these. |
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780f4bf892 |
Merge branch 'main' into the group's move and its deletion question
Main took the group's EDIT and DELETE off the GROUPS heading while this branch was adding a MOVE beside them, so the conflict was about the same six pixels from both directions. Main's answer wins outright, and it is the better one for the reason its own message gives: a button beside a heading has no card under a pointer to mean, and had to work its subject out from the selection or from the trail. Moving a group had that problem worst of all — the thing it takes with it is everything on the shelf, and "which shelf" is not a question a button there could answer plainly. So the MOVE button is gone and the menu entry it was drawn beside is the whole of it. That entry was already in this branch, above the separator DELETE sits below, and it needed no change: the card menu selects whatever was right-clicked before it runs anything, which is exactly the aiming a group move wants. Three things went with the button. ShowsGroupActions, which main deleted because hiding buttons was all it did, and which this branch had extended to hide them for the move panel as well. CanMoveGroupTarget, which existed to answer whether that button was worth drawing — CanMoveSelectedHost stays, because the phone really does leave the host's MOVE out rather than offer a refusal, and a menu whose entries came and went would be a menu whose items move. And the two test assertions that read them, which were describing the button rather than the behaviour; what they were guarding is that the two panels never share the moment, and IsConfirmingGroupDeletion says that directly. The move panel and the deletion question both keep their place under the heading, which is where the buttons were and is now simply where that section puts things. They still exclude each other, by disarming rather than by a visibility flag: MoveGroup clears a pending deletion and DeleteGroup folds the move panel away. Manual checks 3.3 was rewritten by main for the menu and by this branch for the tick, and now says both; 3.3a is new and walks a two-level shelf across a vault boundary, which is the half of this feature no headless test can watch land. |
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6728a0a597 |
Let the desktop client replace itself, and give the repository one version
Packaging for Windows, and the updater that only exists once something is
packaged. Velopack, win-x64, fed from the project's own forge — never from the
deployment a client signs in to, which is ADR 0011 rule 2 carried over
unchanged and is why the feed address is a constant in the code rather than a
setting. See docs/adr/0012-desktop-distribution-and-updates.md.
**Nothing is ever installed while somebody is using it.** A newer build is found
on a six-hourly pass, downloaded in the background, and then waits — for a
restart the user presses, or for the next launch they were going to do anyway.
That is a policy rather than caution: this application argues at length that
locking keeps shells running, because a lock that destroyed work would stop
being used, and a restart does not keep them. Having taught that, it owes the
user the choice at the one moment it stops being true, and the sentence saying
so counts the shells it would close.
**The version is now derived from the v* tag**, by MinVer, for everything. There
was no version before this — no property anywhere, so every assembly reported
the SDK's 1.0.0 and the API served that string as its serverVersion to every
client that asked. The tag was already the version of record for the container
image; this makes it the version of record full stop. MinVer's failure mode is
answering plausibly rather than failing, and here a wrong version is a client
that never updates, so it is guarded twice: fetch-depth 0 on every checkout, and
a step that fails a tag build when the tag and the computed version disagree.
**The pack id is DodoSSH.Desktop and not DodoSSH**, which is the one decision
here that would have destroyed data. Velopack installs to %LOCALAPPDATA%\<packId>
and removes that whole directory on uninstall, and %LOCALAPPDATA%\DodoSSH is
where ClientPaths keeps the encrypted cache, the outbox of changes not yet
pushed, and the device key. The obvious id would have had the uninstaller
silently delete work the server has never seen — the thing the application
refuses to do without a counted confirmation. Velopack's own advice to move user
data to roaming %APPDATA% is declined for the reason ClientPaths already gives.
**Releases are cut by a person, and CI gains no job that could.** The tempting
argument is that a forge write token is not a signing key. It does not survive
contact with what the token does: Velopack clients trust their feed and do not
verify a package signature when they apply one, so whoever can write a release
can ship an update every install runs. That is the capability ADR 0011 rule 1
puts on a machine which is not a runner, reached through a different door. The
mechanical objection — vpk needs Windows and the runners are Linux — is the
smaller of the two and is recorded beside it, because somebody will fix one and
believe they are done.
Unsigned for now, deliberately and with the cost stated where a user reads it:
SmartScreen warns once per person, on Setup.exe, because Mark-of-the-Web is
applied by the browser that downloaded it. In-app updates are fetched by the
application and applied from a local file, and never trip it.
The banner is a fourth row of the window rather than an overlay. Anything drawn
in the terminal's rectangle is sliced by the native child window that composites
above it — the defect this window has shipped once — and a sibling row is the
arrangement TitleBar and StatusBar already prove works.
----
Three defects surfaced on the way, none of them in the feature being built.
**A settings key absent from the file came back as the CLR default, not the
declared one.** The JSON source generator builds a record through a synthesised
parameterised constructor and assigns every property from its argument array, so
a property initializer runs and is then overwritten by a default for anything the
file did not contain. A settings.json of {} read back a font size of 0, clamped
up to the 8px floor rather than the 13px the renderer draws at. It could not bite
while there was one setting, because that setting was written on every save and
so was never absent; adding a second would have turned automatic update checks
off for every existing profile, silently, the opposite of the documented default.
Reflection-based deserialisation of the same JSON answers correctly, which is why
every way of checking it by hand agrees except the one that ships. The defaults
now live on the constructor parameters, which is the only place the generator
reads them from.
**Declaring a RuntimeIdentifier on the desktop head broke the server's image
build.** It is the obvious way to let a self-contained publish restore under
locked mode, and it writes a net10.0/win-x64 target into the lock file of every
project the head references transitively — including DodoSSH.Contracts and
DodoSSH.Crypto, which the API builds too. The Dockerfile restores those with no
RID and fails NU1004. Found by running docker build rather than by reading. The
RID stays out of the committed state; the two commands that need one ask for it
unlocked, and the release script puts the lock files back.
**A Docker ARG named VERSION silently sets MSBuild's Version.** An ARG is an
environment variable for the rest of the stage, MSBuild reads environment
variables as properties, and property names are case-insensitive. With the
workflow passing main-<short sha> on a main build the publish died with
NETSDK1018 pointing at DodoSSH.Contracts, a project nobody had touched. The build
stage's argument is ASSEMBLY_VERSION now, empty except on a tag build.
All three are in docs/platform-flags.md, which is where the next person will look.
----
Verified: the whole solution builds and restores locked; 289 shell, 93 layout and
54 session tests pass, including the regression test for the settings defect and
a measurement of the banner at the window's minimum width. vpk pack runs end to
end and reports "Verified VelopackApp.Run()" against Program.Main. The API image
builds correctly both as a main build and as a tag build, carrying 1.0.0 and
0.1.0 respectively.
Not verified, and it needs a published release to be: installing, updating and
uninstalling on a real machine. That is Phase 15 of docs/manual-checks.md, and
the pack id and the WebView2 profile fix are reasoned and commented but only
proved by walking it. Two things to watch at the first upload — the reverse
proxy's body-size limit for a 64 MB asset, and whether vpk upload gitea is happy
with Gitea 1.27.1.
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a86731ee08 |
Move the shelf as well as what is on it, and ask what a deletion takes
Two things about a group, and they turn out to be the same argument twice. **A group can be moved to another vault, and it takes everything on it.** The host's move shipped last week and stopped one level too low: moving twenty machines into a shared vault meant twenty trips through a menu, and each one arrived stripped of the group it had been filed under, so the shelf had to be rebuilt by hand on the other side. Moving the shelf is what people were attempting. MOVE sits between EDIT and DELETE over the group cards, and on the card's own menu above the separator DELETE is below — the same place, and the same reasoning, as the host pane's ⋯ entry. **The whole subtree goes, and taking less was never coherent.** A group's children are items of the vault it is leaving, so a parent moved alone leaves them naming a tombstone and they surface as roots in the vault the user has just emptied: half a shelf here and half there, from one gesture that said "move this". The hosts are the same argument and are the half the request was about. The groups go first, top down, and the hosts last. Each item is re-sealed under the destination's key and takes a new id — VaultItemRepository.MoveAsync, which HostGroupRepository now exposes — so nothing pointing at a group can be written until that group has landed and its new id is known, and a child's parent must already be over there. What an interruption leaves is therefore hosts still in the vault they started in, under UNGROUPED: visible, and re-movable. The reverse order would leave hosts in the destination filed under nothing. The parent stays behind and the tags are dropped, which is the host move's rule one level up: both are items of the vault being left, so a reference carried across would resolve on the machine that moved it and dangle for everybody else in the destination. The moved group arrives at the top level, and the panel says so before the press rather than the status line saying it after. Keys and passwords are kept — those genuinely resolve across vaults, and clearing them would take a working host and make one that cannot connect — and any now outside the destination is named, because that is precisely what the other members of it will not be able to resolve. Refused as a whole where anything under the group was written by a newer client, rather than skipped item by item: a move that left behind what it could not re-encode would file some of the shelf in one vault and the rest in the other, which is the state this exists to prevent. Refused with a host editor open, as the drop gesture is, because it rewrites hosts. And the walk carries a visited set, for the reason every walk over this tree does: a group that is its own parent — which two offline clients can build and no editor was ever shown — would otherwise be appended to the move list for as long as there was memory. **Deleting a group now asks what should become of the hosts under it, and that reverses a decision this repository had written down.** The deletion did not touch them: the reference was left dangling, the list resolved it to nothing, and the machines turned up under UNGROUPED. That was right for one of the two things people delete a group for and wrong for the other — a heading being tidied away should leave its machines alone, and a project that has been decommissioned is a shelf and everything on it — and nothing in the code can tell which of the two it is looking at. So it is asked. A tick rather than a pair of options, because the two answers are not equally weighted: keeping the hosts is recoverable and deleting them is not, so the safe answer is the one that needs no decision. It is off on every question, including the one that disarms it, or a tick left standing would destroy the next group's machines on the strength of a decision about the last one's. Once the deletion knows which hosts it means, leaving them naming something that has gone is a state kept for no reason, so the unticked answer writes too: N hosts with the reference cleared, where the ticked one writes N tombstones. That is the N writes HostGroupRepository refuses to hide behind a DeleteAsync overload, made where somebody asked for them and where the count is on screen first. The nested groups take the deleted group's place in the tree rather than being orphaned to the top level. A read-only host is skipped, counted and named, because unfiling it would re-encode a payload this build cannot represent — and the cost of skipping is a dangling id, which every reader here already survives. **Both are the desktop's alone**, and that is not an omission. The phone draws groups as headings in the host list and has never had a way to delete or move one; the two panels take the row of buttons over the group cards, and there is no such row on a 360dp screen to take. One test had to change its premise rather than its assertion. EditingAHostWhoseGroupIsGone built its dangling reference by deleting the group, which now unfiles instead — so it imports a host naming an id nothing resolves, which is what a group deleted on another machine actually looks like and is the only way that state still arises. The picker's placeholder is still needed and still covered. Four places said an item could not be moved between vaults. Two were about a group and were true when written; the other two were left stale by the host's move. All four now say what is true, including the design gaps document, where the chevron beside the vault name stays undrawn for the reason it already had. |
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589300253d | Merge branch 'claude/vault-realtime-push-d64c61' | ||
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4b706bc3c3 |
Say when a vault has moved, so nobody waits out the minute
The delta pull was cheap enough to run on a timer and the client did, once a minute. That is fine for a machine and wrong for two people: an edit a colleague makes is up to a minute stale, which is long enough for both of them to make it and produce a conflict neither needed to have. Shortening the interval is the obvious answer and the wrong one — it costs a request per client per interval whether or not anything happened, and it converges on a busier server that is still late. So the server now says so. A client holds a WebSocket open at GET /api/v1/events, subprotocol dodossh.events.v1, and gets a line down it when something it can read has changed. ADR 0012 has the reasoning; three parts of it are worth repeating here, because they are what everything else rests on. **What crosses the socket is a notice, never data.** A frame names a vault and how far its change log has got. No item, no ciphertext, not even which item it was. The client's answer is the delta pull it would have run anyway, so there is still exactly one code path that applies a change to a keychain, and it is not this one. Pushing the items themselves would save a round trip and fork that path in two, with the cursor, the merge and the tombstone rules duplicated across both — ADR 0003 put every mutation through one write path for that reason, and this keeps every read on one for the same one. It also makes a dropped notice harmless, which is what lets the fan-out below be as simple as it is. **Polling stays, and is what guarantees a pass.** The minute timer is unchanged. A network that eats WebSockets, a server with Events:Enabled off, an older server, a proxy that will not upgrade, a notice dropped under backpressure — every one of those leaves a client behaving exactly as it did before this commit. Nothing is reachable only over the socket and nothing is meant to become so; VaultViewModel's AutoSyncInterval remark now says that where somebody changing it will read it. **The bearer token authorises the upgrade, unlike the relay's ticket.** Not an inconsistency with ADR 0004: the relay's socket is a byte pipe whose whole authorization decision — which host, which IPs, which port — is made before it opens and never revisited, and it is the extraction seam for a process that must hold no ACL code. This one is a view of the caller's own vault list and has to keep answering "what may this account read" for as long as it is held. A ticket would carry that answer in a token and be wrong the moment the account's access changed. The two bounds that arrangement needs are met rather than waved at: the socket is closed at the token's exp with close code 4401 and the client comes straight back with a fresh one, and the vault set is re-resolved every few minutes as well as on the changes known to affect it. Both bound *metadata*, because a notice contains nothing else and reading a vault still needs a key this server has never held. **The fan-out.** VaultEventHub is a singleton holding the sockets this node accepted; publishing walks them and asks each whether it cares, rather than keeping a vault-to-subscriber index that every re-subscription would have to move entries between under a lock publishing also takes. At a few hundred sockets per node and an event rate bounded by how often people edit keychains, the walk is not measurable and its races are obvious. Per-connection queues are bounded and drop the *oldest*: a notice means "pull vault X, which is at least at sequence N", so the newest subsumes what it displaces and the client's answer is identical either way — which is what lets the publish path be void, never block, and never fail. Announced from the endpoint rather than from SyncService, and that placement is the point: by then the push has committed and released the per-vault advisory lock. From inside it would name a sequence no reader can see yet and would hold the lock that serialises writers across a socket write. Only the highest *applied* sequence, so a batch of pure conflicts announces nothing, and a duplicate — already announced when it first landed — announces nothing either. Grants and membership publish too, and those take the *recipient* rather than the actor. This is what AdmitNewVaultsAsync has been apologising for since sharing shipped — "the recipient is handed nothing, there is no push channel" — and the README with it. A vault shared with somebody now turns up as it is shared. The comment and the README paragraph both say what is true now, and both keep saying that the pass is what *discovers* the vault, because a client with no socket has to arrive at the same place. **On the client**, VaultEventStream is really a reconnection policy wrapped round a ClientWebSocket: a dropped socket is the ordinary case here — laptops sleep, proxies time out, tokens expire, servers are redeployed — so nothing in it treats a failure as exceptional, and every path ends in "wait, then dial again". A connection that lived long enough to say hello resets the backoff, so a laptop that woke, worked, and lost its network an hour later does not inherit a minute-long wait it has already proved it need not take. A 4401 close skips the backoff entirely and asks the token provider again, which is the whole reason that close code is distinct. A server that does not advertise the events feature gets IdleVaultEventStream, which never delivers — so IVaultServer.Events is never null and every caller stays on one shape, because the correct behaviour without a socket is the behaviour with a silent one. The shell's background loop now selects between the timer and a notice, and both waits are held across iterations. That is load-bearing rather than tidy: PeriodicTimer permits one outstanding WaitForNextTickAsync and throws on a second, and an abandoned channel read stays registered and consumes the next notice written. Either defect leaves the first notice working and every one after it silently lost, which is why NoticesKeepWakingTheLoop_NotJustTheFirst pushes three and not one. Notices are coalesced over a quarter of a second, so one person's save — a host and its log entry are two items — and a colleague clearing a folder each cost one pass rather than a dozen. **The kind is a string, not an enum**, and that is a compatibility decision. UseStringEnumConverter throws on a value it does not know, so a newer server sending a kind an older client had never heard of would not add an unreadable frame — it would break that client's socket outright. A string is ignored instead. ProblemCodes is the same shape for the same reason. **Tested on both sides, through the real pipeline.** The endpoint suite opens a genuine socket against TestServer and proves a push produces a notice, that another account's push does not reach it, that a ping is answered, and that a frame this server cannot parse does not end the connection. Two of those assert on *ordering* rather than on absence within a timeout — the stranger's write goes first, so a socket that leaked would have announced it before the one the test waits for — because "nothing arrived in two seconds" is a test that passes on a slow machine for the wrong reason. And ANoticeCarriesNoCiphertext asserts on the bytes that crossed the wire rather than on the record's fields, since the latter would only prove that this type has no payload member, which is a tautology; the former is what catches a field added later without anybody thinking about disclosure. The client suite drives VaultEventStream through an injected connector, because the one thing a test cannot do to a real network is make it fail on cue — and failure is the entire subject. The shell suite proves a notice produces a pull inside ten seconds against a sixty-second timer, so the timer cannot be what caused it. **Two limits, stated rather than left to be discovered.** Fan-out is in-process, so a deployment running more than one API replica only pushes for writes its own replica handled and the rest arrive on the timer. IVaultEventPublisher is the seam a PostgreSQL LISTEN/NOTIFY backplane implements and it is deliberately not implemented: an untested backplane is worse than a documented gap, and multiple replicas degrade to the behaviour before this commit rather than breaking. And a client is notified of its own writes; it pushed, so it already pulled, and the extra pass finds nothing. Suppressing that echo correctly needs a per-device identity on the socket, and the same user's other machines must still be told. Manual checks phase 15 covers what no test here can reach, which is the network in between: a proxy that will not upgrade, one that drops an idle socket without telling either end, a laptop lid, a token expiring. Every one of those is invisible inside a test host, and every check there passes only if the change arrives quickly *and* still arrives with the socket taken away. ADR 0012 also fixes one thing about the shared terminal session this is the transport for, so it need not be renegotiated later: session data will be binary frames on this same socket, because base64 in a JSON envelope is the wrong shape for the one payload here that is continuous rather than occasional. Two questions it explicitly does not answer by implication — whether those bytes go through the API at all, and what end-to-end encryption means when the second party watches a stream rather than holding a key — are ADR 0001 questions and get their own decision. 1512 tests pass. DodoSSH.SystemTests was not run — it needs the whole compose stack — so the end-to-end path is unverified for this change beyond what the manual checks describe. |
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742f65c204 | Merge branch 'claude/card-selection-state-sharing-f9348c' | ||
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0258ec3029 |
Merge branch 'claude/groups-vault-sharing-e4b154'
# Conflicts: # src/DodoSSH.Client.Shell/ViewModels/VaultViewModel.cs |
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3f419cb19b |
Let one card be selected at a time
The hosts screen draws two grids, one above the other, and each is a ListBox with a selection of its own. Nothing joined them, so a group card and a host card could be lit at the same moment — two chosen things, under two pairs of buttons of which only one would act on whichever the eye had settled on. Both grids mark a selection the same way, so there was nothing on screen to say which of the two the next press belonged to. They share one mark now. Selecting a host clears the group and selecting a group clears the host, and that second one takes the detail pane down with it: a pane about one machine cannot go on standing beside a marked group, because nothing on it would be about what is selected. Losing a selection deliberately clears nothing. A null arrives whenever either list is rebuilt — every keystroke in the filter box and every background sync — and treating that as somebody deselecting would take the mark off a group card because a search emptied the grid beneath it. The reload needed the same guard for the same reason. It falls back to the first host when nothing is selected, which is what puts a target under CONNECT on a fresh unlock; with one mark between the two grids that fallback would have unselected a group nobody had touched, once a minute. It is skipped while a group holds the selection, and it moved into a method of its own because the comment saying why pushed ReloadHostsAsync past sixty lines. One consequence needed handling rather than accepting. The phone's only route into the group editor is a button on a heading in the host list, and it worked by selecting the group first — which under this rule takes the highlight off the machine somebody was about to connect to, on a screen that draws no group cards to say where it has gone. EditGroup takes the group as an argument now: the heading passes its own row, and the desktop's button beside the cards passes nothing and still means "the card that is selected". What the tests hold is the half that lives in the controls. Clearing the property has to reach the list that is drawing the card, and a selection nulled in the view model while the card stays highlighted is the exact failure this is about — so the rule is driven on the real screen, in both directions, against the ListBoxes' own SelectedItem. The desktop's EDIT is pressed through its binding for the same kind of reason: a command refusing the button's empty parameter would be a button that never fires, and nothing about the markup would say so. |
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c39df3f51e |
Share the shelf as well as what is on it, and ask a group which vault
A group is where hosts are filed and what lends them a port, a username and a key, and until now it could only ever be made in the vault this machine files new items into. So sharing a vault shared the machines and not the arrangement: a colleague opened four hosts filed under a group they could read the name of and nothing else, and the group a teammate made had no card, no heading and no way to be corrected from the screen looking straight at the hosts inside it. Recorded as half shipped in docs/design-import-gaps.md, and this is the other half. The list stopped being the active vault's. It was narrow for two stated reasons — a row shown across vaults has to carry which vault it lives in, because rename and delete both need it, and two vaults may hold a "production" each, which a layout with one heading per group cannot tell apart — and both are now paid for rather than avoided. Every row carries its vault, the badge beside the name says which, and the two cards sit side by side saying what they are. The three shapes of the group read are now deliberately different sizes. The list is what a person looks at, so a hidden vault's groups leave it: a card that cannot be opened onto anything is worse than no card. The per-vault lists are what a picker offers, because a picker is always asking about one vault. The map is what a host's GroupId resolves through, and it stays widest of all — including over hidden vaults, since a group lends a port and hiding a vault must never change what one of its hosts dials. RebuildGroups is the one place hiding is applied, which is what keeps those answers apart. The editor asks which vault on the terms the host editor's picker set: while adding only, hidden where there is one writable vault, and never offered afterwards, because the two are encrypted under different keys and moving an item is a delete and a retype. Its parent picker is that vault's alone, for the reason the host editor's group picker is one level down — a parent in another vault is a level half the key holders cannot resolve, and their hosts would inherit from nothing. + NEW GROUP inside an open group departs from NewHost and takes that group's vault rather than the standing preference: a group made inside another is in its parent's vault by construction, and answering "inside PLATFORM" with a group elsewhere and no parent would drop the one thing the button said. Two smaller things follow from the cards spanning vaults. Dragging a host onto a group card in another vault is refused with both names, because the write it would make is exactly the id-nobody-can-resolve the host editor's picker was fixed to prevent, and treating it as "no group" would unfile a host somebody was plainly filing. And a group being renamed says its vault in the drawer's header, since the picker is not drawn for an existing one and renaming a colleague's shelf without being told whose it is is the edit most worth naming. The save target is a nullable field behind a property that falls back to the standing preference. The group name box is bound whether or not anything raised an editor over it — that is what the desktop's group bar was, and typing a name into it and pressing ADD is still a way to make a group, which would otherwise have written to no vault at all. 1575 tests pass, five more than before: a group filed into a shared vault is listed and renamed there, the editor's picker does not move the keychain screen's, the parent picker offers only its own vault, a cross-vault drop is refused, and hiding a vault takes the cards without changing what its hosts dial. |
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bee6202949 |
Let a host be moved to another vault
The one thing the host editor's vault picker has always been unable to offer, and the comment beside it said so: an existing host's vault was not a field because the two vaults are encrypted under different keys. That is still true. What changed is that it is no longer a reason to have nothing. **A move is a copy and a tombstone, and it cannot be anything else.** A payload is sealed under its vault's key and its AAD binds the vault, the entity id and the item version, so no edit moves one and no server call could — the server holds ciphertext it cannot read. What crosses is the plaintext, in this process, between an unwrap under one key and a seal under another. VaultItemRepository gained MoveAsync for it, so the three decisions below live in one place with their reasons rather than being re-derived at each call site. The item takes a new id. Keeping it would put one entity id in two vaults, and the item table is keyed on the type and the id rather than on the vault — so the destination's row and the source's tombstone would be the same row, and the move would delete what it had just written. The write comes first and the tombstone second, which decides what an interruption leaves: a copy in both vaults, visible and deletable, rather than a tombstone with nothing on the other side. Both are queued rather than sent, so the window is a crash between two local writes; it is still worth being on the survivable side of. Two activity lines rather than one, because that is what the two vaults actually record. A single "moved" line would have to be written to one of them and would be missing from the other's history. **The group and the tags stay behind, and that is the half that makes this honest.** Both are items of the vault the host is leaving: the editor's group picker offers one vault's groups and the chips are drawn from one vault's tags. A host carrying either across would resolve it on the machine that moved it — groups and tags are resolved over every readable vault — and dangle for everybody else in the destination. The mover and their colleagues would be looking at two different hosts. Cleared and reported beats carried and invisible. The key or password binding is kept, and the difference is not inconsistency. Those genuinely resolve across vaults — one key on twenty hosts in three vaults is the arrangement they exist for — so clearing them would take a working host and make one that cannot connect. What the message does instead is name a binding that is now outside the destination, because that is precisely what the other members of it will not be able to resolve. **It is not in the editor**, on either head: the desktop puts it in the detail pane's ⋯ menu above the separator Delete sits below, and the phone beside EDIT. A picker inside the form would move a machine as a side effect of correcting a port, which is the bug the editor's own vault picker was fenced off to prevent in the first place. The panel takes the footer as the deletion question does, and says what will be left behind before the tap rather than after it — on a phone, where the status line afterwards is one line on a screen somebody has already navigated away from, that is the only place it reliably gets read. The phone hides the button where there is nowhere to go rather than offering one that answers with a refusal; the desktop keeps its menu entry either way, because a menu that grew and shrank would be a menu whose items move. One thing found while writing the test and deliberately not changed. The pass that follows every write on this screen reports what it moved and supersedes the confirmation — for a save and a delete as much as for a move — so the move's own sentence is what somebody sees offline. The test asserts it in that state and says why. Making confirmations survive their own sync pass is a question about the whole screen rather than about this. Four places said an item could never be moved, two of them sentences on screen in both heads. All four now say what is true, including the design gaps document, where the chevron beside the vault name stays undrawn for a different reason: a chevron on a subtitle implies an edit, and this is a re-seal, a new id and two references left behind. |
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e9cea2ccbc |
Let a shared vault arrive, a bucket be found, and a vault be deleted
Three things a user reported, one of which was a real bug and one of which was
not the bug it looked like.
**A vault shared with somebody never reached their machine.** The grant was
correct at both ends: the sharing client verified the recipient's key against the
key log and wrapped every generation to it, the server stored it, and /me would
have returned it. Nothing asked. VaultSession.RefreshVaultsAsync — the method
whose own summary says it is "called after a share and on a periodic pass" — had
no caller anywhere in the application, so the vault list was whatever the last
browser sign-in cached. A restart did not help: an offline unlock reads that same
cache. The vault appeared only if the recipient happened to sign in through the
browser again, which is why this looked like sharing being broken rather than
like a list that was never re-read.
So every synchronisation pass now re-reads it, before it syncs. SyncOnceAsync
takes the whole server rather than its sync half for that reason, and the order
matters: a vault admitted by the refresh is one that same pass then pulls, where
the other order would show a newly shared vault as an empty one until the minute
after. The shell is told only when the set actually changed — it rebuilds the tab
strip's vault menu from the session's list, and doing that on every quiet pass
would rebuild a menu once a minute for nothing.
The test needed the fake server to be able to do something no test here had
needed before: hand this account a vault it did not make. ShareVaultWithMe wraps
a real key to the encryption key this account enrolled, so the keyring opens it
exactly as it opens a real colleague's — a helper that filled the field with
bytes would let a vault appear in the list and never prove it could be read.
**Adding an S3 bucket on the desktop works, and could not be found.** The report
was that it is not possible; driving the real XAML headlessly says otherwise —
Keychain, + BUCKET, and the editor saves. What is true is that S3 is where
somebody goes looking, and from there SELECT BUCKET opened a combo box with
nothing in it and no sentence anywhere saying that a bucket is a keychain item.
From where the user was standing that is indistinguishable from an application
with no way to add one.
The empty state now says what a bucket is and offers a button that lands on the
keychain with the editor already open — navigating to the screen and leaving
+ BUCKET to be found among five buttons would be most of the same problem. The
phone gets the sentence and no button: its keychain screen reads and deletes and
edits nothing, so there is no editor to send anybody to, and naming the machine
that has one beats an empty control that reads as a screen still loading.
The keychain screen's layout test grew the two categories it never covered.
Tags and buckets arrived after it was written, and the header strip it measures
is one that has overflowed twice before.
**A vault can now be deleted.** DELETE /api/v1/vaults/{id}, gated on Admin —
the line the rename already drew, for a stronger version of its reason, since
this takes the vault from everybody in it at once. The row is soft-deleted and
every grant to it withdrawn in one write; VaultAccessService filters on the stamp
at both ends, so from that moment the vault is absent from every member's /me and
every call naming it answers 404. Their clients notice on the pass described
above.
The team behind it is archived when it owned nothing else, which is the mirror of
renaming it: a vault made from the vaults screen gets a team named after it that
nobody was ever shown, and leaving that behind would leave a membership list no
screen has a row for. That is a second call rather than one transaction —
archiving is TeamService's, it refuses while a team owns vaults, and it can only
tell that this one no longer does once the deletion is committed. A crash between
the two leaves an empty team: invisible, archivable afterwards, harmless, and a
better failure than a vault that could not be deleted because tidying up after it
did not work.
Two refusals worth stating. The personal vault cannot be deleted at either end:
it is created by enrollment, everything filed nowhere else lives in it, and no
call would make another. And the items are kept — ciphertext behind a vault
nothing will resolve, so deleting them buys no confidentiality while destroying
what an operator undoing a mistake would need.
The client drops the key from the keyring and the row from the cache rather than
waiting for a refresh, so the list is right immediately; the items stay, as they
stay for a vault whose grant was withdrawn, because a copy is on every other
member's machine too and removing these rows would be the client pretending to a
reach it does not have. The confirmation says that out loud before it is
answered. It is the one sentence this screen must not leave implied: deletion is
no more retroactive than revocation is. See ADR 0001.
Desktop only, deliberately. The Android vaults screen offers no rename and no
hand-over either, so adding delete alone there would be the one destructive vault
operation on a screen with no other.
Three places asserted that a vault can never be deleted — TeamService's refusal
message, the TeamNotEmpty problem code, and ADR 0009 — and each now names the
route instead.
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a0568d4c35 |
Merge branch 'main' into the vaults screen, and let it rotate keys too
Main built vault key rotation while this branch was reshaping the screen that would drive it, so the two met in the same three files. Every other conflict was textual and resolved by taking both; these are the ones where a decision had to be made. **The view model.** Main taught TeamsViewModel three things and this branch had renamed and rewritten it into VaultsViewModel. All three are ported rather than dropped, because each is a behaviour rather than wording: adding somebody now wraps the vault to them on the spot instead of leaving SHARE KEY to be pressed, removing somebody rotates the vault and hands the new key to whoever is left, and a share reports how many generations were wrapped. The session calls they reach — ShareTeamVaultsAsync and RekeyTeamVaultsAsync — are scoped to a membership list rather than to one vault, and they are called that way here rather than narrowed: adding somebody is a change to the list, so every vault the list carries is one they can now fetch. This screen makes lists that carry one vault, so the sentences name one; where a list carries several, naming them all is the honest report, and the members section already says the list is shared. AddMemberAsync ran two lines over the length limit once the sharing was in it, so the calls behind it moved to AddOrInviteAsync and the three-way refusal to WhyNobodyCanBeAdded — the command reads as its guards now, which is what it was before the sharing arrived. **The tests.** Main's four new cases are ported to the vault-first API, including the one that matters most: the tampered key log is corrupted *before* the add, because the add is now a route to a wrap and a test that corrupted it afterwards would be asserting about the manual route only. SelectingAVault_ListsWhoHoldsAKey now expects two holders rather than one — main's fake records the creator's own self-grant, and a key-holder list that omitted it would show the one person who can certainly open a new vault as somebody who cannot. **The README.** The limits list is six rather than four or five: main's rotation entries and this branch's "a vault cannot be deleted" describe different things and both are true. "The rekey is flagged, never performed" is gone, since it is now performed, and M3 reads *Done* rather than *Done, except rekey*. One thing worth writing down that neither side had. An invitation claimed at sign-in still leaves the key owed, where an add does not: at the moment an invitation is issued there is no account and no published key to wrap to, and the claim happens on the invitee's machine, which holds nothing. Manual check 12.1 says so, because a reader who knows adding shares would otherwise read that step as stale. 1561 tests pass. |
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8707629a6c |
Make the vault the thing you share, and ask a host which one it lives in
The teams screen listed teams that owned vaults, so sharing four servers with two
colleagues meant creating a team, then a vault inside it, then wrapping a key.
Two of those three steps are about a concept nobody arrives wanting. The screen
now lists vaults: naming one creates the membership list that carries it, named
after the vault and owned by you, and members, invitations, roles, hand-over and
key holders all hang off the vault they apply to.
Nothing on the server moved. VaultAccessService still resolves a shared vault
through team_membership and every membership call still names a team id — what
went is the requirement that anybody make one. The split the whole design rests
on is untouched and is still what the screen is built around: adding somebody
authorises the server to serve them, and only a machine holding the key can make
the vault readable. ADR 0009 keeps its decision and gains an addendum recording
which half of it a person is now asked about.
The one place the team resurfaces is a membership list carrying several vaults,
which this screen cannot produce and does not hide: the members section says so,
because "adding somebody here adds them there" is precisely the fact a
vault-shaped screen is in a position to conceal.
Two things left the interface and one arrived. Creating a team is gone, and so is
archiving one — it was only ever possible for a team owning no vaults, and a
screen whose rows are vaults has no row for one, so the button would have been
unreachable or always refused. The endpoint is unchanged and the screen states
the limit instead, since a vault cannot be deleted at all. The exception is a
create whose second call failed: cancelling that form archives the membership
list it left behind, which is a deliberate departure from this client's rule
against tidying up on the user's behalf, made because nothing else can reach it.
What arrived is PUT /api/v1/vaults/{id}. Without it the screen loses its only
editing action, since renaming the team behind a vault is invisible to everybody
who was never shown the team. It is gated on PermissionFlags.Admin — the line
UpdateTeamEndpoint already draws, because a name is what everybody in the vault
sees it called rather than part of its contents — and it renames the owning team
with it when that team carries nothing else, so the row an operator reads and the
name a user says cannot drift apart. The slug never moves, for the reason it does
not move on a team rename. The session edits its cached vault row rather than
replacing it with the response, which deliberately carries no wrapped key.
The host editor now asks which vault a host goes into, beside the name, while
adding and only where there is more than one vault to write to. It is a second
picker rather than the keychain screen's reused, and the two selections are
separate on purpose: that one is a standing preference about where new items go,
this is a field of the host in front of you, and binding both to one selection
would mean a click on the other screen could move a half-typed host. An existing
host is not offered it at all rather than offered it disabled — the two vaults
are encrypted under different keys, so moving an item is a delete and a retype.
That forced a fix worth naming. The group picker was built from the active
vault's groups whatever vault the host was being filed into, so a host put in a
shared vault could be filed under a group only its author can resolve — a
colleague would see it filed under nothing, which is the quietest kind of wrong.
Groups are now kept per vault and the picker follows the vault choice.
Two renames, because the pair they would otherwise have made is a bug farm:
ShellScreen.Vault became Keychain and VaultScreen became KeychainScreen, which is
what the rail has always labelled that screen, leaving Vault for one vault's
contents and Vaults for the vaults themselves. The enum values are unchanged;
NavRail.axaml writes them as x:Static literals.
1536 tests pass, seven more than before. Five are new on the server — the rename
endpoint's success, the team it does and does not take with it, the two refusals
and the empty name — and the client suite gains six and folds four together,
having lost the two about archiving a team.
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805d81dbcc |
Merge branch 'claude/team-key-share-rotate-4b2619'
Two conflicts, and the second is worth recording. main's M4 bullet gained the Android signing decision while this branch rewrote the M5 line either side of it; both are kept. The other is an ADR number collision: two sessions each took 0010, one for vault key rotation and one for Android distribution, and both are now on main. ADR numbers are identifiers — "see ADR 0010" appears in code comments as well as in prose — so leaving two would make every such reference ambiguous. The rotation ADR landed first and is referenced from crypto.md, the gaps document, ADR 0009 and the sync code; the Android one is referenced from README and android-port.md. So the later and cheaper one moves: 0010-android-distribution.md is now ADR 0011, with its title and both references updated. Nothing about either decision changes. |
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5d447da532 |
Take a rotated vault's contents onto the new key as well
Rotating a vault re-keyed the vault and not its contents, which was the deal struck last time: everything already stored stayed sealed under the generation it was written with, every remaining member kept the older keys, and the guarantee was narrowed to "nothing written from now on". That left one gap worth closing — somebody who walked off with the old key could still open old ciphertext they later got hold of — and the reason it was safe to defer is the reason it was cheap to add. A vault at mixed generations reads perfectly well, so the pass that moves items across can stop half way and be run again. VaultResealer walks the vault and rewrites each item as an ordinary upsert against the version the server holds. It never decodes the plaintext: an item is opened and the same bytes are sealed again under a fresh data key, so an item written by a newer client crosses a rotation untouched rather than being re-encoded through this build's codec and quietly losing the fields this build has no concept of. It also means nothing in the pass knows what an item is, which is why one loop covers every type including the ones added after it. A conflict is counted and skipped rather than merged — there is nothing to merge, since no content changes — and the next pass picks the item up at the version the other client left. The half that a pass over stored items cannot see is a change queued before the rotation and pushed after it, which would put a brand-new item into the vault under the key the person who just left still holds. So the push path re-seals a stale payload as it dispatches it, writing the revision back to the outbox first so that a retry sends the same bytes rather than a fresh envelope. Between the two, nothing reaches the server under a superseded generation at all. Queued items are therefore deliberately left alone by the pass: rewriting one there would overwrite the user's unpushed work with the version the server holds, which is the one thing a re-keying pass must never do. Removal runs it last, after a sync — a mirror that is behind produces a batch of conflicts instead of a re-sealed vault — and the status line distinguishes the two guarantees, because they are not the same: a vault fully re-sealed is closed to the person who left, and one with items outstanding is closed only to what happens next. Six tests, and three mutations run against them: making the re-seal return the payload unchanged fails five of the six, making the push path skip re-sealing fails the queued-edit test and only that one, and counting conflicts as applied fails the write-elsewhere test. One of the six was wrong before it was right — it modelled a third-party write by re-pushing an existing payload at a bumped version, which no real client would do, and it took reading the AAD to see that the test was lying rather than the code. |
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cba6f435e9 |
Merge branch 'claude/vault-creation-sharing-62c0b6'
# Conflicts: # README.md |
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89f1f07992 | Merge branch 'claude/main-page-group-hierarchy-3a3210' | ||
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ebb88c8ae4 |
Give the phone both pickers, and settle who signs the APK
The files screen could browse a remote and delete on it, and that was all: there is no browsable local filesystem on Android for a second pane to show, so the gesture the desktop is built around — choose on the left, press the arrow — has nothing to stand on. What replaces it is the platform's own two pickers. ADD FILES is ACTION_OPEN_DOCUMENT, so a document is pointed at wherever it lives and goes to the directory showing; SAVE FILE is ACTION_CREATE_DOCUMENT for the selected row. Both stage through the application's cache, and that copy is a requirement rather than a shortcut. android-port.md predicted a picked document would be a third IRemoteFileStore beside SFTP and S3; it cannot be. FileTransferQueue seeks, because an upload resumes from the byte the last attempt reached, and a content:// URI has no path behind it, no length worth trusting, no promised seek and no grant that survives the document being edited underneath it. Copying first costs one class in the head and nothing at all in the shared layers, where the alternative was every resume rule rewritten around a stream that cannot rewind. The copy is deleted when the transfer completes, kept while it is stopped so RESUME still has something to read, and swept at the next launch — which is the one moment emptying that directory is provably safe, since nothing has queued anything yet. Coming out had a decision going in did not: when to ask where it goes. The save picker is raised before the transfer, so the download runs into the same staging directory and hands its bytes to a callback the head supplied, held against the transfer id so a RETRY still lands where the person pointed. Asking afterwards would put the picker minutes from the button that caused it and, on a phone, usually while the application is backgrounded and Android will not show one at all. The cost is that the picker creates its file when it is dismissed, so a download that then fails leaves an empty one there; that is said on the screen, in the README and in the manual checks rather than left to be discovered. A delivery that fails keeps the staged bytes for the sweep instead of throwing away the one copy of something just fetched over somebody's network. The foreground service counts transfers now, which is the half of it that matters most here: a shell survives backgrounding because somebody is looking at it, and an upload has to survive precisely when nobody is. Queued counts as active, so putting five files in and locking the phone moves five files. The seam was built for this and wired to () => 0 because nothing could fill the queue. Alongside it, ADR 0010 answers the second question android-port.md left open, and it had to be answered before the first release rather than at upload time: a new Play app must use App Bundles and therefore Play App Signing, and an installed app can only be updated by a package signed with the same key, so the first release picks an identity for good. The project holds the key, offline and never in CI — the workflow's package step now says so where somebody would break it — and a DodoSSH deployment never serves the client, because a download link on your own server hands the binary that holds the plaintext to the party the whole threat model is about. The README's M1 gap note was stale in both halves and is replaced by what is actually true: credentials have an editor and a REMEMBER tick, and the device key registers into the TPM under a CNG policy that makes the consent dialog a condition of using it. What is left is the floor rather than a gap — no TPM, or no Windows, means the passphrase on every launch. |
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2a56ae3efb |
Put a host inside the group it is filed under, rather than beside it
The group cards were headings with a navigation gesture bolted on. Opening one narrowed the grid to its hosts, but the level above already held every host in the keychain — so a card could only ever subtract, filing something changed nothing but a chip, and a keychain with forty machines was forty cards however carefully anybody had arranged them. The trail said ALL HOSTS and meant it. So the grid holds one level of the tree, the way a directory pane holds one directory. A host filed under a group is inside that group and is not also on the screen the group's card sits on; the outermost level is what nothing has been filed into. A group is a place now, and the cards, the trail and the drop target were already the vocabulary for saying so. The find box is the exception and had to be one. Typed into, it searches the open group and everything under it, which from the outermost level is every machine in the keychain. A box scoped to the level it was typed on would answer "no host matches that" about a host this keychain has got, and finding a machine without first remembering where it was filed is most of what the box is for. The accent chip on a card is what tells a searched-up host from one that lives at this level. Two things came free with the change and are handled rather than left. The phone would have broken. Its list binds SidebarRows, which was a projection over VisibleHosts, and it has no group cards and nowhere to open one into — so level-scoping would have left it drawing only the hosts nobody had filed. RebuildSidebarRows takes its own pass over the hosts now, narrowed by the vault switches and the box and by nothing else, which is the whole tree flattened under headings: exactly what it drew before. And anything created inside a group disappeared the moment it was saved. The host editor opens on the group the screen is about rather than only on a selected card, and + NEW GROUP defaults its parent to the group that is open. Deliberately not the selected card there: a highlighted card is what EDIT and DELETE are aimed at, and reading it as "and the next group goes inside it" would nest one because somebody had clicked something. The host editor takes both because it always took the selection, and its picker shows the answer before anything is written. Dropping a host on a group card now takes the card off the grid, and the selection goes with it — Connect, Edit and Delete all read that property and none of them should be aimed at a card that has left the screen. The status line is what says where it went, which is why the manual check now asks for it to be read. Coming back out through the editor lands the host on this level again, and there the selection survives. An empty grid has two more things it can say: that every host is filed away, which the level-at-a-time grid made reachable and which is not the same sentence as "there are none", and that nothing under this group matches what was typed — with ALL HOSTS named as the way to widen it. Not changed, and next door: a group card counts the hosts filed directly under it, so a group holding only subgroups reads "0 hosts". That was already true and is more visible now that its subgroups' hosts are not spilled onto the level above. 1522 tests pass. Four are new — the level rule and the phone's flat list asserted together, the box reaching two levels down, the all-filed sentence, and where a host and a group made inside a group end up. MovingAHostToAGroup was asserting the old outcome and is rewritten rather than adjusted: it held that the host stayed selected, and what it holds now is that the host leaves the level it came from. |
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d5b1a73182 |
Move the keys when a membership changes, not just the flag
Adding somebody to a team granted them nothing readable and removing them
rotated nothing. Both were honest — the interface said so in as many words — and
both left the actual work to a button somebody had to remember to press, on a
machine that happened to hold the key. Adding now wraps every team vault this
machine can open to the new member, and removing revokes their grants and moves
each of those vaults to a fresh key that goes to whoever is left.
The rotation is where the design had to be decided rather than written. A vault
key is per generation and an item carries the generation it was sealed under, so
advancing the vault and withdrawing the old grants would make everything already
stored unreadable to everybody, including whoever pressed the button. So earlier
grants are kept: a member holds one per generation, /me serves them as
PriorKeyWraps, and VaultKeyring holds a key per generation — the newest for
writing, the item's own for reading, chosen per item on every read path. Sharing
issues one grant per generation held, because a recipient handed only the current
key would open the vault to find most of it undecryptable; revocation takes every
generation, because leaving the history behind leaves them able to read
everything written before the rotation.
The bump itself is one server transaction. POST /vaults/{id}/rekey must name
exactly current + 1 and the vault's xmin token makes that binding, so two admins
rotating at once do not both walk away believing they succeeded — the second is
refused and told to read the vault again. The server contributes the moment and
no cryptography: it cannot generate the key, cannot tell that the one it is
handed differs from the old one, and checks that the caller held the old one the
only way it can, by requiring a live grant at the current generation.
What this does not do is re-encrypt what is already stored, and the product says
so rather than the reassuring version: everything written from the rotation
onwards is unreadable to the person who left, and nothing about the past changes.
That half is deferred and is safe to add incrementally precisely because a vault
at mixed generations stays readable. ADR 0010 records the alternatives — revoking
the old grants, chaining each key under its successor, re-sealing every item in
one request against a server that caps a push at 500 operations — and why each
was rejected.
Two things fell out of the change rather than being asked for. The grant listing
would have shown a member once per generation, so it now returns one row per
holder carrying the best key they hold, which is what makes a row below the
vault's generation mean "still owed the new key". And MarkUnreadable gives up the
write target as well as reporting: a client whose vault was rotated elsewhere
would otherwise have gone on sealing items under its superseded key — readable to
its author, unreadable to everybody else, with nothing to show for it.
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